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LOG.03 // SEPT.25 Update - Shaping Worlds, Smarter Foes

Hello everyone!
[p][/p][p]We’re back with our third DevLog, and once again we want to thank you all for the incredible support. Every wishlist, every message, and every moment you spend with us keeps the project moving forward. Your enthusiasm for SHADE Protocol continues to shape the game in meaningful ways.[/p][p]Let’s get into this month’s updates![/p][p][/p]
Development Highlights
[p][/p][h3]1. Feature Spotlight:[/h3][p][/p][h3]The Machiner [/h3][p]We took a look at the feedback on the sprite work plus some of the motions that we expect from how menacing and dangerous the Machiner should feel.[/p][p]This enemy will have attacks on its Mech form and on its Sentry mode, so it will be able to reposition and be a threat at all times.[/p][p][/p][p][/p][h3]Arc Brawler[/h3][p]The Arc Brawler is an oppressive powerhouse that mixes multiple fighting styles to push your experience to the limit. With a variety of mix-ups, heavy blocks that break your block, and grabs that scrape the floor with your self esteem, it will stop at nothing to get the glorious rest it craves![/p][p][/p][p](Don’t worry, Zura’s perfectly fine. This was only a demonstration.)[/p][p][/p][p][/p][h3]Arc Twins[/h3][p]Arc Twins, a dangerous and oppressive enemy type that towers over Zura with force and grace. Each one of them has their own unique moveset, and they are definitely deadlier when they fight alongside each other.[/p][p][/p][p][/p][h3]2. New Enemies, Threats, and Combat Types[/h3][p][/p][p]Polish and feedback are key to combat and exploration. This month brought a mix of animation reworks and fresh effects:[/p]
  • [p]Spear Attack 2 Rework – Cleaned up animations for smoother combat flow.[/p]
  • [p]Shield Charge Attack – Adjusted and refined animation for more impactful movement.[/p]
  • [p]Zura Particle Effects – New visuals added to enhance her attacks and overall feel.[/p]
  • [p]Environmental Effects – Expanded effects, including axe gates, chakram barriers, door transitions, and ambient bramble particles that now look even more dangerous.[/p][p][/p]
[p](Hang in there, Zura!)[/p][p][/p][h3]3. Background & Worldbuilding[/h3][p][/p][p]The world of SHADE Protocol continues to grow in both detail and atmosphere:[/p]
  • [p]Persistent Breakables – Destroyed objects now leave behind broken states, grounding the world with more realism.[/p]
  • [p]Environmental Effects – More particle effects and lighting bring life and depth to environments.[/p]
  • [p]New Biomes in Pre-Production – Half a dozen fresh biomes are in the early stages, expanding the game’s variety.[/p]
  • [p]Worldbuilding Layer – Adding narrative meaning to environmental assets, strengthening the bond between world design and story.[/p][p][/p]
[h3]Introducing Tema[/h3][p][/p][p]Tema, the frozen land with a lot to tell, frozen still in beautiful melancholy, yet the ice remembers. [/p][p][/p][p]The enemies here embody the region’s chill hostility. You are an intruder here, and they will demand tribute to those buried beneath the drifts by trying to drag you down to join them. These foes are tougher and more varied than anything faced in Bastion Suna, pushing Zura to tap deeper into her full range of skills to endure.[/p][p][/p][p]What would you like to discover in a biome like this? Environmental details, unique enemies, fresh mechanics? Share your ideas![/p][p][/p][p][/p][h3]4. Audio Systems[/h3][p]The soundscape of SHADE Protocol is becoming more immersive with new layers of detail:[/p]
  • [p]Foley & Object SFX – Added unique sounds for chests, weapon-specific destructibles, elevators, and more.[/p]
  • [p]Dash Recharge – A dedicated sound cue now gives clear feedback when your dash is ready again.[/p]
  • [p]Spear SFX – New spear attack sounds add more weight and identity to combat.[/p]
  • [p]General Improvements – Small refinements across the audio mix bring greater clarity and atmosphere.[/p]
[p][/p][h3]5. Systems and other Development Updates[/h3][p]Behind the scenes, our focus has been AI and stability:[/p]
  • [p]Smarter AI – Enemies now pursue with greater awareness: no more running endlessly into walls. They’ll wait if they can’t reach you, and adjust when you’re above them.[/p]
  • [p]Stability Fixes – Many freezes and crashes resolved, making the game more reliable.[/p]
  • [p]Flicker Removal – Cleaned up visual flickering across assets and environments.[/p]
[p][/p][p][/p][h3]6. Breaking Protocol – Mini Podcast [/h3][p]Don’t forget that SHADE Protocol has its own mini-series podcast with The Razzle Dazzle Show, called Breaking Protocol.[/p][p]In the series, we dive into development insights, inspirations, and behind-the-scenes stories you won’t find anywhere else. If you’d like to hear more about how SHADE Protocol is being built, this is the perfect way to join us on the journey.[/p][p][/p][p][/p][p]Check the previous episode:[/p][p]BREAKING Protocol: Zura - Reflection or Reality[/p][p][/p][p]Your support and excitement mean everything to our team. With each update, we’re getting closer to bringing this world to life, and we couldn’t do it without you. Thanks for being with us on this journey, we can’t wait to share even more soon.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Until the next signal,[/p][p]—The Little Legendary Games Team[/p][p][/p][p]Previous Signals[/p]