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Galactic Vault News

Demo Patch 3

  • [p]Fixed getting stuck in loading screen[/p]
  • [p]Fixed room 9 getting stuck[/p]
  • [p]Fixed shader compiling sometimes getting stuck[/p]
[p][/p][p]We recently realized that we missed a step in asking for your explicit consent regarding game analytics. While data collection was disabled by default for most players, it was unintentionally enabled for some.[/p][p]To fix this, we have introduced a consent popup that will appear when you launch the game. If you do not see this popup, your analytics are already disabled. Furthermore, if you would like your previously collected data deleted, simply opt out of data collection, disabling it automatically triggers a data deletion request.[/p][p]We sincerely apologize for this oversight. Please rest assured that our only goal with this data is to improve the game, and we remain fully committed to respecting your privacy.[/p]

Next Fest - Patch 2

[h3]Changelog v0.10.13[/h3][p]Changes / Tweaks:[/p]
  • [p]Added Interact Keybind[/p]
  • [p]Added secondary Crouch keybind[/p]
  • [p]Improved humanoid navigation[/p]
[p]Fixes:[/p]
  • [p]Reduced stutter in hallway[/p]
  • [p]General small bugfixes[/p]
  • [p]Fixed not being able to cancel per-bullet-reload with sprint[/p]
[p]Known issues:[/p]
  • [p]A stutter in the hallways (but less!), this is related to level loading and actively being improved![/p]
  • [p]In some rare cases a tank gets stuck in a wall[/p]
  • [p]Drone navigation issues, they tend to get stuck, this will be fixed for release[/p]

Next Fest - Patch 1

[h3]Small patch addressing some feedback and issues v0.10.10:[/h3][p]
Changes / Tweaks:[/p]
  • [p]Tutorial weapons are now placed straight in front of you[/p]
  • [p]Disallow opening tutorial doors with melee[/p]
  • [p]Changed FOV setting to absolute value instead of offset[/p]
  • [p]Gave the Shotgun more punch[/p]
  • [p]Tweaked recoil for some weapons[/p]
  • [p]Added lights to player muzzle flashes[/p]
[p][/p][p]Fixes:[/p]
  • [p]Fixed some issues with shader pre-compiling (reduces stutters while playing)[/p]
  • [p]Fixed error with rolling upgrades (causing empty hallways)[/p]
  • [p]Fixed Intro getting stuck when alt-tabbing[/p]
  • [p]Fixed review buttons being switched[/p]
  • [p]Fixed Boss Intro audio still playing while paused[/p]
[p][/p][p]Known issues:[/p]
  • [p]A stutter in the hallways, this is related to level loading and actively being improved![/p]
  • [p]Drone navigation issues, they tend to get stuck, this will be fixed for release[/p]

Galactic Vault Gameplay by Jarek4GamingDragon

[h3]Welcome to Steam Next Fest![/h3][p]We are broadcasting a pre-recorded gameplay session of Galactic Vault, featuring the fantastic Jarek4GamingDragon ([dynamiclink][/dynamiclink])![/p][p]Tune in to watch Jarek dive into the game, tackle cool vaults, and showcase the core mechanics of Galactic Vault. Because this broadcast is running on a loop throughout the event, you can drop in and catch the action at any time.[/p][p][/p][p]Want to learn more or get involved?[/p][p]While you're watching the stream, don't forget to download the demo, try the game out for yourself, and add Galactic Vault to your wishlist![/p][p][/p][p]Enjoy the broadcast!
- MeepMeep Games[/p]

Massive Demo Update: We are Ready for Next Fest! πŸš€

[h3]Hello everyone![/h3][p]With Steam Next Fest kicking off this Monday, we wanted to make sure our demo is in top-tier shape. We have just pushed a massive update full of polish, fixes, and new content![/p][p][/p][p]Here is what you can expect in the new version:[/p]
  • [p]Visuals & UI: A brand new User Interface, improved visuals, a new Intro, and overhauled VFX.[/p]
  • [p]Audio: Many new sounds and general audio improvements.[/p]
  • [p]Gameplay: Boss difficulty tweaks, new upgrades, and general stability optimizations.[/p]
  • [p]New Content: We've unlocked 2 new skill trees in the demo: SMG & Shotgun.[/p]
  • [p]Tease: We've added all the new guns to the game files... but they are locked for now. 😈[/p]
[p][/p][p]πŸ“Ί Join our Livestream
We are planning to host a Dev Broadcast / Q&A right here on Steam during the festival. Stay tuned for an announcement regarding the exact time!
[/p][p]Finally, if you haven't already, please consider following our developer page. It’s a small click for you, but it helps our studio grow.
πŸ‘‰ https://store.steampowered.com/developer/MeepMeepGames/[/p]