Voivod Development Update - DevLog #03
[p]Hi everyone![/p][p]It’s been a month since Gamescom, and development on Voivod: The Nuclear Warrior has kept moving forward at full speed. Here’s a look at what we’ve been working on:[/p]
Nicola & he Chaosmonger Studio team[/p][p]
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- [p]New enemies and areas — we’ve been expanding the world with fresh designs, each one animated by hand, pixel by pixel. Here’s a GIF of one of the new enemies in action:
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- [p]Beta testing the prototype — thanks to our backers who joined the beta program, we’ve been gathering early feedback to refine mechanics, balance combat, and improve the overall flow. To give you a taste of where we started, here’s a video showing the first 5 minutes of gameplay from an earlier prototype:[/p][previewyoutube][/previewyoutube]
- [p]Bug fixing — the usual but important process of polishing and removing rough edges.[/p]
- [p]Dynamic music system — we’ve reworked how music plays during the game, making it more adaptive and immersive, so the soundtrack shifts naturally with the action.[/p]
Nicola & he Chaosmonger Studio team[/p][p]
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