We Have Come a Long Way... But We're Not Out of the Woods Yet
[h3]✏️ It takes time to get things just right![/h3][p]Designing characters is one of the most fun parts of game development - but also one of the trickiest. Before we landed on the final cozy-cute look of Crispy Circuits, we explored a lot of different ideas for how Giddily and her hamster sidekick Crispy could look and move.[/p][p]We are sharing two GIFs showing their early animated versions, and wanted to let you in on the process.[/p][p][/p][p]📺 Here’s how Giddily looked before:[/p][p]
[/p][p]She’s always been curious and confident - but the earlier version had a bit more of a “mini-adult” vibe. We’ve since softened her design to feel more warm, playful, and expressive.[/p][p][/p][p]📺 And here’s an early version of Crispy:[/p][p]
[/p][p]This little guy has gone through so many rounds of tweaking - from proportions, to colour, to just how fast he spins in that wheel. (Important research.)[/p][p][/p][h3]🛠️ Why we take our time[/h3][p]We want Giddily and Crispy to feel alive - not just in how they look, but in how they make you feel. That takes time. Small changes in shape, color, and animation can make a big difference in how cozy and fun a character feels to hang out with.[/p][p]There are still little tweaks happening all the time, but we’re finally at a place where we’re feeling great about the direction.[/p][p][/p][p]💬 What do you think?[/p][p]We’d love to hear your thoughts![/p][p]Which version do you like best? What kind of details do you think make a character feel cozy or charming?[/p][p][/p][p]Drop a comment below — and don’t forget to wishlist Crispy Circuits if you haven’t yet![/p][p]👉 Wishlist here[/p][p][/p][p]Thanks for being part of the journey 💡🐹[/p][p][/p][p]– Marko and the whole Crispy Circuits team 🐹✨[/p]