1. Ambrosia Sky
  2. News

Ambrosia Sky News

Ambrosia Sky: A Canadian Title To Keep Your Eyes On


Ambrosia Sky was one of the more unique titles we saw at Summer Game Fest 2025, and with a recent story trailer released, we can start to put together some of the pieces of the game. Part disaster-clean-up, part survivor’s guilt, this title from Soft Rains looks like it will bring both a deep story and stunning art style to the table.





Today, Ambrosia Sky officially announced the game’s release date. The game will follow a three-part, episodic release, releasing Act 1 on November 10, 2025. To celebrate, we wanted to learn more about the game, the trailer, and why we should keep our eyes on Ambrosia Sky. The game is made by Canadian studio Soft Rains, based out of Toronto, in partnership with BC studio Blackbird Interactive, so plenty of Canadian talent has had their hands in bringing the game to life. CGM was able to sit down with Art Director Adam Volker and Narrative Director Kaitlin Tremblay to discuss the deep story and beautiful design behind Ambrosia Sky.






Read more

Next Fest Demo Update & Steam Deck Info

[p]Hello Scarabs!

Thank you to everyone who has played the demo for Ambrosia Sky since its launch in June! We are grateful to everyone who played it, posted about it, told their friends to download it, and to all the folks who shared their thoughts, feedback, and bug reports.[/p][p]If you've visited The Cluster before or if it is your first time, you'll find a smoother & expanded demo build that is now available to check out. Here's what you can expect in the latest update:[/p]
  • [p]A new location representing a new mission type[/p]
  • [p]Improved fungus variety[/p]
  • [p]Fully voice-acted main character and death ritual scenes[/p]
  • [p]Overhauled crafting & progression[/p]
  • [p]Location revisit systems (a cleaning meter tracking the total percentage of the location cleaned)[/p]
  • [p]Hidden collectibles[/p]
  • [p]General gameplay and core loop polish[/p]
  • [p]Bug fixes[/p]
[p]Check out what's new in the demo, and head on over to our Discord to let us know what you think! (Or if you run into any bugs!) [/p][p][/p][hr][/hr][p][/p][p][/p][h2]Our demo works on the Steam Deck*![/h2][p]Although our demo hasn't undergone rigorous official testing for compatibility, we've found it to work quite well on the Deck and wanted to share that information with you!

Of course, there may be some weirdness/small text that can occur - but please let us know your experience with the demo on the Deck and other platforms! We are working hard to ensure the game runs well on the go.
[/p][p]*and other PC handheld platforms, probably
[/p][hr][/hr][p][/p][previewyoutube][/previewyoutube][p]If you can't play the demo or want something on your second screen while you work, may I offer you a developer demo playthrough video during these trying times?

Join narrative director Kait Tremblay and community manager Colin Cummings as they play through the latest build, talk worldbuilding, and chat about what the fungus might taste like.
[/p][hr][/hr][p]
Thank you for reading our latest update! If you haven't added the game to your wishlist or downloaded the demo, here's your sign to do both!

[dynamiclink][/dynamiclink]
See you in the stars,[/p][p]Colin[/p][p]\[Community Manager]
[/p]

Commmunity Update #1 / October 2025

[p][/p][h2]Community Update #1 / October 2025[/h2][p][/p][p]Welcome to the very first community update for our upcoming title, Ambrosia Sky. These updates will be semi-regular and will highlight streams, videos, press coverage, and other minor updates related to the game. Since this is our first one, we've got a few things to catch up on, so without further ado...

[/p][p][/p][h3]Don't miss IGN Nextfest![/h3][p][/p][p][/p][p]✨ Ambrosia Sky is part of IGN Fanfest! ✨

Tune in on October 15th to learn more about your upcoming trip to The Cluster, and discover what awaits you when you arrive...

Learn more here: https://www.ign.com/articles/ign-fan-fest-fall-2025-partner-lineup[/p][p][/p][p][/p][p][/p][h3]Personality Quizzes, plural![/h3][p][/p][p]If you are dying to know which type of fungus you most closely align with, or if you're curious which of our main cast resonates with you, we've got two personality quizzes you can check out now!

