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Elite Dangerous News

Elite Dangerous: Odyssey Alpha Phase 3 - Initial Feedback Response

Greetings commanders,

Thank you for all the feedback so far on Phase 3! We've collected and shared many of your comments with the development team and will continue to do so for the rest of the phase. Here's an update on two of the most pressing issues:

The Genetic Sampler​
We've heard you loud and clear about the sampling minigame mechanics and place within Elite Dangerous. We understand that a manual reactions-based minigame is not a good fit in this context and will remove it in time for launch or shortly after. Instead, the tool will take samples automatically (exact implementation TBD). This may mean that the circles instead appear only to indicate the level of sample completion: e.g. sample 1 completes the first ring, sample 2 the second, and sample 3 the third.

The Detailed Surface Scanner (DSS)​
We've also received many reports about planets being highlighted entirely in green by the Detailed Surface Scanner. This is a known issue resulting from the new planetary tech not being in its final state. This is unlikely to be fully resolved during the alpha, but will be fixed in time for launch when planetary tech changes are final.

Thank once again for your feedback which is critical to the alpha process. We hope you'll continue sharing feedback and reporting any bugs you encounter on our Issue Tracker.

o7

Odyssey Alpha Phase 3 Hotfix 2

Greetings Commanders!

At 13:00 UTC / 14:00 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.

  • Several stability fixes.
  • Initial improvement made to the DSS scanner when mapping planets for biologicals.
  • Biological heatmaps appear more visually accurate, once a planet surface has been mapped.
  • Previously players were reporting cases of planets turning fully green in colour once mapped using the DSS, even if there were no geological or biological sources present on the planet's surface. This issue has now been fixed in the instance of mapping biologicals, but remains under investigation for a future fix in relation to geological data.
  • An issue has been fixed whereby some players reported ejection from a planet port after disembarking from their ship.


As always, thank you so much for all of the valuable feedback and thoughts as the Odyssey Alpha continues!


See you in the black! o7

Elite Dangerous: Odyssey is now letting alpha players scan space plants


Greetings, Commanders. Here's your regular status report on the Elite Dangerous: Odyssey alpha. After gradually expanding the capabilitties of alpha players from their initial walkabouts to some FPS games, Frontier Developments are now sending players off to explore new planets again. The latest alpha phase, focused on exploration, turns players into exobiologists with genetic scanners.


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Odyssey Alpha Phase 3 Hotfix

Greetings Commanders!


At 16:00 UTC / 17:00 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.

  • Several stability fixes.
  • An issue has been fixed whereby some users reported not being able to access inventory from the item wheel when on foot.
  • Initial improvement to information displayed when using the DSS scanner.
  • Improvements have been made to ‘Organics Sampling’ based on player feedback.
  • An issue has been fixed whereby some players reported a 'Yellow Adder' error message after selling items to the bartender.
  • An issue has been fixed whereby some players had incorrect ILLEGAL notifications appear on pickup items.
  • Improved usability of the quick item wheel has been carried out for when using mouse controls.


As always, we're loving the hard work you're doing with providing such valuable feedback and thoughts as the Odyssey Alpha continues!

See you in the black! o7

Elite Dangerous: Odyssey Alpha Phase 3

Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:


[h2]Features: [/h2]

  • Expanded playable galaxy to approximately 50LY
  • New “Artemis” suit available for purchase
  • New genetic sampling gameplay loop
  • “First footfall” experience of setting foot on a newly discovered planet 
  • Missions and rewards rebalance


[previewyoutube][/previewyoutube]

[h2] Fixed Issues: [/h2]

  • Fire damage’s area of affect has been reduced
  • Fixed issue where communication in the flight tutorial was duplicated
  • Fixed issue where in some cases Data Delivery was not possible 
  • Fixed issue where skimmers would jitter around the screen
  • Fixed issue where not all fires could be extinguished making some missions impossible to complete
  • Fixed issue with pixelated scan line in FSS
  • Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
  • Fixed issue with transferring consumables from the ship's inventory
  • Fixed a crash when inviting another player to multicrew when both on foot
  • Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
  • Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
  • Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
  • Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
  • Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
  • Fixed an issue where players were stuck in an aggressive pose on the concourse
  • Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
  • Fixed an issue where players became stuck behind the counter at Pioneer Supplies


[h2]Known Issues
[/h2]

    When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’
    The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
  • The quick item wheel is very hard to use with a mouse
  • Players may find themselves outside of the concourse when interacting with certain vendors or elements
  • ‘Cuttable’ panels can get stuck in housing after being cut
  • Players may arrive at an empty Conflict Zone
  • Settings menu options are cut off at the bottom of the screen
  • Players are unable to target a system and manually jump to it when using the Galactic Map
  • Large numbers of AI are seen in Savitskaya Vision’s social space
  • Players may find an empty ship hangar when attempting to board host ships in Teams
  • Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
  • Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
  • If players perform a melee attack or throw grenades, obstructive defects block their visor
  • Graphical artefacts are present on assets (such as player arm & organics) when visor is on
  • Collection mission objective will only update for one person in the instance
  • Players sometimes experience that missions are not showing as completed until they re-log
  • Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone



Thanks again for participating in the feedback and letting us know what you think!

o7