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VonGarland Castle : Beyond Blood News

bug fixes

[p][/p][p]*grenade getting put into crate was causing issues, thats fixed now [/p][p]*you can no longer aim gun while grenades are equipped/active[/p][p]*you can now jump off ladders by pressing B [/p][p]*if you try to mix powders and don't have room in your inventory you get a message telling you that[/p][p]*examine text now goes away when you move off an item or exit pause menu [/p][p]*few other small bugs corrected.[/p][p][/p][p]more coming soon [/p][p]Thanks all for playing and the feedback, its helping loads [/p][p][/p][p]-Ash [/p][p]Monster Robot Studios [/p][p]-Games for Humans [/p]

small fixes + grenades added + wide screen option added!

[p][/p][p]*added the option to change to ultra wide screen on the main menu, I tested a bunch, but if anyone with wide screen plays and finds spots where something is out of view or the camera is acting funny just let me know[/p][p]*grenades added, you can now find grenades hidden in some locations. (I am working on a new graphic for them in the pause menu, I know they look odd in the menu ATM)[/p][p]*small bug fixes[/p][p]*fixed Janet respawning in gas station after battle[/p][p]*fixed up the look of the main menu to make it easier to see[/p][p]*more fixes and chapters coming shortly [/p][p][/p][p]As always, if you have a chance to drop a review it always helps :) [/p][p]Thanks [/p][p]more soon [/p][p]-Ash [/p][p][/p]

Added some more stuff

[p]added a new event which I was hoping to get in on launch day, but I ran out of time:[/p][p]I improved the look of the gas station and added a the new NPC "Janet" [/p][p]if you get to the gas station fast enough you can get the crescent key which gives you access to the crescent heights apartments. if you take too long to get there it instead runs a cutscene and you don't get the key. This is inspired by that classic RE2 zombie Brand game secret :)[/p][p][/p][p][/p][p][/p][h3]More changes:[/h3][p]*added a few jump scare enemies [/p][p]* added a walk, if you press lightly while using an analog control you can walk/run, and then double tap to sprint[/p][p]*added "cozy sweater" costume item [/p][p]*new achievement added for getting the Crescent heights apartments key[/p][p]*changed first areas to load cleaner/faster and added lots of extra details to the backgrounds and foregrounds to help it have more depth.[/p][p][/p][p]*options highlighter now shows for all languages.[/p][p]*fixed glitchy cam in the boat house. Fixed shaky cam when you are swinging from the whip [/p][p]*add more item descriptions[/p][p]*fixed re spawning shotgun [/p][p]*fixed other small bugs, more fixes soon[/p][p]* added "steam community" to special thanks to the credit roll at the start of the game (Thanks for all your help so far guys!)[/p][p][/p][p][/p][p][/p][p]as always, if you can leave a review it is always helpful to try and reach the elusive 10 reviews[/p][p][/p][p]Thanks [/p][p]Have a great weekend [/p][p]-Ash [/p]

now in early access!

[p][/p][previewyoutube][/previewyoutube][h3]Here we are, folks! [/h3][p][/p][p]The first part of the game is up; hopefully you can try it out and let me know what you think/what you'd like to see added/changed/etc. (and bugs of course)[/p][p]things you can unlock [/p][p][/p][h3]Ranged Weapons:[/h3][p]Shotgun [/p][p]Klobb[/p][p]Machine Gun [/p][p]The revolver [/p][p][/p][h3]Melee Weapons:[/h3][p]Crowbar[/p][p]Sword[/p][p]Battle Axe [/p][p]Alchemy Whip [/p][p][/p][h3]Vamp Powers:[/h3][p]Dash [/p][p]Double Jump [/p][p]Psy-Powers (but really only at the very end)[/p][p][/p][h3]Costumes:[/h3][p]Claire's RE2 outfit [/p][p]Jill's Nemesis outfit [/p][p]Cowgirl outfit [/p][p]the beret[/p][p]tactical gear[/p][p][/p][h3]Abobette :[/h3][p]Added lots more shop points featuring Abobette from the OG VonGarland game [/p][p][/p][h3]Changed from the demo :[/h3][p]there is a new section I added that is now between the funicular and Wolfer-X battle which I think is pretty fun :)[/p][p][/p][h3]Split paths [/h3][p]Depending on if you fight the Wolfer-X, it will change the path you take; it still ends at the same point, but it will adjust where you go/who you meet.[/p][p][/p][h3]Voices:[/h3][p]Sorry in advance, my voice acting is never going to cut it i don't think lol, but I hope, depending on sales, that I will be able to get more voices switched out for real voice actors rather than me with voice-changing effects. (hopefully for the next chunk added in Oct)[/p][p][/p][p]I'd love to hear feedback about everything, but I definitely would like to know people's thoughts on map markers showing where to go; they do that in modern games, so I COULD add it. but the classics didn't tell (YELLOW PAINT!!!) You, and I kind of like that, so I'd love to know if people find it easy enough to figure out where they should be going/what they should be doing without any extra hand-holding. [/p][p]If you have a chance, try it out, tell your friends, drop a review; it allllll helps. [/p][p][/p][p]and thanks for much for all the support thus far! [/p][p]Thanks, everyone! [/p][p]Talk soon.[/p][p]-Ash[/p]

First chunk of game coming Sep 25th

[h3]Here we gooooo![/h3][p][/p][p]The first chunk of the game will be coming to early access on Sep 25th. [/p][p]Hopefully you'll all check it out and leave feedback. [/p][p][/p][p]It is currently taking me around 2ish hours to test play through it, so there is a good amount of game/puzzles/enemies & bosses. but I definitely want to get people's feedback and then fine-tune the crap out of this section. Once that is done, I will add in the second half of the game. I am pretty far along with that half as well, but I think for the sake of getting feedback, it will be better to do it in two parts like this so I can focus in rather than getting feedback for the entire thing right out of the gate. [/p][p][/p][p][/p][p]some things about the build that's coming.[/p][p]I added a new area that is between the funicular and the Wolfer-X battle, an extra boss, and a puzzle.[/p][p][/p][p]The split choice of fighting or not fighting the wolfer changes the path you take / NPCs you encounter. [/p][p]By the end of this build, you will be able to unlock the alchemy whip and some of the vamp powers. [/p][p]Basically, there is a lot of new stuff that I'd love to get players' thoughts on and see where I should make adjustments. [/p][p]If you have a chance to pick the game up and try it out and post thoughts in the community, that is much appreciated; the more feedback I can get, the better. [/p][p][/p][p][/p][p][/p][p](I am also hoping if I get enough sales I will be able to hire a few voice actors to get more lines professionally done; otherwise, we are just going to have to live with my awful voice acting and voice-changing effects lol.)[/p][p][/p][p][/p][p]as always if you haven't already please wishlist and follow! [/p][p]Thanks [/p][p]-Ash[/p]