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Dreadline: Net Quota News

Reworking Achievements

[p]We're reworking the achievements a bit, so there might be a mismatch between the game and steam servers at the moment, Thank you for your understanding! 😄[/p]

❄️ Dreadline - The Frostline Update 🎄

[h3]Holiday Cheer, Hull Repairs & a Whole Lot of Polish[/h3][p]The seas have turned cold… but your boat just got a whole lot cozier! [/p][p]This year’s Christmas Update brings festive fixes, smoother sailing, better stability, and a heap of holiday charm ❄️[/p][p]We’re also launching the Dreadline x Mineral Madness Bundle - more on that at the end! 🧪💎[/p][p][/p][hr][/hr]
🎁 Holiday Event Highlights
[h3]🎄 Christmas Event System[/h3]
  • [p]Seasonal event framework activated[/p]
  • [p]Holiday rewards, festive fishes & winter prep features included[/p][p][/p]
[h3]🧦 Holiday Cosmetics[/h3]
  • [p]New Christmas bobber variant[/p]
  • [p]Seasonal wardrobe sync fixes (Saves through steam)[/p]
  • [p]Cosmetic restoration issues (e.g., missing titles/hats) resolved

    [/p]
[h3]🔔 Event Audio & VFX[/h3]
  • [p]Fixes to alarms, electrical cues & event SFX[/p]
  • [p]Better muting/unmuting of audio during malfunction or cold-engine states [/p][p][/p]
[hr][/hr][p][/p]
🛥️ Gameplay & System Improvements
[h3]⚡ Electrical Malfunction Improvements[/h3]
  • [p]Complete fuse-box minigame now stable[/p]
  • [p]Middle fuse interaction errors fixed[/p]
  • [p]Malfunction lamps, blinking lights & spotlight behaviour cleaned up

    [/p]
[h3]⚙️ Engine & Boat[/h3]
  • [p]Reverse steering fixed (again!)[/p]
  • [p]Engine death → menu transition no longer drags sounds with it[/p]
  • [p]Hull damage persistence fixed across sleep/reconnect (it will now repair when sleeping as intended)[/p]
  • [p]Boat destruction correctly disables affected systems[/p]
  • [p]Screen shake added to all hull impacts[/p]
  • [p]Audio no longer loops, cuts out, or sticks between sessions [/p]
[h3]🌩️ Weather & Lighting[/h3]
  • [p]Dynamic storms stabilized[/p]
  • [p]Fog & water colours properly biome-linked[/p]
  • [p]Gamma settings corrected (up/down parity, brighter max)[/p]
  • [p]Spotlight rotation & cabin lights syncing for all players

    [/p]
[h3]👁️ Eyelurker Overhaul[/h3][p]Dreadline’s stealth-horror monster received its largest polish pass yet.[/p]
  • [p]Teleport smoothness & attack timing fixed[/p]
  • [p]New “heads up” cues[/p]
  • [p]New audio & VFX polish[/p]
  • [p]Aggro reset, last-stage behaviour & hit feedback corrected[/p]
  • [p]Desync issues cleaned up
    [/p]
[h3]🎣 Fishing & Gear[/h3]
  • [p]Float rod range extended[/p]
  • [p]Hooked fish now sell properly[/p]
  • [p]Big Fish jump behaviour repaired[/p]
  • [p]Fish stealer reliability improved + snatch hitbox fixed[/p]
  • [p]Custom bobber audio cooldown added[/p]
  • [p]“Throw” renamed to Cast[/p]
  • [p]Fish-on-hook desync issues resolved[/p]
  • [p]Fishing reaction timing fixed
    [/p]
[h3]🧰 Tutorial & Onboarding[/h3]
  • [p]Ladder collision fixes[/p]
  • [p]Tutorial area equipment unlock improvements[/p]
  • [p]Onboarding text/UI pass[/p]
  • [p]Spotlight & electrical behaviour corrected inside tutorial
    [/p]
[h3]📦 Interface & QoL[/h3]
  • [p]Shop UI cleanup: fixed dropdown overlap & button resolution[/p]
  • [p]Disconnect confirmation added[/p]
  • [p]Receipts now enlarge correctly[/p]
  • [p]Compass model fix + new font polish[/p]
  • [p]Quota freeze bug resolved[/p]
  • [p]Title screen script cleanup [/p][p][/p]
[hr][/hr][p][/p]
🐛 Notable Bug Fixes
  • [p]Drowning animation inconsistencies[/p]
  • [p]Fish rotation issues[/p]
  • [p]Crab jittering fixed[/p]
  • [p]Emote sound syncing[/p]
  • [p]Footstep spam reduced[/p]
  • [p]Engine sound no longer leaks into menus[/p]
  • [p]Joining under the map resolved[/p]
  • [p]Duplicate characters removed[/p]
  • [p]Alarm sounds triggering reliably[/p]
  • [p]Tutorials no longer softlock on interactions[/p]
  • [p]Various collider, map-layer & object-placement fixes across islands [/p]
[p](Dozens more small fixes are included - this is a big polish push!)[/p][p][/p][hr][/hr][p][/p]
💎 Dreadline x Mineral Madness Bundle
[p]For the holidays, we’re teaming up with Mineral Madness! You can now grab both games in a discounted bundle - perfect for players who love exploration, progression, and chaos.[/p][p]Keep an eye out for cross-promotional goodies 👀[/p][p][/p][p][/p][hr][/hr][p][/p]
❄️ TL;DR
[p]🎁 Christmas Event activated [/p][p]⚙️ Electrical, engine & weather systems polished [/p][p]🎣 Fishing fixes galore [/p][p]🛥️ Boat & multiplayer stability massively improved [/p][p]💎 New Dreadline x Mineral Madness bundle live[/p][p]🚀PSST we are prepping for our full launch this year! [/p][p][/p]