[/p][p]We have created a quick and fun quiz to finally end your sleepless nights, wondering what type of fungus from our game you would be. It's like a Rorschach test, but the blobs are your results. Take the quiz here!
[/p][carousel][/carousel][p]
We've introduced you to our cast of characters (see Devlog 7), and now you can find out which character you are most like! Are you the protagonist, the enterprising ex, the ruthless stepmother, or our guy-in-the-chair? Find out with this quiz![/p][p][/p][p][/p][p][/p][h3]A wild Story Trailer appears![/h3][p][/p][p]In case you missed it, we recently shared a brand-new trailer that reveals more about why Dalia has come home to The Cluster and what she'll face upon arrival.
[/p][previewyoutube][/previewyoutube][h3][/h3][p][/p][h3]Did you know we have a Discord server?[/h3][p][/p][p][/p][p]Have you been playing the demo and want to share your thoughts or feedback? Do you want to ask our developers questions directly? Would you like to learn more about our world? If you have answered yes to any of those... we've got the Discord server for you! Come join us, the water is fine.[/p][p][/p][p]Join the Discord![/p][h3]
[/h3][h3]Join us for a LIVE Developer Q&A![/h3][p][/p][p][/p][p]Next Tuesday at 3pm ET, join Joel, Colin, and Sofy as they answer your questions and play through our latest demo build. Catch the stream at: [dynamiclink][/dynamiclink] ✨
[/p][p]The stream will also be archived on our YouTube channel. If you can't make the stream or would like to submit your question ahead of time, please feel free to drop your questions in the comments below.[/p][p][/p][p][/p][p]That's it for our very first community update! We're nearing some major milestones that we'll discuss in more detail soon. If you haven't played the demo or wishlisted the game yet, this is your sign to do either or both!

[dynamiclink][/dynamiclink]
See you in the stars, Colin
\[Community Manager]
[/p]

