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Odyssey Alpha - Initial Feedback Response

Greetings Commanders,

Thank you for taking part in the alpha and providing all the feedback you’ve given so far. As we move into Day 3, there’s already a lot of information to collect and organise, which will be invaluable to the development team.

As we began sorting your feedback, it quickly became clear which aspects are the most pertinent at this early stage of the alpha. As such, there are two areas we’d like to address:


[h2]Apex Interstellar[/h2]

The most prominent feedback concerns the travel time when using Apex Interstellar’s shuttle service. There’s no doubt that the time spent during these trips is less engaging than Odyssey’s other features, given the currently limited options for interaction during the journey.

Before we discuss solutions, we’re keen to make some points clear:

  • The conditions of the alpha greatly exaggerate the impact of this wait time which won’t feel the same at launch. This is partly due to the large size of the Adityan system and the fact that the starting station is in the “corner” of the system map.

  • Because mission information doesn’t include the distance to the target location yet, your ability to select missions with shorter travel times is reduced.


We’re already considering our options to resolve each of these points. They include moving where players start in the alpha to a more central location which would reduce the distance to almost all of the locations in the system. We also plan to update mission information to include distance from the target locations.

To avoid any confusion, we are not looking to reduce the travel time so that Apex Interstellar shuttles travel faster than player-owned ships. This would result in a fundamental change to Elite that contradicts the lore, physics, and potential longevity of the game. Instead, we hope that the above changes alongside an increased number of loadout and cosmetic customisation options to use during these trips will improve the experience.


[h2]Dying Soon After Landing: Hostile NPCs and Players[/h2]

We’re aware that many players are excited to try out PvP on-foot, even at the expense of others who are trying to complete their missions. In future updates, we’ll add the detention centre respawn loop which mirrors the existing loop for in-game criminals in the base game. If needed, penalties for killing on-foot players can also be adjusted.

That said, we expect that once on-foot gameplay expands to the whole galaxy, this scenario will be far less common. In the meantime, we’d like to remind players that they can also test the alpha in Solo and Private Groups if they prefer.

As for NPCs, we understand that they sometimes seem far too deadly, especially at the lower Threat levels. We’re are investigating how currently the Threat levels are being incorrectly assessed and reported in mission overviews and expect to make some changes in the future to remedy this.


[h2]Other Feedback[/h2]

These are just two of the many topics that have come up in your feedback and we’re grateful for all of them. The team are collecting, organising, and relaying every piece of information from the feedback thread. We chose to cover these particular aspects to assure you we’re listening carefully and acting on your feedback.

There’s lots of time to go and we hope you continue to enjoy the alpha as each phase unlocks more content. We expect there’ll be plenty more feedback and look forward to hearing your thoughts.

Thanks as always,

o7

Odyssey Alpha Fixes - 31/03/2021

Greetings Commanders,

You should see the following alpha updates within the next hour:

  • Rebalanced collection mission rewards based on feedback.
  • Fixed players sometimes not receiving the power regulator with new missions.


Please keep the feedback coming!

o7

Odyssey Alpha Hotfix 1 & 2

Greetings Commanders,

You may have noticed two small updates since the launch of the Elite Dangerous: Odyssey Alpha. These were to implement two hotfixes with the following changes:

Day 1 Hotfix

  • A fix for an issue preventing some transportation missions appearing
  • A fix for a crash when using the search function in the Galaxy Map
  • A fix for a crash when going into Supercruise


Day 2 Hotfix

  • Improved loading time on system map
  • Fixed an issue with some transportation missions not generating for settlements
  • Fixed an issue where some missions would not spawn required items correctly
  • Fixed a crash when the graphics configuration is modified to use invalid texture settings


Thanks for your feedback so far, we hope you'll continue to enjoy the alpha!

o7

Elite Dangerous: Odyssey just sent alpha players onto the surface


We've got contact, Commanders. Elite Dangerous has fired up the alpha test for its Odyssey expansion—the one that'll let you stomp around on space surfaces. No longer will pilots be confined to their cockpits. Starting today, Alpha players will be testing out combat and exploration over the course of a few weeks, according to this new flight plan. Frontier Developments say that the full launch for Odyssey is still expected in late spring this year, but you can catch a look at what's coming right now.


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The Elite Dangerous: Odyssey alpha kicks off today - here's what's coming

It's a big day for Elite Dangerous. The space flight simulation game's Odyssey alpha drops this very day, which means the first chance to get out of your craft and tackle its universe on-foot if you own the Elite Dangerous Lifetime Expansion pass or pre-ordered the Odyssey Deluxe Alpha pack.


Starting today, the space game's Odyssey alpha will run over the course of several weeks, during which time you'll get to try out new gameplay features as they get folded in gradually - so, the content you'll get to explore will increase as the alpha goes on. The first phase of this rollout will focus on "first steps", as Frontier outlines in a press release. It'll focus on core elements of the expansion, like its systems and network features, grouping all players into one single star system to maximise interaction between them.


You'll get to pick up the Remlock Maverick scavenger suit and Takada and Kinematic weapon sets, then get stuck into some activities like salvage, collection, and delivery. You won't be able to hop aboard spaceships just yet, but a new Apex Interstellar feature means you can still travel about.


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RELATED LINKS:

Elite Dangerous: Odyssey's PC alpha kicks off later this month

Elite Dangerous might name a location after you

Elite Dangerous: Odyssey's settlements can be raided, new engineers being added