🎃 Halloween Update 👻

[p]We’ve just pushed a chunky update packed with system fixes, monster polish, spooky event content, and more mechanical mayhem beneath the waves.[/p][p]Time to dive back in -the fish are biting, the fog is thicker, and your tools finally work properly.[/p][p][/p][hr][/hr][p][/p][h2]🧠 Major Additions & Systems[/h2][p][/p][h3]⚡ Electrical Malfunction System[/h3][p]A brand-new breakdown event joins the roster! When the lights go out, you’ll need to dive into the engine bay and complete a fuse box minigame to restore power. Includes new assets, sound effects, and failure states for added tension.[/p][p][/p][h3]🎃 Halloween Event[/h3][p]The seasonal event is live! (10/28 - 11/06)[/p]
  • [p]Spooky Halloween Fish added to the oceans.[/p][p] [/p]
  • [p]Halloween Hats cosmetic available to earn. (Log in during the halloween week to claim) [/p][p][/p]
  • [p]New Halloween Bobber joins your gearbox.

    [/p]
  • [p]Event unlock system has been improved so should be solid, tied to your steam account

    [/p]
[h3]👁️ The Eyelurker[/h3][p]The long-awaited deep-sea terror is now fully operational -complete with new model, sounds, animations, and behaviour. It stalks players in their territory, waiting to attack and bring down the boat. Use the boat's headlight to deter it![/p][p][/p][h3]🦑 Fish stealer[/h3][p]The Fish stealer joins the ferry, to snatch some unguarded fish from your inventory. So keep an eye out, and make sure to keep your valuables.[/p][p][/p][h3]🌫️ The Abyss Mechanic[/h3][p]Sail too far and you’ll meet your foggy doom. The edge of the world now features a thick, ominous mist that warns -and then consumes -those who don’t turn back.[/p][p][/p][h3]🧰 Tutorial & Onboarding[/h3][p]Reworked onboarding now teaches hull damage, repairs, and equipment handling. Tutorial ladders, footsteps, and lighting were cleaned up for clarity.[/p][p][/p][hr][/hr][p][/p][h2]🐟 Gameplay Fixes & Improvements[/h2]
  • [p]Added Screen Shake VFX to all boat damage. [/p]
  • [p]Inverted steering restored when reversing. [/p]
  • [p]Adjusted engine throttle and ignition behaviour for smoother control. [/p]
  • [p]Added crosshair dot for consistent aiming. [/p]
  • [p]Catchable Large fish models, jumping logic, and loot tables updated. [/p]
  • [p]Reconnects now correctly remove duplicate characters. [/p]
  • [p]Fish-on-hook now sells and syncs properly for all players. [/p]
  • [p]Bobber upgrade reaction time now properly works. [/p]
  • [p]Fixed desync when Fish stealer steals fish.

