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System Colonisation guide

Elite Dangerous’ new Trailblazers update offers Commanders a whole new way to leave their footprints across one of the 400 billion stars in the galaxy, as System Colonisation puts you at the helm of universal expansion for the very first time.

In this guide we’ll cover everything you need to know about how to build your own new colony and establish your place in Elite Dangerous’ galactic legacy.

[h3]Did You Know?[/h3]

You can also learn about System Colonisation by speaking to the new System Colonisation Contact, who can be found in the contact section of station services.

[h2]How to Create a New Colony [/h2]

[h3]Select a Star System [/h3]

To start your journey to expand the bubble of human civilisation, begin by accessing the new System Colonisation Contact starport service. You will then be presented with a version of the Galaxy Map to select a nearby unpopulated star system (within a max distance of 16ly) and register your desire to claim it.

After selecting the star system you wish to claim, you must then select the type of initial starport or orbital outpost you would like to build in the system. Available types include:
  • Outposts
  • Coriolis Stations
  • Ocellus Stations
  • Orbis Stations

The choice of starport and outpost can be further refined with specialisations, such as a Commercial focus which will result in a Colony economy and increased wealth or an Industrial focus which will result in an Industrial economy and an increased tech level.

The cost to successfully register a star system for colonisation requires spending credits, with the specific cost varying depending on the type of station or outpost you have selected. Once you have successfully registered for a System Colonisation attempt, your claim will last for 24 hours, preventing other players from submitting claims.

[h3]Create a System Colony [/h3]

After traveling to your selected star system, you will then deploy a System Colonisation Beacon at a pre-determined location. Once launched via the System Colonisation Suite (a new module which all ships will now contain, similar to the Discovery Scanner), the System Colonisation process initiates and establishes you as the System Architect.

The beacon now transmits a star-system-wide countdown, signalling the arrival of a colossal System Colonisation Ship, which provides a temporary hub for the overview and contribution of construction efforts.

As System Architect you will then have a fixed period of time to supply a combination of mined and purchased commodities in order to ensure completion of the colony.

[h3]Did You Know?[/h3]

If you don’t have the required mined or purchased commodities to complete your colony, a prompt will provide information on how to source them.

When the System Colonisation Effort is successfully completed, the System Colonisation Ship will leave and the completed primary starport will appear nearby.

The newly established colony is now an Uncontrolled Populated star system and is eligible to be expanded into and controlled via Powerplay.

[h3]Build up the System Colony [/h3]

Once a primary starport has been established, it can be improved and upgraded via the continued supply of resources.

As System Architect you can place build instructions for a variety of facilities, located either in orbit of a planet via the system map or on the planet itself by travelling to the surface and identifying the perfect deployment site.

Available facilities include:
  • Satellites
  • Communication Stations
  • Pirate Bases
  • Mining Outposts
  • Planet Ports
  • Horizon or Odyssey Settlements

Once a new facility has been selected a Construction Effort will begin for that facility. Any Commander can now fly to this location, dock with the temporary structure, and use System Colonisation services.

The dashboard will allow any visiting player to see what facility is going to be built at this Construction Effort and the current progress, with larger constructions requiring larger amounts of resources (commodities) to complete.

Once a facility is constructed, you will see the economy of the star system change, with different facilities influencing the population, standard of living, tech level and more. As more construction efforts are completed in the system, you will gain access to larger and more complex structures to construct.

[h3]Rewards of System Colonisation[/h3]

System Architects will receive a tax payment from each system under their direction, which is derived by the number and scale of facilities constructed. Taxes will be issued each week and can be redeemed by vising an administration contact.

As you grow your network of accumulated system colonies and the weekly tax values increase, a galactic tax will be placed upon any credits earned over 5,000,000 in order to support mass infrastructure maintenance throughout the galaxy.

In addition to tax rewards, System Architects will also receive a small discount to ships and outfitting when purchased in one of your systems with 10 or more facilities.

[h2]Trailblazers Update Available Now[/h2]

With System Colonisation, the Trailblazers update for Elite Dangerous introduces a brand-new way to play, interact with other players and leave your mark on the galaxy. For the first time in the game’s history the Bubble is set to grow and it’s you, Commander, that’s in control of the path the galaxy takes.

Trailblazers is just the first step of a packed year for Elite Dangerous, with more new gameplay experiences, ships and refinements to come. We’ll see you on the frontier.

Elite Dangerous just implemented an entire system colonisation mechanic, in case you really want to get off this planet




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Elite Dangerous | Trailblazers out now!



Greetings Commanders!

