Happy Holidays! + Playtest Known Issues List
[p]Merry Christmas and Happy Holidays from the Disposable Corps team![/p][p]First off, a massive thank you to everyone who has jumped into the trenches for our public playtest. We are watching the chaos unfold and loving the feedback.[/p][p]We are taking a short break to be with our families, but we wanted to acknowledge that we’ve seen your reports. We are making a list (and checking it twice), and we have identified several "gremlins" currently in the system.[/p][p]🔧 Known Issues / Bug Report We are aware of the following issues and will be addressing them in upcoming patches:[/p]
- [p]The "Mole Man" Exploit: Players can clip through border walls, sink underground, and unfairly attack surface units or capture flags from below.[/p]
- [p]Construction Glitches: After clipping into walls, players can build structures (spawns/factories) inside the wall geometry.[/p]
- [p]Friendly Fire/Economy: Suicides are sometimes counting as "Killing a Friendly Unit," resulting in an unfair money deduction.[/p]
- [p]Weapon Malfunctions: Machine guns may become unusable, and pressing 'Interact' can sometimes disarm the player or teleport them to an abandoned tank's MG position.[/p]
- [p]The "Phantom Toilet": The second toilet cannot be built and incorrectly replaces the first one.[/p]
- [p]UI Clutter: Kill/Money notifications may get stuck on screen. Also, you may see notifications meant for other teams (e.g., "Toilet build limit reached").[/p]
- [p]Lobby Gremlins: Selecting “Start Next Match” currently opens the post-match chat instead of restarting.[/p]
- [p]Tank Physics: Tank barrels can clip into enemy armor, allowing for point-blank instant kills.[/p]
- [p]Matchmaking: There is a rare chance of being placed into another player’s tutorial level.[/p]