Ambrosia Sky: Act One is now available!
[p][/p][previewyoutube][/previewyoutube][p][/p][p]To celebrate our launch, we've created a brand new trailer above that should put you in the right headspace as you step into Dalia's shoes and return home.[/p][p]Take a peek at it above, or find it on our store page!
Don't miss out on our launch discount of 15% off! We also offer a bundle featuring our stellar soundtrack, which includes a 20% discount when you purchase both items together. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p][p]If you're joining us on this journey for the first time, here's a handy primer to our community spaces!
đ Submit bug reports & feedback using our Feature Upvote board![/p][p]This board is reviewed weekly, allowing us (and you!) to track our progress in addressing community concerns and submit these reports directly to our internal tracking systems.
đââď¸ Join our community Discord server![/p][p]If you want to chat directly with the development team, get updates about the game, or just find fellow fans to chat with: this is your home for all things Ambrosia Sky!
[/p][p]đ Read our past devlogs![/p][p]Since June, we've been sharing monthly devlogs that go in-depth on our tech, our world, and our characters. If you want to learn more about the game straight from the source, head over to our News section and you'll find them!
đ For all of our other links, including social media, personality quizzes, and our recent Extra Life streams, use our handy dandy Linktree! [/p][p][/p][p]
[/p][h2]RE: Acts Structure[/h2][p][/p][p]Hey, folks! Joel here. I'm the Studio Head at Soft Rains.
[/p][p]I appreciate y'all taking the time to share your thoughts, and it's only fair to return that favor.
[/p][p]Weâve gotten some questions about our act release structure, so we wanted to take a moment to offer some clarity around future act releases and how theyâll work, when theyâll release, and what theyâll cost. We didn't want to release information that might change - but given the questions raised by our community members, I'd like to be transparent.
[/p][p]When Will the Story be Complete?[/p][p]The story of Ambrosia Sky is planned across three acts. With the foundation and systems built for Act One, we're able to focus on new content and iteration. Our goal is to release Acts Two and Three in 2026, completing the story arc for Dalia and the Cluster Crisis.
[/p][p]What Will Act 2 and Act 3 Cost?[/p][p]Weâve seen a lot of questions about pricing, and thatâs completely fair. Hereâs the honest answer: we donât know yet, and we donât want to mislead anyone by guessing.
[/p][p]Our goal is to make future Acts accessible and fairly priced for everyone whoâs supported us so far. If Ambrosia Sky reaches a wide audience, weâd love to release Acts 2 and 3 as free updates. If sales are more modest, weâll likely need to release them as paid DLC at a reasonable price to support the teamâs ongoing work and ensure the story is finished properly.
[/p][p]We know itâs unusual to leave that open, but weâd rather be transparent about whatâs realistic than make promises we canât keep.
[/p][p]Why Not Early Access?[/p][p]Simply put, Early Access didn't align with the future we envision for Ambrosia Sky. Ambrosia Sky is a single-player experience, a story told in three acts, featuring a gameplay sandbox that immerses you in the Cluster.[/p][p]Act One itself presents a complete game loop and overall experience, concluding on a cliffhanger to establish forward momentum for Act Two. We felt an episodic release more accurately reflects the structure of the game and experience.[/p][p]This release structure enables us to focus on delivering the best version of that story, immersive setting, and gameplay sandbox.
[/p][p]Why Wasnât This Already Shared?[/p][p]Thatâs a fair criticism, and we understand why itâs frustrating. The truth is that we decided during recent development that Early Access wasnât the right fit for our story-driven, single-player game. At that point, our priority was finishing and polishing Act One, not locking ourselves into a pricing model that might not fit the game.[/p][p]In hindsight, we should have finalized and communicated this structure more clearly before launch. Weâre sorry for the confusion and will keep everyone informed as we learn more about our path going forward.
[/p][p]How Can You Help?[/p][p]If you've already bought the game, thank you so much. Your support is deeply appreciated. If you're hesitant about the price, consider wishlisting the game. Steam will automatically notify you of future discounts so you can buy when the price is right for you.[/p][p]Aside from that, it's all about reaching new players. Leaving a positive review helps Steam suggest the game to people who might like it. If you're comfortable recommending the game to other people in your life and online, that's the kind of grassroots support that made indie games viable in the first place, and it's our best chance of survival at a time when big games with massive marketing budgets are aggressively pushing for attention anywhere they can.