The time has come to become the galactic pioneers you were born to be! The epic Trailblazers update is now here, bringing with it the chance for you to truly make your mark on the milky way with System Colonisation! The Trailblazers update includes many awesome features which you can learn about on our Trailblazers page!

System Colonisation will initially be available in a Beta format. Whilst features and progress will remain permanent we will be reviewing and adjust balancing and numbers for resources and distances as the Beta progresses. We're proud and excited for you to start making the Milky Way your own with Trailblazers and we can't wait to see you place your flags in the history of Elite Dangerous' world!

Update Notes



[h2]Features of Note:[/h2]
  • New System Colonisation feature
  • The Mandalay ship is now purchasable for Odyssey players via the shipyard for Credits

[h2]Issue Tracker Fixes:[/h2]
  • Fixed no loot spawning in settlements outside of Powerplay systems. - Issue ID: 67130
  • Adjustments made to the behaviour for limpets. - Issue ID: 67049
  • Fixed Powerplay Assignments sending players to hack holoscreens that were not in the specified system. - Issue ID: 68199
  • Fixed nameplates of Fleet Carriers not correctly displaying in the hangar. - Issue ID: 67340
  • Fixed a crash when viewing Powerplay Strategic view on the Galaxy Map in VR. - Issue ID: 67146
  • Fixed orbit lines displaying in only one eye in VR. - Issue ID: 66591
  • Fixed instances of UI clicking sound persisting. - Issue ID: 70714
  • Fixed instances of the Cobra Mk V being attacked when docked at settlements. Issue ID: 70727
  • Fixed incorrect colouring of Mandalay Quest tanks. - Issue ID: 71382

[h2]Bug Fixes:[/h2]
  • Fixed an exploit for illegitimately getting Codex entries
  • Fixed an exploit where its possible to refresh core asteroids and subsurface deposits
  • Removed AX Combat chatter from AI pilots from the Titan Aftermath scenario in Sol
  • Adjusted Cobra Mk V landing gear when deploying an SRV
  • Fixed an instance of triangular shadowing artifacts on planetary landing pad
  • Fixed exposed text string in OnFoot Conflict Zone post-conflict overview screen
  • Fixed Power Contact displaying lower Merits payout for data/commodity activities than what is actually being received
  • Fixed the Powerplay help screen depth in VR
  • Odyssey Settlements should now have a schematic when targeted
  • Adjusted multicrew seats for Cobra Mk V to stop cockpit panel clipping through crew members external panel
  • Fixed exposed text strings when targeting certain subtargets of the Cobra Mk V
  • Fixed activity filter for Arissa Lavigny-Duval not working in the Powerplay Activity Filter sub menu within the Galaxy Map.
  • Various text fixes for Powerplay scenarios
  • Fix for galaxy map elements rendering over panels in various instances
  • Fix for being able to trigger supercruise assist message when in SCO
  • Fix for being unable to complete "Transport Powerplay Commodities" activity due to UI not listing them for hand-in
  • Fixed minor holes in cockpit of the Cobra Mk V
  • Adjustments to some texture resolutions on the Cobra Mk V
  • Fixed visual issues with heat vents on Cobra Mk V
  • Adjustments made to glass textures on the cockpit of the Cobra Mk V

[h2]Cosmetics:[/h2]
  • Fixed some inconsistencies with the Void paintjobs and shipkit assets
  • Adjustments to reflections on metallic paintjobs for the Federal Gunship
  • Made naming of Cobra Mk V shipkits more consistent across localised languages
  • Made naming of Mandalay shipkits more consistent across localised languages
  • Fixed HUD elements rending over the top of Powerplay banner bobbleheads
  • Fixed some inconsistent ship wear values between the main hull of the Mandalay and some of its shipkit pieces
  • Adjusted brightness of the Ruby Anniversary paintjob icons in livery to be visually clearer
  • Adjusted Powerplay banner position for the Mandalay
  • Fixed instances of decals being mirrored in the Mandalay's left decal slot
  • Fixed visual issues on the Powerplay banner for the Alliance Crusader
  • Fixed livery camera for the "Spoiler" slot on the Asp Scout showing the front of the ship
  • Fixed livery camera clipping into the ceiling for the Asp Explorer "Spoiler" slot preview
  • Fixed instances of livery cameras for the Alliance Crusader being blocked by hangar cables
  • Fixed some localisation issues with the Ruby Anniversary Gold decal
  • Improved readability of some Fleet Carrier nameplates
  • Fixed texture issues with Beluga Liner shipkit pieces

If you encounter any further issues please be sure to report them on our Issue Tracker and reach out to our Support Team if you need assistance.

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