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  3. Apocalypse Approaches Alpha 1.1 - Out Now!

Apocalypse Approaches Alpha 1.1 - Out Now!

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Setting(s) Up
Version alpha 1.1 is here, and with it a big helping of quality-of-life changes to all parts of the game! It seems like just 3 minutes ago we launched Apocalypse Approaches on Steam, and we’re thrilled at all the amazing feedback we’ve been receiving. The game is changing every day, but we’d like to give a big thank you to all our early-bird testers, past and present, for being a part of that metamorphosis!

At any rate, here are the broad-strokes patch notes this time around

[h2]Visual[/h2]
  • Changed timer visuals and other HUD elements to be more readable
  • Added dynamic button prompts for controls
  • Improved combat VFX and made dealing/receiving damage more obvious

[h2]Gameplay[/h2]
  • Increased max level of all modifiers to V
  • Time is now paused in shops
  • Added Tutorial section to the first run
  • Removed dual-wielding: only one weapon can now be held at a time
  • Accordingly, improved the quality of dropped weapons
  • Spells are now cast by holding down the “focus” key and attacking as normal
  • Added descriptive tooltips to weapon upgrades and shop items
  • Modified intro dialogue and fixed controller navigation bugs
  • Fixed bug involving stackable, infinite Big Laser

[h2]User Interface
[/h2]
  • Player controls are now rebindable on both keyboard and controller
  • Added a pause menu to runs
  • Added a settings menu with some visual, gameplay, and audio options
  • Improved controller navigation, as well as UI selection visuals

Players expect this sort of user settings stuff by default, so it’s great having it all (mostly) out of the way so we can set our sights on developing the world, setting, and combat feel of Apocalypse Approaches. We hope you’re as excited as we are to get your hands on the next patch, and many more to come!

Cheers,
ideo ame