A Clustered Cast of Characters

[p][/p][p]Kaitlin Tremblay is the narrative director at Soft Rains. As a writer and narrative designer, they’ve worked on games such as Grindstone (CAPY Game), Watch Dogs Legion (Ubisoft), A Mortician’s Tale, and others. They are the author of two non-fiction books on video games: Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) and Collaborative Worldbuilding for Video Games (CRC Press, 2023).[/p][p][/p][p]The story of Ambrosia Sky is a homecoming tale, of Dalia returning to the asteroid colony where she was born, 15 years after she left in a huff. And as such, the other characters who inhabit this world are essential players in the story of Ambrosia Sky.[/p][p][/p][p]So, for this developer log on Ambrosia Sky, I wanted to take some time and talk about the other main characters in the game. There’s Maaz, Dalia’s Scarab partner and best friend. There’s Maeve, the estranged love of her life. And Hale, the overbearing stepmother. All of these characters play an important role, both in Dalia’s story, but also in the story of the Cluster & the story of the world Dalia left behind, the one that kept ticking without her.[/p][p][/p][h3]Maaz, our man-in-the-van[/h3][p][/p][p]While Dalia is technically alone on this job, she’s not without support, in the form of a Scarab named Maaz. Maaz is Dalia’s man-in-the-van, acting as both her mission dispatch and her sample analyst. While Dalia is out in the field, she’s dictating her notes to Maaz, which she uploads every time she returns to her shuttle. Maaz receives these observation notes and is able to provide delayed emotional support to Dalia, while also using the notes as crucial contextual information as he analyzes the samples Dalia sends to him while performing her job.[/p][p][/p][p][/p][p]Maaz isn’t just waiting for Dalia’s notes or samples, though. Despite their distance, Maaz has remote access to Dalia’s shuttle, so he’s able to monitor nearby comms, signals, and alerts while Dalia is deep in the field. And while this is primarily a safety precaution to protect Dalia from stray asteroids, it also allows Maaz to scan for any signs of life and movement on the Cluster that could indicate not everybody is dead. A role that will become incredibly important for Dalia’s motivations while she explores the Cluster.[/p][p][/p][p]Maaz joined up with the Scarabs shortly before Dalia. A lighthearted and charismatic man born to wealthy colonists in one of the furthest galaxies, Maaz sought to join up with the Scarabs out of boredom. He was tired of the same socialite people, and, like Dalia, he wanted out from the controlling regimes of his parents. Due to his upbringing, Maaz is a man who is comfortable in his own skin and naturally puts others at ease. Maaz has nothing to prove and effortlessly finds himself as the life of the party. As a Scarab, Maaz is ambivalent about the panacea–it could exist or it couldn’t. What Maaz is really after, though, is learning everything there is to know about the exo-life that exists in the galaxy.[/p][p][/p][p][/p][p][/p][p]It’s this background that makes Maaz an important and necessary foil to Dalia. When they meet, Maaz is fascinated by Dalia. He’s never met somebody from the Cluster before! And Dalia is at first put off by Maaz’s interest in her, but quickly accepts that he genuinely cares for her. Maaz’s affection for Dalia grows as he realizes she is the opposite of him in so many ways. They bond over their controlling parents, through both finding the Scarabs as a way to escape the life they don’t want, and Maaz’s insistent presence becomes a comfort to Dalia. He doesn’t want anything from her except for her friendship, and Dalia doesn’t want anything from Maaz except for his. Whereas Dalia is this emotionally tumultuous person, Maaz is her rock. As one of the few people she’s allowed herself to get close to since leaving her hometown, he’s able to ground her, help her. She’ll listen to him the way she won’t listen to pretty much anybody else.[/p][p][/p][p]But the emotional grounding isn’t the only reason we wanted to provide Maaz as a character. We knew we wanted Dalia’s experience and story to feel isolated, that her feeling of loneliness needed to be reinforced by her actual isolation on this journey. However, we still wanted a character to serve as a balance to her, both to provide moments of levity and to be a voice for the players. Since Dalia is from the Cluster, she isn’t always able to call out what’s strange. But it’s all new to Maaz, and so we wanted Maaz to be the voice that calls out the weird things Dalia might take for granted. Like sentient fungus. Like creatures that can change shape. Those sorts of things.[/p][p][/p][p][/p][p][/p][p]Developing Maaz was a lot of fun because of the way we envisioned him as a foil for Dalia. But we didn’t just want him to be a stoic, solid rock of a best friend. We wanted him to be weird and to have his own perspectives, as well. Maaz, despite joining the Scarabs, has a weak stomach and is easily grossed out. And he has a fervent belief in sentient, humanoid alien life. He’s the Mulder to Dalia’s Scully, without the sexual tension. He wants to believe, and that includes believing in hot aliens, as well as in Dalia.[/p][p][/p][p][/p][p][/p][h3]Maeve, the one who didn’t wait[/h3][p][/p][p]And then there’s Maeve, the reason for it all.[/p][p][/p][p]Maeve was Dalia’s best friend on the Cluster. Maeve was also the first person Dalia ever loved, despite Dalia never being able to tell Maeve this. Maeve and Dalia met as children in school, both studying agriculture from a young age. Dalia because Hale made her. Maeve, because she thought there was no other choice. However, Maeve was never good at their agricultural studies, despite Dalia excelling in them. Their differences bonded them together; Dalia helped Maeve with her studies, and Maeve became a confidante to Dalia. A lot of people kept their distance from Dalia on the Cluster, due to being the stepdaughter of the woman running the joint with an iron fist, but Maeve didn’t care about that. Thick as thieves, the only thing that could’ve broken Maeve and Dalia apart as teens was Dalia herself. So when Dalia left without warning at the age of 15 to become a Scarab, Maeve was hurt and furious. Both for Dalia abandoning her and for not even telling her she was going.