Weekly Update
[p]- New modifier: No Experience. Gives a level-up experience more like Book of Dread[/p][p]- New encounter: Outfitter (always appears on the first floor only)[/p][p]- New encounter: Summoning Circle[/p][p]- New encounter: Bolanite Gong[/p][p]- Changes to Shell Game encounter[/p][p]- Changes to Abandoned Pack encounter[/p][p][/p][p]- Added options to scale the game speed in battle[/p][p]- Options screen now shows percentage values where relevant[/p][p]- Health Regen has changed to Health Regen % in most places throughout the game (to scale better)[/p][p]- Campaign target selection UI now shows the number of times they have each been completed[/p][p]- When temporary allies join the party they now take party level instead of dungeon level[/p][p][/p][p]- Randomized class now gains Endurance on level[/p][p]- Randomized class now gets a random passive ability[/p][p]- 'Mark' and 'Target' skills now always hit[/p][p]- Enemy 'Royal Decree' skill changed to short range[/p][p][/p][p]- Fixed being able to pass turn multiple times with quick inputs[/p][p]- Fixed being able to sell items belonging to a merchant[/p][p]- Fixed screen position of nature buff VFX[/p][p]- Fixed the game awarding first completion bonus erratically (and it is called out better in UI)[/p][p][/p][p]Next week: The Siege of Sel'Zabar![/p]