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  3. Book of Vengeance Weekly Update

Book of Vengeance Weekly Update

[p]This week we have some new ways to play, centred around how you configure your skills![/p][p][/p][p]- Added the ability to modify secondary skill order. Unlocked at skill mastery level 3[/p][p]- Added the ability to save and load 'presets' for skill configurations. This applies to Custom and Modified classes[/p][p]- Added a new modifier: "Locked Skills". With this enabled, skills will have to be unlocked one by one as you level up[/p][p]- Added the ability to select multiple modifiers at campaign start[/p][p]- Added stronger boss encounters to infinite mode (every few levels)[/p][p][/p][p]- Changed the hit type of many area-effect skills to prevent incorrect interactions with 'Demands Attention' on targets[/p][p]- Changed 'Maul' skill target condition from 'below 75% health' to 'below 90% health'[/p][p]- Changed dungeon background fog to be disabled at 'Low' graphics level[/p][p]- Changed 'Renewing' to 20% Regen. Future changes are likely[/p][p][/p][p]- Fixed alert level being incorrectly reset on loading a save[/p][p]- Fixed description text on 'Blade' assist skill[/p][p]- Fixed trait bonus not being awarded at tier 6[/p][p]- Fixed a bug with 'Grants Tag to Skills' effects (e.g. Magma Dagger)[/p][p][/p][p]Next week: Abracadabra![/p]