[/p][p][/p][p]But Maeve refuses to wait for Dalia’s return and embraces her own reckless decisions. Since Dalia’s departure, Maeve has worked under Hale and become the beating heart of the Cluster, responsible for the community’s daily operations and welfare. While Maeve was never good with soil, she was always good with people and with numbers. She makes sure everybody is fed. She requisitions equipment for those who need it. She helps out at the clinic when it’s short-staffed. Maeve genuinely loves the Cluster, not for its history or mythos, but for the people who live there and make it what it is. Maeve is willing to work a thankless, stressful job if it means people on the Cluster can do what they need to do with less hassle.[/p][p][/p][p][/p][p]Maeve’s role in the story of Ambrosia Sky is one of the most important ones: she’s the beacon of hope for Dalia. As Dalia begins to tailspin in her survivor’s guilt, Maeve being alive is the one thing that keeps her afloat. We wanted a reason for Dalia to stay at the Cluster when things got progressively worse throughout the game, and professionalism wasn’t enough of a reason. Dalia left once before when things got too emotionally complicated for her; being here because she’s on a job wouldn’t be enough to keep her from peacing out yet again. So we knew we wanted a character who could be that lifeline for Dalia, the reason she would keep deciding to stay here even as her own life was threatened.[/p][p][/p][p]But I also didn’t want Maeve to exist just for Dalia. I wanted her to be her own character, with her own goals, needs and ideas. Just because she’s the lifeline for Dalia doesn’t mean Maeve wants that role or fulfills it willingly. Throughout the game, Maeve is actively trying to find a cure for Clusterlung, the disease that has run rampant on the Cluster as a result of the fungal crisis. Maeve is her own character with her own goals, goals that often run counter to Dalia’s motivations. Maeve is helping the people of the Cluster evacuate. Maeve stayed while Dalia left, and so Maeve has devoted herself to caring for the people in her community, no matter what. Throughout Ambrosia Sky, players will learn about and track Maeve’s journey, discovering all of the ways in which Maeve was trying to make life better on the Cluster, and using her position as Hale’s right hand to do so.[/p][p][/p][p][/p][p][/p][p]And when Dalia arrives at the Cluster, Maeve doesn’t change anything to meet her estranged friend. Maeve doesn’t want Dalia’s help and resents her coming back now, only when things are at their worst. She stays focused on her goal: to cure Clusterlung. No matter the cost. And as Dalia will discover throughout Ambrosia Sky, that cost might be higher than she ever could’ve imagined.[/p][p][/p][p][/p][h3]Hale, the controlling stepmother[/h3][p][/p][p]With the people Dalia unquestionably loves introduced, let’s talk about the person Dalia has the most complicated feelings about: her stepmother, Hale.[/p][p][/p][p]Hale Volkova is the de facto leader of the Cluster. A second-generation Clusterite, Hale came into power via her family name: Hale’s father, Doctor Volkov, was one of the founders of the Cluster. And as such, Hale has inherited power here. Hale loves the Cluster deeply. Not because she loves the people there like Maeve, but rather that she loves the power it affords her. She loves her status and her perception of herself above all else.[/p][p][/p][p][/p][p]Ambrosia Sky needed a villain. With the main threats to Dalia’s physical safety being hostile fungus and creatures, we were feeling the lack of an emotional threat to Dalia. Since this story is about Dalia’s homecoming, what is the full range of that emotional landscape like? If Maeve is the reason for Dalia to stay, who is the reason for Dalia constantly wanting to leave? Her stepmother is perfect. Perfect because folklore was a huge inspiration for the worldbuilding of Ambrosia Sky, and the evil stepmother is a well-known trope from that type of storytelling, and playing with that trope sounded like so much fun to explore in a sci-fi setting. Perfect because it meant I got to write a trope I love.[/p][p][/p][p]Nobody else in the Cluster really likes Hale. To borrow a phrase, a lot of the agricultural residents on the Cluster believe she’s “all hat, no cattle”, meaning she avoids getting her hands dirty doing the real, hard labour of working the fields. She’s also ruthless and believes she’s larger than life because of her family name and position. She’s, frankly, insufferable, and I love that about her. Nobody believes in her importance the way Hale believes in her importance.[/p][p][/p][p][/p][p][/p][p]And it’s not that Hale’s is without complexity. There’s a reason she believes she’s right, and that’s because she’s trying to run the colony in the best way that she can. She loves the Cluster, in part because it bestows power on her, but also because she was raised believing in the mythos of the Cluster. Her father was heroic, being one of the first pioneers to leave Earth to start building an agricultural colony to feed humanity’s expansion into space. Hale was raised believing the Cluster matters–because it does. And protecting the Cluster, therefore, matters just as much. Despite the Cluster’s fall from grace as humanity settled farther and farther from Earth, Hale still believes in its mythos, and she will lie to protect it because she believes it’s necessary. In fact, she believes it’s her job to lie to protect people. Hale believes fundamentally that the Cluster should survive at all costs. But as the crisis worsens and threatens life on the Cluster, Hale realizes that Dalia may be the only one who can help her save the Cluster. Which complicates things for Hale, who is the person that Dalia learned how to handle her emotions from.[/p][p][/p][p][/p][p][/p][p]Hale’s a lot of fun to write. She’s emotionally ruthless while also being self-aggrandizing. If writing Dalia and Maeve is tapping into complex emotional landscapes of battling self-need with what we owe each other, Hale is the opposite: she’s a person who unquestionably believes she’s right. It’s a pure, indulgent villain voice to write, and that’s what the game needed to balance the heaviness of the other themes. She’s not cartoonish, but she does provide a space to vent some of the heaviness of grief and survivor’s guilt into just pure, indulgent anger.[/p][p][/p][p][/p][p][/p][p]If you want to know more about the development of Ambrosia Sky, take a look at our prior dev logs that cover our main character Dalia, the role of a Scarab, the art & audio direction of the game, a look at the tech & design behind our cleaning mechanics, and an overview of what Ambrosia Sky is.[/p][p][/p][p]You can also download the demo from Steam to step right into Dalia’s shoes and see the crisis firsthand. In our next devlog, we’ll begin to talk about the cast of characters that surround and support Dalia on this journey.[/p]

