1. Mycelium: The Silent Contract
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Mycelium: The Silent Contract News

What goes next?

[h3]Hey, contractors,[/h3][h3]Lex here[/h3][p][/p][p]Steam Next Fest is over, I had a couple days to catch my breath, but now it's time to share my plans for Mycelium.[/p][p][/p][p]First of all, thank you all for trying out the demo! Your feedback, streams, videos, emails, and bug reports have been extremely helpful. I made numerous mistakes, and with your help I saw them.[/p][p][/p][p]The demo, despite the fact I don't really like it as a demo, will stay on Steam until further notice and until I make a new one just before the release of the game to Early Access.[/p][p][/p][p]The game is still scheduled to be released for early access in January. However, there might be delays, that's why I'm not ready to give you a specific date just now. I guess, it'll become clearer in December. Anyway, I'll keep you updated.[/p][p][/p][p]Meanwhile, I'll concentrate on work. And if you have any comments and feedback, don't hesitate to click that Discord button somewhere below this text.[/p][p][/p][p]Have a good one.[/p]

Demo Patch 0.43.07.2d

[p]Hey Contractors,[/p][p]Lex here[/p][p][/p][p]Just adding a small patch to make your life easier in the forest.[/p][p][/p][p]Changes:[/p]
  • [p]Extraction portals now deal only 1 damage if you stand near them when they open (used to kill you instantly)[/p]
  • [p]Touching the Extraction sphere while it's activating now deals only 1 damage (instead of 10)[/p]
  • [p]Default inventory/objectives button is now \[ I ] (can be changed in Settings)[/p]
[p][/p][p]Hope you're having fun![/p]

Demo Patch 0.43.07.1d

[p]Hello contractors,[/p][p]Lex here[/p][p][/p][p]This patch is the second part of the big patch I announced. It's mainly about speeding up players progression, some more lobby changes for your convenience as well as minor bug fixes.[/p][p][/p][p]Changes:[/p]
  • [p]Flare Guns are now available on Cycle 1, Radars available on Cycle 2[/p]
  • [p]Starting Chambers are now more obvious in the Lobby[/p]
  • [p]It's now easier to see if a room is occupied or vacant[/p]
  • [p]The Green Door has been moved to the main hallway[/p]
  • [p]The long corridor will now be locked after the intro[/p]
  • [p]Extraction Orb can no longer be thrown before you have enough Mycelium[/p]
  • [p]The doors in the lobby shouldn't double-open now[/p]
[p][/p][h2]IMPORTANT: If you're a returning player, make sure to delete the old saves and start a new one for progression changes to be applied.[/h2][p][/p][h3]I cannot guarantee that the old saves will work.[/h3][p][/p][p]Have fun![/p]

Demo Patch 0.43.06.1d

[p]Hello contractors,[/p][p]Lex here[/p][p][/p][p]Hoping you're enjoying the demo. In the previous post, I said there was going to be a big patch. But I gave it a second thought and decided to make it a series of smaller ones, just for those who already play the demo to feel the difference.[/p][p][/p][p]Changes:[/p]
  • [p]Grenade explosion chances increased [/p]
  • [p]Increased light brightness in the Lobby[/p]
  • [p]Boxes in the lobby now have a hint that they can be picked up (not opened)[/p]
  • [p]The Tutorial door (Green Door) now gives you a hint that you cannot do tutorial in multiplayer[/p]
  • [p]The post-intro hint now also tells you can only do tutorial in single player[/p]
  • [p]Microphones in the lobby rooms are now easier to notice[/p]
  • [p]The radius of microphones in the lobby rooms was increased and now covers the entire room[/p]
  • [p]All doors to lobby rooms now start open[/p]
  • [p]Decreased the minimum distance required between players for a phone to make a call[/p]
  • [p]Wrong totems now deal damage as intended (fixed)[/p]
  • [p]Fixed players being unable to activate a Terminal if another player is in radius[/p]

Reaching 1000!

[h3]Hey Contractors,[/h3][h3]Lex here[/h3][p][/p][p]First of all, I want to thank all of you for your trust in me and my game, that really means a lot for a solo dev making his first game! We just reached 1000 wishlists, and it's something I didn't expect would happen.[/p][p][/p][p]Now, I've got lots of feedback from players and streamers, I've been making patches and fixes all the way to make the demo easier for new players and more convenient to play for those who've already tried it.[/p][p][/p][h3]I've heard all of you. I know some contractors have problems with finding how to access their first mission, how to do the tutorial, activate terminal, interact with things etc.[/h3][p][/p][h3]I am working on a BIG DEMO PATCH to make those things more understandable and accessible for as many people as possible. This one might take a few days, and I'll let you know when it's ready.[/h3][p][/p][p]I do realize that the idea of the game itself might seem complicated to some players and different from those other extraction horror games you're used to. I'll do my best to fix everything that can be fixed.[/p][p][/p][p]And meanwhile, don't hesitate to give me your ideas, talk about the issues you faced in the game, or just report bugs in our DISCORD![/p][p][/p][h3]Good luck and have fun![/h3]