    [/p]
[p][/p][hr][/hr][p][/p][h2]🎨 Visuals & Audio[/h2]
  • [p]Improved fog and Abyss border visuals. [/p]
  • [p]Updated compass model and in-game font readability. [/p]
  • [p]Adjusted lighting and fixed rotating searchlights not syncing. [/p]
  • [p]New bobber crate audio and common fish catch sounds. [/p]
  • [p]Fixed looping or delayed Eyelurker sounds and attack effects. [/p]
  • [p]Codfather animations refined -no more idle floating in the deep. [/p]
  • [p]Rebalanced alarm, mid-day, and electrical malfunction sounds. [/p]
  • [p]Fixed drowning and death animations cancelling unexpectedly. [/p]
[p][/p][hr][/hr][p][/p][h2]🧍World[/h2]
  • [p]Preparations for Gallows Wharf and Tree Infested hubs underway. [/p]
  • [p]Quota board, floating anchors, and lamp placements corrected. [/p]
[p][/p][hr][/hr][p][/p][h2]🧩 Interface & Polish[/h2]
  • [p]Shop UI text overlap, low-res buttons, and drop-downs cleaned up. [/p]
  • [p]Added “Are you sure you want to disconnect?” confirmation prompt. [/p]
  • [p]Fixed resolution scaling on receipts and newspapers. [/p]
  • [p]Improved How to Play tips and navigation arrows for clarity. [/p]
  • [p]Adjusted red light persistence across sessions. [/p]
  • [p]Main menu and engine sounds no longer persist after exiting.

    [/p]
[hr][/hr][p][/p][h2]🪓 Miscellaneous[/h2]
  • [p]Updated Unity version for general stability & Safety [/p]
  • [p]Fixed various collision issues. [/p]
[p][/p][hr][/hr][p][/p][h2]🧭 Known Issues[/h2]
  • [p]Some hotspot Minimap icons are small [/p]
  • [p]No tutorial for Electrical Minigame & Light mechanics (Yet) [/p]
  • [p]UI text for Bobbers might stick on screen if right-clicking to exit when reading Tooltips [/p]
  • [p]Some Non-Owned Fish might jitter a tiny bit on the boat visually - But mechanic wise it’s still solid [/p]
  • [p]Repair Hull Nails have some sort of cooldown when opening the minigame before being able to click them [/p]
  • [p]Player Names might be displaced when dying sometimes - Still looking for reproduction steps on this one [/p]
[p][/p][hr][/hr][p][/p][h3]💬 Thanks for Playing![/h3][p]A bunch of fixes and additions here came directly from community reports -keep them coming!
We appreciate all the feedback and help we can get moving towards 1.0, and if you want to support us even more, please leave a Review, those are pure gold 💞☺️[/p][p]Happy fishing,
🦦 Estemyr & The Dreadline Team[/p]

🎣 Hotfix: Toolkit, Casting & Menu Fixes

[p]Hey everyone! 👋[/p][p]We’ve pushed a small hotfix to clean up a few pesky issues and improve the flow a bit. Here’s what’s changed:[/p][hr][/hr][h3]🛠 Fixes & Changes[/h3]
  • [p]You no longer have to pay to put your hammers back in the toolkit.[/p]
  • [p]Fixed an issue with the cast rod power minigame, it won’t click three times anymore.[/p]
  • [p]The player now stops moving when opening the menu, instead of continuing to auto-run.[/p]
[hr][/hr][p]That’s it for this one! Thanks as always for the quick reports and feedback, it helps us patch things up fast. 💙[/p]

🎣 Hotfix: Sleep Crash + Spawn Update

[p]Hey folks! Today’s small hotfix targets a critical crash and a couple stability issues from the latest build.
[/p][h2]Details[/h2]
  • [p]Players should no longer experience a crash when interacting with sleep/rest actions.[/p]
  • [p]New sessions will now start in the Tutorial area to ensure a smoother first run.[/p]
  • [p]Various null reference fixes across the new build reduce unexpected errors and improve overall stability.[/p]
[p]If you run into anything similar after this update, please let us know in the Steam Discussions or on Discord (#bug-reports) with your logs and steps to reproduce. Thanks for helping us make Dreadline better![/p][p]- The Dreadline Team[/p]