[DEMO] Update – July Patch Notes
[p]
[/p][p]Greetings, Commander,[/p][p]
We’ve been hard at work squashing bugs, optimizing systems, and making sure your battles are smoother and more stable. Here’s what’s new in this update:
[/p][previewyoutube][/previewyoutube][p][/p][h3]🔧 Major Fixes & Optimizations[/h3]
[/p][p]— AD Dev Team[/p]
We’ve been hard at work squashing bugs, optimizing systems, and making sure your battles are smoother and more stable. Here’s what’s new in this update:
[/p][previewyoutube][/previewyoutube][p][/p][h3]🔧 Major Fixes & Optimizations[/h3]
- [p]LOD Overhaul: Optimized character rendering by swapping to low-cost hard-surface meshes at long distances. Less lag, more action![/p]
- [p]Network Sync Boost: New prediction and sync tech slashed NPC data load by up to 80%.[/p]
- [p]Physics Rework: Improved character physics to prevent crazy knockbacks and glitchy interactions from latency.[/p]
- [p]Shop Bug Fixed: You can now access the shop as intended. Time to gear up![/p]
- [p]Clone Wars Ending (Mostly): Fixed the player clone bug — though a few ghosts still haunt the system occasionally.[/p]
- [p]Spawn Issues Resolved: Characters now reliably appear where they should.[/p]
- [p]No More NPC Mix-ups: Your character won’t accidentally become an NPC anymore.[/p]
- [p]Artillery Bug Fix: If you survive on a destroyed artillery seat, you’ll now keep your building rights.[/p]
- [p]Coordinate Sync Patch: Forced coordinate validation added to keep positions consistent across all clients.[/p][p][/p]
- [p]Kill logs are a bit off — some AI kills are being counted as player kills.[/p]
- [p]Rare headless clones may still appear (we’re tracking it!).[/p]
- [p]A few NPCs believe they can fly — we’re working on grounding them.[/p]
- [p]Heavy artillery gunners might be invisible, but don’t worry — players can still operate them.[/p][p][/p]
[/p][p]— AD Dev Team[/p]