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Tales from the Junk Drawer, Vol. 1

[p]The finish on the walnut desk gleams under the induction lights. The rest of the room is ruined – in some places the carpet squishes with algae, in others entire ponic stalks erupt through the floor – but the desk stands uncannily pristine. With great anticipation you slide out a drawer, and gaze upon a menagerie of tchotchkes from a long-dead era. Welcome to the junk drawer.[/p][p][/p][p]Hello, Pergonauts, and welcome to another Tuesday dev blog![/p][p][/p][p]We have been hard at work on core-level systems which represent huge improvements to Dandelion Void. These improvements include an animation refresh for the uproots (our main plant enemies), as well as integration of the FMOD audio middleware. The latter will allow our audio team to create dynamic music and SFX which react to game variables in real time. We need a little more time to cook before sharing these updates in a dev blog, so stay tuned![/p][p][/p][p]To hold you over in the meantime, this post is the first in a reoccurring series where we present a sampling of inventory items from Dandelion Void with their in-game descriptions.[/p]
Sliding Out
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The Drawer Closes
[p]That’s all for today! We’d love to hear if you have any ideas for other objects one might find aboard our ship. Until next time, have a great week![/p]