State of Things
[h3]Hey, contractors,[/h3][h3]Lex here.[/h3][p][/p][p]It's been a while since I made a meaningful post, so I guess it's time to keep y'all updated on Mycelium's current state.[/p][p][/p][p]Based on your feedback and impressions on the demo, I'm postponing new stuff and instead am fixing the problems and improving/reworking the existing features to make them better and clearer by the time of Early Access release.[/p][p][/p][h3]Here is a small sneak peek on what I'm doing:[/h3][p][/p]
- [p]Tutorial removed. Erased. Annihilated. Non-existent. Instead, I'm making a Mission 0 for new players to learn things. Hilarious, isn't it?[/p]
- [p]Terminal reworked. No more confusing arrows that were the reason you couldn't find the map. The new interface will confuse you even more![/p]
- [p]Lighting reworked in the lobby. Still working on that but I swear - if you keep setting your brightness to 3.2, I'm going to remove that setting from game. Unless it's a joke. However, this rework should fix occasional game crashes I know some people had when loading into the lobby.[/p]
- [p]Voice Chat improved. Noise suppression and other tweaks that should make it even better. Unfortunately, the streamers I've seen don't use in-game voice, so I haven't received much feedback on that matter.[/p]
- [p]Game UI rework. More control hints and other stuff so that you won't have to wander in darkness because you didn't know how to switch on the flashlight.[/p]
- [p]Numerous fixes and improvements. Visuals, physics, bugs, etc. Your life will never be the same.[/p]