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Elite Dangerous: Odyssey Alpha Phase 2

Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 of the Elite Dangerous: Odyssey Alpha. We have been collecting your comments and sharing them with our development team. We are excited to announce Phase 2 will start TODAY at 14:00 BST/13:00 UTC.

Phase 2 will include the following:
  • A new starting system: Nervi
  • Starting credits 300,000 for new Commanders. This will also be added to existing Alpha Commanders’ balances.
  • A Cobra ship with multi-crew seat free to every Commander
  • Expanded playable galaxy to approximately 20LY
  • Conflict Zones on foot are now playable
  • New suit available for purchase: Dominator


[previewyoutube][/previewyoutube]

A number of reported issues from Phase 1 have been resolved or addressed for this build. Please note that these are not ALL of the reported issues or fixes from Phase 1.

Fixes/resolutions:
  • New starting system and ship ownership should alleviate long travel times
  • Issue fixed where players reported getting stuck in front of Vendor
  • Added extra mission information, such as travel distance and pre-requisites, to further improve the player experience
  • Fixed a few issues where mission objectives would not clear, or would not be displayed/initiated
  • Fixed the issue where missions were not displaying the correct threat levels
  • Adjusted fire area of effect causing players to receive fire damage through walls and ceilings
  • Pressing escape after booking APEX will no longer leave players ‘stuck’ at the counter
  • Reboot/restore mission will now provide players with the Power Regulators if required
  • Suit and weapon upgrades fixed
  • System map should now open at the correct speed
  • Fixed graphical issues experienced when entering and leaving ‘local map’ on foot
  • Players can now pay fines and bounties via starport services and the authority contact
  • Adjusted crime detection and consequences for all activities.


WE NEED YOUR HELP
In Phase 2, players may experience ‘Orange Sidewinder’ whilst in physical multi-crew, when flying to destinations or dropping into/out of supercruise/glide. This is a major bug that we are aware of, but need your help to fully investigate. Please ensure, when reporting this issue, you provide as much detail as possible. As always, thank you for your support.

Known Issues

  • Players will experience a crash when inviting others to ‘Teams’ whilst on foot – hotfix imminent
    Whilst on foot, players unable to select a side in a Conflict Zone via their Comms panel – this is not an issue if players use Frontline Solutions, or select a side whilst still in their ship
  • In Conflict Zones, Victory credits shown are incorrect (too low)
  • When in ‘Teams’ and in a hangar, players may experience ‘invisible’ host ship
  • Player models may move through counters if sprinting, when they interact with a vendor or terminal
  • Collection mission objective may only update for one person in the instance
  • When in the 'Long distance planner', selecting your ship and moving around the galaxy UI will soft-lock the player upon exiting
  • Unable to meet up: If you are having issues meeting up, return to the front end and try again
  • Oculus Rift HMD does not display the game
  • When a crime has been cleared, it is still shown in the authority contact at the social space terminal
  • ‘Complete Missions' button may not work at station terminals
  • Players may find that selecting to transfer consumables from the ship's inventory does not work


As always we will continue to optimise Odyssey throughout its development.

Please be sure to share your new feedback for Phase 2 in our feedback thread and to report any issues on our Issue Tracker.

We look forward to hearing from you!

o7

Elite Dangerous Odyssey's alpha will address taxi rides and player killers

Elite Dangerous: Odyssey launched the first step of its alpha only a few days ago, and developers Frontier have shared a response to some common complaints from its earliest adopters. Firstly: no, space taxis aren't going to get any faster.


Read more

Odyssey Alpha - Initial Feedback Response

Greetings Commanders,

Thank you for taking part in the alpha and providing all the feedback you’ve given so far. As we move into Day 3, there’s already a lot of information to collect and organise, which will be invaluable to the development team.

As we began sorting your feedback, it quickly became clear which aspects are the most pertinent at this early stage of the alpha. As such, there are two areas we’d like to address:


[h2]Apex Interstellar[/h2]

The most prominent feedback concerns the travel time when using Apex Interstellar’s shuttle service. There’s no doubt that the time spent during these trips is less engaging than Odyssey’s other features, given the currently limited options for interaction during the journey.

Before we discuss solutions, we’re keen to make some points clear:

  • The conditions of the alpha greatly exaggerate the impact of this wait time which won’t feel the same at launch. This is partly due to the large size of the Adityan system and the fact that the starting station is in the “corner” of the system map.

  • Because mission information doesn’t include the distance to the target location yet, your ability to select missions with shorter travel times is reduced.


We’re already considering our options to resolve each of these points. They include moving where players start in the alpha to a more central location which would reduce the distance to almost all of the locations in the system. We also plan to update mission information to include distance from the target locations.

To avoid any confusion, we are not looking to reduce the travel time so that Apex Interstellar shuttles travel faster than player-owned ships. This would result in a fundamental change to Elite that contradicts the lore, physics, and potential longevity of the game. Instead, we hope that the above changes alongside an increased number of loadout and cosmetic customisation options to use during these trips will improve the experience.


[h2]Dying Soon After Landing: Hostile NPCs and Players[/h2]

We’re aware that many players are excited to try out PvP on-foot, even at the expense of others who are trying to complete their missions. In future updates, we’ll add the detention centre respawn loop which mirrors the existing loop for in-game criminals in the base game. If needed, penalties for killing on-foot players can also be adjusted.

That said, we expect that once on-foot gameplay expands to the whole galaxy, this scenario will be far less common. In the meantime, we’d like to remind players that they can also test the alpha in Solo and Private Groups if they prefer.

As for NPCs, we understand that they sometimes seem far too deadly, especially at the lower Threat levels. We’re are investigating how currently the Threat levels are being incorrectly assessed and reported in mission overviews and expect to make some changes in the future to remedy this.


[h2]Other Feedback[/h2]

These are just two of the many topics that have come up in your feedback and we’re grateful for all of them. The team are collecting, organising, and relaying every piece of information from the feedback thread. We chose to cover these particular aspects to assure you we’re listening carefully and acting on your feedback.

There’s lots of time to go and we hope you continue to enjoy the alpha as each phase unlocks more content. We expect there’ll be plenty more feedback and look forward to hearing your thoughts.

Thanks as always,

o7

Odyssey Alpha Fixes - 31/03/2021

Greetings Commanders,

You should see the following alpha updates within the next hour:

  • Rebalanced collection mission rewards based on feedback.
  • Fixed players sometimes not receiving the power regulator with new missions.


Please keep the feedback coming!

o7

Odyssey Alpha Hotfix 1 & 2

Greetings Commanders,

You may have noticed two small updates since the launch of the Elite Dangerous: Odyssey Alpha. These were to implement two hotfixes with the following changes:

Day 1 Hotfix

  • A fix for an issue preventing some transportation missions appearing
  • A fix for a crash when using the search function in the Galaxy Map
  • A fix for a crash when going into Supercruise


Day 2 Hotfix

  • Improved loading time on system map
  • Fixed an issue with some transportation missions not generating for settlements
  • Fixed an issue where some missions would not spawn required items correctly
  • Fixed a crash when the graphics configuration is modified to use invalid texture settings


Thanks for your feedback so far, we hope you'll continue to enjoy the alpha!

o7