Terminal Lore
[p]Hi everybody! Welcome to another Tuesday Dandelion Void Development Blog. [/p][h2]Business[/h2][p]Today marks two weeks since we launched our steam page, and we are now up to 40k wishlists! It’s common in the industry to use the wishlist count after a game’s first 2 weeks to predict momentum, and we are thrilled beyond belief by these promising numbers -- especially for a small team that hasn't spent a cent on marketing. We continue to be grateful for the support of our rapidly growing community![/p][p] [/p][h2]Timeline[/h2][p]This week Brian is shifting gears from marketing mode back into full-time dev. Our goal is to spent the next few months creating a strong standalone demo build that we can send to streamers, YouTubers, and early playtesters. To be the first to hear about playtesting opportunities, join our Discord![/p][p] [/p][h2]Dev Progress![/h2][p]We've received a lot of questions about the Pergola and the Earth it launched from, so this week we've been working on adding discoverable lore snippets into the game. Currently these are accessible via terminals, but in the future we'd also like to attach them to in-game books, adhesive notes, and other objects. [/p][previewyoutube][/previewyoutube][p]Our biggest inspirations come from literary science fiction, so as a worldbuilding exercise we've been writing a series of unpublished short stories. Some of these snippets come from these "narrative concept art" stories![/p][p]That's all for this week. Thank you very much and take care![/p][p]Robin and Brian[/p]