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Elite Dangerous News

Hello New Partners! | Elite Dangerous Partner Program January 2024

Greetings Commanders!

We're celebrating the new year by welcoming a fresh batch of talented creators to the Elite Partner Program!

Put your hands together for:

Just_Mainer https://www.twitch.tv/just_mainer
BristolBoyGaming https://www.twitch.tv/bristolboygaming
theoldergamerau https://www.twitch.tv/theoldergamerau
rpgemmab https://www.twitch.tv/rpgemmab
RainmanGames https://www.twitch.tv/rainmangames


They will be joining forces alongside our current partners.


TWITCH DROPS
By tuning in to watch those of our official Elite Dangerous Partners who stream via Twitch, you can earn yourself some unique paint jobs for a selection of your favourite ships!


YOUTUBE PAINT JOB GIFT CODES
If your preferred streaming platform is YouTube, fear not, our YouTube creators are issued their very own paint job bundle codes to share with their communities as they choose!


FUTURE APPLICATIONS
If you haven't been selected this time around, or you're yet to apply to become an official Elite Dangerous Partner and are considering doing so, our next review date for applicants will be in Summer 2024.

By becoming a member of the program you can gain access to these exciting benefits!

  • Content and channel promotion from Elite Dangerous channels and streams.
  • Twitch Drops for your own Twitch channels and code bundles for YouTube channels containing in-game cosmetics.
  • An exclusive set of Elite Partner Program merchandise.


Click the link at the foot of this article to access the official Elite Dangerous Partner Program portal for more information and to look around!

We love seeing creators share their passion for Elite Dangerous and the Galaxy in which our community is forged.

Thanks to all of you, partnered, applying or simply journeying ambitiously alongside - we appreciate you endlessly o7

https://influencers.frontier.co.uk/partner-program/elite-dangerous

Live and Legacy Server Maintenance | 23rd January 2024

Greetings Commanders!

We will be performing some maintenance for Elite Dangerous 4.0/Live and Elite Dangerous Legacy servers on Tuesday 23rd January at 09:00 UTC. This will also include a minor client update for Live/4.0 servers which includes some security and stability improvements. We expect the process to take up to 3 hours with servers coming back online at approximately 12:00 UTC. There will be no Update Notes.

Schedule (In GMT/UTC)

  • 07:00 - In game messages will alert active Commanders of the maintenance
  • 09:00 - Maintenance begins and servers are offline
  • 12:00 - Servers back online


We will keep you informed should the maintenance be completed sooner or should any delays occur to the schedule.

Festive Countdown - Bonus Arx!



Ho ho ho Commanders!

It's that time of year again when space Santa showers you with the magical gift of Holiday Arx! For the next 12 days you will receive a gift of free Arx just by logging into the game!

Here's how it works:
  • 13 December - 100 Arx
  • 14 December - 100 Arx
  • 15 December - 150 Arx
  • 16 December - 150 Arx
  • 17 December - 200 Arx
  • 18 December - 200 Arx
  • 19 December - 200 Arx
  • 20 December - 300 Arx
  • 21 December - 300 Arx
  • 22 December - 300 Arx
  • 23 December - 400 Arx
  • 24 December - 400 Arx
  • 25 December - 500 Arx

To receive your reward you must login to the game itself, just loading the menu won't count. This update is available on Live/4.0 versions only.

Stay tuned for more festive fun soon!



Update 17.01 is now live!

Greetings Commanders!

Elite Dangerous Live/4.0 servers are now available and Update 17.01 is now live!

You can find the full Update Notes here.

Update 17.01 Release Notes

Greetings Commanders!

The Elite Dangerous live/4.0 servers will be offline from 8am UTC for the release of Update 17.01. Servers will be unavailable until approximately 12pm UTC.

Here at the update notes for this release:

Community Issues of note addressed:
  • After accepting a mission from the mission board, players will now be returned to the previously selected mission category screen, rather than the 'all categories' screen. 
  • Fixed issues with transferring cargo to fleet carriers and SRVs requiring a relog. You no longer need to break the laws of reality to get your goods. 
Locations and Environments:
  • Fixed Spire sites that are no longer under Thargoid control having a different masslock impact to fully functional Spire sites. 
  • Fixed an issue where the Hybrid Compound Bin was allowing duplication of the Spire Refinery Compound. 
  • Fixed an issue stopping the SRV from teleporting to the Spire landing pads whilst parked underneath one.
Missions:
  • The player will no longer receive a "Mission Updated" HUD prompt telling them to collect Spire site resources if they're arriving with all the necessary resources already. 
  • Mission details are now correctly displayed when accepting passenger missions at burning stations. We still don't recommend standing in the flames though.  
  • Fixed issue with mission boards not always displaying the correct destination name and distance. 
  • Spire mission resources taken from other players will now be accepted at mission hand-in. 
AI and Enemies
  • Stopped the Banshees from sometimes jittering sideways in multiplayer. 
  • Fixed Thargoid Scouts sometimes clipping through the planet surfaces. We appreciate stealth tactics but that was a bit much. 
  • Fixed issue where being interdicted near a Titan cloud could result in no Thargoids being present. They have now been given better SatNavs. 
  • Orthruses engaged in scanning at Spire sites will now seek to jump out if attacked. 
Ships, Suits, and Modules
  • Fixed recalled ship arrival clouds sometimes appearing in a different location to the ship. 
  • Fixed an issue transferring cargo that had recently been bought from ships to SRVs. 
UI
  • Removed an unnecessary navigation panel entry after scanning organics on foot. 
  • Stopped some Spire site terrain boundary edges being shown in ship landing schematic when above a planet surface. 
Graphics
  • Improved appearance of organic objects when viewed from certain angles. 
  • Fixed an issue with rectangular shadows covering large portions of terrain being shown sometimes when approaching Spire sites. 
  • Fixed terrain objects sometimes turning black when exiting the system map. They have got over their goth phase. 
Art
  • Fixed some emissive materials not changing colour correctly at Spires. 
  • Fixed some missing exobiology decals at Spires. 
  • Improved the lighting and emissive material blends at the Spire console
  • Adjusted some clipping meshes at a Spire where it was possible to sink into the floor. You should no longer find yourselves in the backrooms. 
  • Various paintjob fixes and adjustments for some cosmetic items to make them look extra snazzy.