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Type-11 Prospector Highlights

[p][/p][p]Greetings Commanders, [/p][p]Last week we revealed more details about the Type-11 Prospector, coming to Elite Dangerous in Arx Early Access on September 23rd  [/p][p] [/p][p]In case you missed it, you can catch up with Phil and Curtis talking about the new features below. [/p][p] 
[/p][previewyoutube][/previewyoutube][p][/p][p] [/p][p]The Type-11 Prospector is a beautiful new medium ship that has a very industrial look to it, invoking old sci-fi vibes but with a modern twist. As the first dedicated mining ship added to Elite Dangerous and created by Lakon it shares more than a passing resemblance to other ships, such as the Type-8. The cockpit is front-mounted with a wide angle for spotting all of the best asteroids. The engine pods on the outer arms will also retract when either the landing gear or cargo scoop are deployed, which creates a tighter profile for navigating between asteroids or core mining in particularly dense asteroid rings. [/p][p]  [/p][p]It's also impossible to miss the brand new precision mining tool, the Mining Volley Repeater! This new tool fires specially designed projectiles to maximise the amount of fragments extracted from an asteroid, granting a higher yield than other mining tools when laser mining. When laser mining it also has a chance to produce a higher density fragment similar to those found via abrasion point mining. The Type-11 has also been designed to handle the thermal load output of the new mining tool. As such, this large mining tool is currently only able to be equipped on the Type-11 Prospector. [/p][p] [/p][p][/p][p] [/p][p]The Type-11 Prospector features EIGHT hardpoints, four of which are dedicated mining hardpoints, which will only be able to equip mining tools. The sizes of these are one large, two medium and one small whereas the remaining four can equip any hardpoint that matches their sizes, which are three small and one medium. The Type-11 Prospector also has four standard utility mounts. [/p][p] [/p][p] The Type-11 Prospector features 12 optional internals,  [/p]
  • [p]two size one,  [/p]
  • [p]one size two,  [/p]
  • [p]one size three,  [/p]
  • [p]one size four,  [/p]
  • [p]four size five and  [/p]
  • [p]three size six [/p]
[p]As with the hardpoints, some of these internals are reserved for specific modules. One size five is dedicated to the fighter bay, in case you need a little extra defence while in those hazardous resource gathering zones, whilst another size five is dedicated to drone controllers and is the only slot that can equip the brand new size five Mk II mining limpet controller. This brand new Lakon prototype is being rolled out to maximise space saving by controlling all limits from just one module type. [/p][p] [/p][p]The ships core modules consist of  [/p]
  • [p]Size 6 Power Plant [/p]
  • [p]Size 5 Thrusters [/p]
  • [p]Size 5 Frameshift Drive [/p]
  • [p]Size 3 Life Support [/p]
  • [p]Size 7 Power Distributor [/p]
  • [p]Size 3 Sensor Suite [/p]
  • [p]Size 5 Fuel Tank [/p]
[p] [/p][p]Whilst the Type-11 Prospector Is not a combat ship, it still has the potential to defend itself. The hardpoints dedicated to any weapon are positioned to favour turreted weapons. If you find you’ve bitten off more than you can chew, it’s no slouch in a straight line when you decide to do a tactical retreat. [/p][p] [/p][p]We’re excited to see what you do with the Type-11 Prospector when it launches into Arx Early Access on 23rd September. [/p]

Elite Dangerous: Vanguards | Patch 2

[p]Greetings Commanders,

Servers will be offline on 2nd September for Elite Dangerous: Vanguards Patch 2 to be deployed. You can find the schedule and update notes below.

Downtime starts - 7am UTC
Downtime ends - 10:30am UTC


*Please note that these are estimated times, we will update our forums and social media with any changes.


Features of Note:

[/p]
  • [p]You are now able to install the Bar/Bartender on your Squadron Carriers[/p]
    • [p]Only the Squadron Leader can manage purchase orders[/p]
  • [p]You are now able to set your visibility as Private or your Squadron only, hiding your location and other details[/p]
  • [p]Carrier balance is now accessible via the Squadron Bank, with members able to contribute directly to the account[/p]
[p]Issue Tracker Fixes

[/p]
  • [p]Fixed instances of crashing when loading into the game while in an Apex Shuttle (Issue ID: 78026)[/p]
  • [p]Fixed the Squadron Carrier Livery UI being blank for Russian, Spanish, Portuguese and French localisations (Issue ID: 77868)[/p]
  • [p]Fixed Senior Officers of Squadrons incorrectly having the ability to purchase Squadron Carriers, resulting in an error and disconnect. Only Squadron Leaders should have this ability. (Issue ID: 77823)[/p]
  • [p]Fixed instances of the On Foot Mission Board not filtering correctly (Issue ID: 77283)[/p]
  • [p]Fixed being unable to hand in and gain rewards for Team-based missions (Issue ID: 77996)[/p]
[p]Bug Fixes

[/p]
  • [p]Fixed instances of crashing when on the loading screen for the game[/p]
  • [p]Fixed instances of crashing when navigating Squadrons UI[/p]
  • [p]Fixed instances of crashing related to Decals and Nameplates[/p]
  • [p]Fixed instances of crashing when editing permission groups for a Squadron[/p]
  • [p]Fixed commander given ship name not showing up when ship is added to Squadron Bank[/p]