[/p][p]At the end of the day, we've taken a risk. By self-publishing Act One, we've put the power in your hands. Now it's up to players to set the course for Ambrosia Sky's future. Thanks for giving us a chance.[/p][p][/p][p]
[/p]
Don't miss out on our launch discount of 15% off! We also offer a bundle featuring our stellar soundtrack, which includes a 20% discount when you purchase both items together. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
đ Submit bug reports & feedback using our Feature Upvote board![/p][p]This board is reviewed weekly, allowing us (and you!) to track our progress in addressing community concerns and submit these reports directly to our internal tracking systems.
đââď¸ Join our community Discord server![/p][p]If you want to chat directly with the development team, get updates about the game, or just find fellow fans to chat with: this is your home for all things Ambrosia Sky!
[/p][p]đ Read our past devlogs![/p][p]Since June, we've been sharing monthly devlogs that go in-depth on our tech, our world, and our characters. If you want to learn more about the game straight from the source, head over to our News section and you'll find them!
đ For all of our other links, including social media, personality quizzes, and our recent Extra Life streams, use our handy dandy Linktree! [/p][p][/p][p]
[/p][p]I appreciate y'all taking the time to share your thoughts, and it's only fair to return that favor.
[/p][p]Weâve gotten some questions about our act release structure, so we wanted to take a moment to offer some clarity around future act releases and how theyâll work, when theyâll release, and what theyâll cost. We didn't want to release information that might change - but given the questions raised by our community members, I'd like to be transparent.
[/p][p]When Will the Story be Complete?[/p][p]The story of Ambrosia Sky is planned across three acts. With the foundation and systems built for Act One, we're able to focus on new content and iteration. Our goal is to release Acts Two and Three in 2026, completing the story arc for Dalia and the Cluster Crisis.
[/p][p]What Will Act 2 and Act 3 Cost?[/p][p]Weâve seen a lot of questions about pricing, and thatâs completely fair. Hereâs the honest answer: we donât know yet, and we donât want to mislead anyone by guessing.
[/p][p]Our goal is to make future Acts accessible and fairly priced for everyone whoâs supported us so far. If Ambrosia Sky reaches a wide audience, weâd love to release Acts 2 and 3 as free updates. If sales are more modest, weâll likely need to release them as paid DLC at a reasonable price to support the teamâs ongoing work and ensure the story is finished properly.
[/p][p]We know itâs unusual to leave that open, but weâd rather be transparent about whatâs realistic than make promises we canât keep.
[/p][p]Why Not Early Access?[/p][p]Simply put, Early Access didn't align with the future we envision for Ambrosia Sky. Ambrosia Sky is a single-player experience, a story told in three acts, featuring a gameplay sandbox that immerses you in the Cluster.[/p][p]Act One itself presents a complete game loop and overall experience, concluding on a cliffhanger to establish forward momentum for Act Two. We felt an episodic release more accurately reflects the structure of the game and experience.[/p][p]This release structure enables us to focus on delivering the best version of that story, immersive setting, and gameplay sandbox.
[/p][p]Why Wasnât This Already Shared?[/p][p]Thatâs a fair criticism, and we understand why itâs frustrating. The truth is that we decided during recent development that Early Access wasnât the right fit for our story-driven, single-player game. At that point, our priority was finishing and polishing Act One, not locking ourselves into a pricing model that might not fit the game.[/p][p]In hindsight, we should have finalized and communicated this structure more clearly before launch. Weâre sorry for the confusion and will keep everyone informed as we learn more about our path going forward.
[/p][p]How Can You Help?[/p][p]If you've already bought the game, thank you so much. Your support is deeply appreciated. If you're hesitant about the price, consider wishlisting the game. Steam will automatically notify you of future discounts so you can buy when the price is right for you.[/p][p]Aside from that, it's all about reaching new players. Leaving a positive review helps Steam suggest the game to people who might like it. If you're comfortable recommending the game to other people in your life and online, that's the kind of grassroots support that made indie games viable in the first place, and it's our best chance of survival at a time when big games with massive marketing budgets are aggressively pushing for attention anywhere they can.
[/p][p]At the end of the day, we've taken a risk. By self-publishing Act One, we've put the power in your hands. Now it's up to players to set the course for Ambrosia Sky's future. Thanks for giving us a chance.[/p][p][/p][p]