Developing Dalia, our protagonist

[p][/p][p]Kaitlin Tremblay is the narrative director at Soft Rains. As a writer and narrative designer, they’ve worked on games such as Grindstone (CAPY Game), Watch Dogs Legion (Ubisoft), A Mortician’s Tale, and others. They are the author of two non-fiction books on video games: Ain’t No Place for a Hero: Borderlands (ECW Press, 2017) and Collaborative Worldbuilding for Video Games (CRC Press, 2023).[/p][p][/p][p][/p][p][/p][p]For this month’s devlog, we wanted to take the opportunity to introduce everyone to Dalia, our playable character of Ambrosia Sky! The story of Ambrosia Sky follows Dalia as she returns to her home in the Cluster after a 15-year absence, only to discover that the crisis is far worse than she expected — and that everyone she ever knew may or may not still be alive.[/p][p][/p][p]The Cluster is an agricultural colony established in the rings of Saturn, and it was one of humanity’s first-ever outposts in outer space. It was chosen as such because of naturally occurring alien fungus found in the asteroids and rocks there, providing an answer to one of humanity’s most pressing questions: how could we feed people as they flee a dying Earth to try and find a new home amongst the stars?[/p][p][/p][p]But it’s the people that make the Cluster what it is. It’s a mixture of folks from all walks of life–the descendants of people who were able to leave Earth and establish the agricultural colony. These are people Dalia once knew, the people she grew up with. But Dalia soon discovers that she will have to fulfill the other part of her Scarab duty, and lay her former neighbours to rest.[/p][p][/p][p]The characters of the world of Ambrosia Sky are its heart, grounding the crisis and the worldbuilding in human connections, fear, love, and the lengths we will go to save ourselves and each other. We’ll go deep into the other main characters of Ambrosia Sky in a subsequent devlog, but for now, I want to talk about Dalia Volkova, the protagonist of Ambrosia Sky.[/p][p][/p][p][/p][p][/p][h3]Meet Dalia[/h3][p][/p][p]From the earliest stages of developing the plot and the backstory for Ambrosia Sky, we knew this being a homecoming story would be important for connecting the player’s journey in unravelling the crisis with the stories of people they must lay to rest. We wanted that insider perspective, a person who knows what is typical here and what is unusual, and can call that out to players.[/p][p][/p][p]Enter Dalia.[/p][p][/p][p]Dalia is a brilliant but emotionally unstable Scarab. While Dalia isn’t a true believer of the Scarab’s Ambrosia Project ethos (discussed in our developer log on the Scarabs), she has a strong stomach and is a capable scientist. She left her home to escape the closed, controlling life she had on the Cluster. Her stepmother, Hale, had grand plans for Dalia that Dalia didn’t want for herself. So Dalia left, and in doing so, she didn’t just abandon a controlling mother, but also her best friend and first-ever love, Maeve.[/p][p][/p][p][/p][p][/p][p]Born on the Cluster, Dalia was raised by her stepmother, Hale, the de facto leader of the Cluster colony. Dalia was a weird kid, growing up more interested in xenobiology than botany, but she enjoyed getting her hands dirty either way. Because the Cluster tended to recycle and reuse materials (thanks to a scarcity of new shipments and a lack of non-agricultural infrastructure), Dalia became skilled at tinkering, repairing, and reshaping the mechanical things around her.[/p][p][/p][p]Dalia felt at home among the systems of the Cluster, but began to feel alienated by her stepmother, Hale. Hale pushed Dalia to become something she wasn’t, and Dalia longed to escape her overbearing influence. So when a Scarab got called into the Cluster for a job, Dalia saw her opening. She could handle the more uncomfortable parts of the role, was smart, and asked the Scarab to train her. The Scarab agreed, on the condition that they leave immediately. Dalia left without saying goodbye. To anybody, even Maeve.[/p][p][/p][p]For the past 15 years, Dalia has been training as a Scarab, making a name for herself. She’s good at the job. Her clever mind, strong constitution, and impressive ability to compartmentalize her emotions make her an ideal Scarab (at least in her mind). Soon after, Dalia meets Maaz, a Scarab who becomes her best friend and work partner, and begins to develop a life for herself. She refuses to return to the Cluster, saying it’s because she’s afraid of Hale’s manipulation, but really, she’s scared of confronting the way she hurt Maeve by leaving without so much as a word.