Elite Dangerous: Vanguards Patch 1

[p]Greetings Commanders,[/p][p]Elite Dangerous: Vanguards Patch 1 is now live and you can find the update notes below.[/p][p][/p][h3]Features of Note[/h3]
  • [p]You are now able to install the Vista Genomics and Pioneer Supplies Vendors on your Squadron Carriers.[/p]
  • [p]Improvements have been made to how colonisation built constructions produce and consume goods - the goods produced by the top two economies will no longer be consumed by ports or settlements linked to that economy[/p]
    • [p]This is intended to resolve instances where economies would 'cannibalize' each other via market links, which previously resulted in limited or zero goods being available at a commodity market.[/p]
  • [p]The maximum number of members in a squadron has been raised to 600 (up from 500)[/p]
  • [p]The maximum number of possible applications to a squadron has been raised to 25 (up from 10)[/p]
  • [p]Further improvements have been made to the profanity filtering within squadron mottos, descriptions and recruitment messages. Additionally, commas and accented characters will now be allowed.[/p]
[p]Issue Tracker Fixes[/p]
  • [p]Fixed Fuel Transfer Limpets being destroyed instantly on launch (Issue ID: 77833)[/p]
  • [p]Improved instances of Fleet Carrier hangar bay lighting not working correctly (Issue ID: 77199)[/p]
[p]Bug Fixes[/p]
  • [p]Squadron owners may no longer remove their own management permissions[/p]
  • [p]Fixed inbox messages not triggering on colonisation construction completion[/p]
  • [p]Fixed instances of populations not growing correctly on colonisation planet ports[/p]
  • [p]Fixed instances of crashing that occurred while using Advanced Maintenance[/p]
  • [p]Fixed instances of crashing occurring when scanning planetary bodies[/p]
  • [p]Fixed several issues with approving and rejecting squadron member applications[/p]
  • [p]Fixed shipyard service being able to be switched off on squadron carriers[/p]
  • [p]Fixed personal carrier access settings not persisting.[/p]
  • [p]Fixed errors occurring during squadron carrier decommissioning and cancellation[/p]
  • [p]Fixed a cause of a crash at the ship bank screen[/p]
[p]Known Issues[/p][p]The Squadrons cargo Insurance perk has been temporarily disabled whilst an issue is resolved. The perk will still be selectable at squadron creation, and will still be present in squadrons which have selected it as a perk, however, it will provide no bonus. Please note that perks can be changed under the 'edit squadron details' button on the squadrons page.[/p]

Elite Dangerous | Vanguards

[p]Greetings Commanders! The much anticipated Elite Dangerous: Vanguards update has arrived, bringing with it a full rework of Squadrons to give you more options and customisation in managing your groups! You can read more about this update here.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Update Notes[/p][p][/p][p]Features of Note:[/p]
  • [p]Squadrons feature has had a complete overhaul
    [/p]
    • [p]Squadrons system introduces many new features, including:[/p]
      • [p]Create a unique identity with your own custom logo and banner and the logo to your ships![/p]
      • [p]Create your Squadron motto to declare your purpose!![/p]
      • [p]Use the reworked Squadron Browser to find out more about available Squadrons and their members![/p]
      • [p]Climb to the top of our extended Squadron Leaderboards and earn new rewards[/p]
      • [p]Use the new  Squadron Bank to share resources with your fellow members[/p]
      • [p]Manage your fleet with a dedicated Squadron Carrier with an extended Squadron Bank to host commodities, items and ships![/p]
      • [p]Apply new Squadron perks to benefit your members[/p]
      • [p]Review Squadron influence reports to see how your grip on the galaxy has changed,[/p]
      • [p]…And Much More![/p]
  • [p]Improvements to shadows across various locations in game (Issue ID: 63484) [/p]
[p]Issue Tracker Fixes [/p]
  • [p]Fixed target info distance being obscured by cockpit lights (Issue ID: 77196) [/p]
  • [p]Fixed some gaps in the cockpit model for the Panther Clipper Mk II (Issue ID: 77212) [/p]
  • [p]Fixed instances of harsh shadow flickering in the Panther Clipper Mk II cockpit when facing a planetary location (Issue ID: 77218) [/p]
  • [p]Fixed thrust vectoring for the Panther Clipper Mk II engines whilst rolling (Issue ID: 77215)  [/p]
  • [p]Fixed Gutamaya Corsair thrust vectoring when pitching (Issue ID: 77231) [/p]
[p]Bug Fixes[/p]
  • [p]Fixed instances of a crash that could occur when swapping ships whilst docked on a fleet carrier as it was starting the hyperspace lockdown process [/p]
  • [p]Fixed instances of a crash that could occur when using Advanced Maintenance to repair modules [/p]
  • [p]Fixed mirrored decal in the Panther Clipper Mk II cockpit [/p]
  • [p]Fixed missing HUD audio for telepresence & physical multicrew members in the Panther Clipper Mk II [/p]
  • [p]Fixed community decals not displaying correctly on the Panther Clipper Mk II [/p]
  • [p]Fixed the ramp shutter clipping into the ship mesh upon deploying the landing gear on the Panther Clipper Mk II [/p]
  • [p]Fixed a gap in the mesh of the fighter bay on the Panther Clipper Mk II resulting in light bleeding into the cockpit [/p]
  • [p]Adjusted Colonisation Facility Rename to clarify it includes unlimited random renames of the facility as well [/p]
  • [p]Fixed descriptions of Hologram & Alphabet bobbleheads [/p]
[p]Localisation Fixes[/p]
  • [p]Fixed unlocalised text strings for Panther Clipper Mk II shipkit items [/p]

Elite Dangerous: Vanguards - Arriving 19th August

[p]Greetings Commanders,[/p][p][/p][p]The moment you have been waiting for is almost upon us! Elite Dangerous: Vanguards is coming in to land on Tuesday 19th August![/p][p][/p][p]Update Notes and release schedule will be available closer to release.[/p]