[/p][p][/p][p][/p][p]Early concept art for the design of Dalia.[/p][p][/p][p]Then she gets the call that changes everything. A message from Hale, saying a crisis has engulfed the Cluster and a Scarab is needed—an unknown catastrophe, with an unknown death toll. Dalia returns, alone, and despite her experience and tools of the trade, she is unprepared for a homecoming like this. Dalia’s return is anything but heartwarming. Dalia must come to terms with her choices, as well as her survivor’s guilt, as she investigates the crisis that killed almost everybody she knew. Dalia will uncover a universe that is larger and weirder than she ever could’ve imagined.[/p][p][/p][p][/p][p][/p][h3]Developing Dalia[/h3][p][/p][p]Dalia’s perspective is integral to the story of Ambrosia Sky. She isn’t just here to do a job; she’s here to reconcile her own guilt, confront the mistakes she’s made, and learn how to forgive herself.[/p][p][/p][p]For me, Dalia was always our main character of Ambrosia Sky. I knew right from the start that the story of this world would shine if paired with an emotionally complex protagonist, providing an additional layer to the stories of grief and death that players will encounter. Dalia needed to be smart; she’s a scientist, but she’s also not easily grossed out, two strengths that play nicely in contrast to her somewhat emotional immaturity. When things get tough emotionally, Dalia tends to run away. Except this time she can’t. She has to see this through, at first because it’s a job she’s trained to do, but then because she’s invested in trying to save Maeve, and by extension, learning to look at her emotions directly.[/p][p][/p][p][/p][p]But there’s more to Dalia than just her job. The early process of developing Dalia’s character included stacking the story and game objectives for her with references. The biologist from Annihilation was a huge early inspiration for Dalia, somebody who charges directly into unknown waters with a curiosity that can be dangerous to her. Despite her uneven emotions, Dalia doesn’t reveal them. She keeps her secrets close to her chest, and her feelings even closer.[/p][p][/p][p]The voice acting for Dalia really encompasses this range, this clinical detachment mired by extreme emotional tumultuousness. Writing Dalia was really about tapping into the ways in which we are dishonest with ourselves, and a lot of what I brought to Dalia from myself was my ability to overintellectualize my emotions instead of just feeling them. Dalia is a person who spends a lot of time in her head and, as such, struggles to accept the larger emotions that still manage to dominate her, despite her ability to rationalize them (if she even thinks about them at all).[/p][p][/p][p][/p][p]One of the earliest sketches of Dalia.[/p][p][/p][p]Even from our earliest days, Dalia has always been Dalia. There’s parts of her that have shifted and morphed through development, particularly as the plot got solidified, as other characters came into focus, and as the story needs evolved as our game evolved. The core of her has always been there: this clever, emotionally detached woman trying to reconcile her own needs with those of her family and the people she loves.[/p][p][/p][p]As such, I hope players find comfort in Dalia. She’s made mistakes. She’s hurt people. But she’s trying to find a way through those emotions to help the people that she can, and to learn how to forgive herself. What I’ve brought to Dalia, and what I hope others can take from her, is navigating how to be gentle with ourselves while still doing the difficult, necessary work of accepting who we are, flaws and all, in order to show up for ourselves and others.[/p][p][/p][p][/p][p][/p][p]If you want to know more about the development of Ambrosia Sky, take a look at our prior dev logs that cover the role of a Scarab, the art & audio direction of the game, a look at the tech & design behind our cleaning mechanics, and an overview of what Ambrosia Sky is.[/p][p][/p][p]You can also download the demo from Steam to step right into Dalia's shoes and see the crisis firsthand. In our next devlog, we’ll begin to talk about the cast of characters that surround and support Dalia on this journey.[/p]