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Frontier's Stance on Bots and Cheating

Greetings Commanders,

Some of you have expressed concerns over suspicions of bot usage in Elite Dangerous. Frontier is committed to offering the best gaming experience to all of our players and we actively monitor and act on any developments that might unbalance the Elite Dangerous Universe, or offer any unfair advantage to some players.

We take any form of cheating or hacking in Elite Dangerous seriously. This includes the use of bots and third party software, which directly infringe on our Terms of Use that every player agrees to before accessing the game.

Our investigation teams constantly monitor and will ban any players found to be cheating in game - the use of bots is no exception. We take care to ensure that the tools and methods used to detect the use of bots remain discrete in order to prevent malicious users finding ways to avoid them.

We are extremely grateful to players who have voiced their concerns over the use of bots in game, and encourage them to keep reporting any and all infractions they are aware of to our Customer Service team. Frontier wants to reassure everyone that we are committed to addressing these types of issue now and in the future.

If you believe you have encountered a player using bot or cheating software please reach out to our Support Team who will take the information and investigate. As always, please avoid attempting to name and shame any suspects on the forum as this can hinder the investigation process and lead to innocent players being harassed.


o7

Elite Dangerous: Odyssey Q&A- First Footfall

Greetings Commanders!



We’re back this week to answer more of your burning questions on Elite Dangerous: Odyssey! This week we’re focusing on the brand new ‘First footfall’ system.


Q: Will I be able to disembark on every planet I can land on?
Odyssey will allow players for the first time to disembark their ships and SRVs and explore the galaxy on foot. The ability to disembark however is subject to the survivability of the environment, with temperature and gravity both playing a part in the length of time you can survive. In extreme conditions the ability to disembark will be blocked completely.

Q: Is First Footfall available to be claimed for every planet?
The galaxy of Elite Dangerous isn’t new, the year is 3307 and humans have been exploring space for more than 1,300 years. Planets and moons in human occupied systems, along with particular bodies of historical significance will have First Footfall already claimed.

Q: How does Odyssey affect the number of landable planets in game?
The number of planets that will be landable for the first time in Odyssey will be in the billions but to give you a more tangible reference point, based on regions we’ve tested so far Odyssey will have around 20% more landable planets than the base game.

Q: If I join after launch will I still be able to experience First Footfall?
Elite Dangerous is a huge and expansive galaxy containing more than 400 billion star systems. To date our players have traversed just 201 million of these systems which equates to around 0.05%. In the same way that new Commanders continue to join the world of Elite and make their own, personal discoveries, we have no doubt that commanders will have the opportunity to make their own discoveries for many years to come.

Q: How quickly will First Footfall accolades be claimed?
Your achievement will be displayed alongside the names of those who first discovered and landed on the planet, which you can find in the system map.

Q: Is there a limit to the number of places I can get feet first on in a set amount of time?
We won’t be imposing any limits here but it will be naturally limited by the speed at which you can travel between planets.

Q: Can First Footfall achievements be disputed?
In the same way we monitor ‘firsts’ in the live game today our anti-cheat team will be monitoring the system and will not hesitate to revoke First Footfall if obtained by illegitimate means.

Q: Are there new discoveries (Wrecks etc.) that I can get the First Footfall for?
First Footfall is recognised and recorded at a planetary level and not for individual points of interest.

Q: If I change my name will the First Footfall change with it?
Similarly to records of other achievements First Footfall is treated as a historical record and will be recorded with the Commander’s name at the time of exploration – this will not change with any name changes.

Q: What happens if two people land first at the same time?
In the same way that Buzz Aldrin made way for Neil Armstrong to be the first man on the moon, the control to disembark is for an individual commander and there will always be someone first down the ladder, this accolade will not be shared between commanders.


Keep an eye out on here and our social channels for more exciting news and updates on Elite Dangerous: Odyssey!



o7

Elite Dangerous: Odyssey Q&A- Ships and Vehicles

Greetings Commanders!



We have a fresh selection of answers to your Elite Dangerous: Odyssey questions! This week Gareth Hughes has graciously shared the answers you gave us on Ships and Vehicles!


Q: Can a ship and SRV damage a player if I run over them?
Absolutely! An SRV can damage or kill a player if they are not fast enough to get out of the way. This goes the same for AI, though they will do their best to evade you if they see you coming!



Q: Will there be updates to ship and SRV combat, as well as ground combat?
Ship combat and SRV combat is in a healthy place right now, our focus is on ground combat for Odyssey, and ensuring that it is balanced well against vehicles. We will be looking closely at balancing in the upcoming Alpha.



Q: Do player shields affect ships like other ships do?
Players will not be able to ‘ram’ a ship whilst on foot no, though it would be fun to watch someone try.



Q: How will you balance night vision on ships with on foot players?
Night vision will work as it does currently; providing ship Commanders improved vision in low light environments. It is worth noting that ‘on foot’ players will be very small targets for Commanders in ships, and too small for ship weapons to lock on to. However, Commanders in ships will be very big targets for players on foot, with some handheld weapons being able to lock on to them.



Q: Will the ship launched fighter be used in ground combat?
Yes, all deployable vehicles can be used. A player can choose to deploy in a fighter if they want, with all the benefits and drawbacks that will provide.



Q. Will we be getting an addition to the ship HUD? As seen in the gameplay reveal, we will have a compass. Surely to make things easier to communicate between players on foot and in ship/SRV a North directional indicator should appear on your radar when in orbit around a planet, or in atmosphere.
The current HUD for ships in Elite Dangerous provides all the relevant information that Commanders will need in Odyssey.



Q. Will spaceships be able to deploy anti-personnel/vehicle bombs/missiles?
We have no plans to add specific anti-personnel ship weapons. We’ve put a huge amount of work into ensuring the combat triangle remains balanced and fair. Ships will however have creative opportunities to use their existing arsenal…



Q: Will we be able to drop in from our ships or do we have to leave and exit the ship like normal during combat situations?
In order to deploy from your ship Commanders will need to land first.



Q. Can we engineer our SRVs?
There will be extensive engineering options for suits and weapons in Odyssey, however there are no plans to engineer SRVs.



Q. When doing a multiple vehicle assault, is it possible for player crew members to drive SRVs from the ship, they are not owning? Similar way to launching a SLV is now?
Absolutely! For instance, there would be nothing to stop a Commander in an Alliance Crusader have their 2 multi-crew teammates deploying in a Ship Launched Fighter, before landing, deploying an SRV and heading in on foot themselves.

We are very excited to see how Commanders team up to complete missions in Odyssey!



That's it for this week. Keep an eye out for more Elite Dangerous: Odyssey news in future!

o7

Edit: To clarify - in order to deploy the SRV the ship will need to be landed. Sorry for any confusion this caused.

Elite Dangerous: Odyssey Q&A - Interface and NPCs

Greetings Commanders!



We’re back with a brand new selection of answers from developer Gareth Hughes to your Elite Dangerous: Odyssey questions.

This week we’ll be covering the topics of Interface changes and NPCs.



Interface


Q: Will night vision, or a light be available on the HUD?
You will be able to upgrade suits in many ways, night vision and lights are just two of the upgrades available. More on this in the future. All suits have a torch by default though so you’ll always have some way to see.



Q: Does the player’s radar show players and NPCs before combat? If so, do they change to indicate relationship?
Yes, much like in space the RADAR displays information regarding players around them and their current state.



Q: Can we officially call the 2nd icon in on the display "Tigger mode"?
Yes! *Bounces away*



Q: Will the HUD be customisable? (I.e. different colours for the visually impaired)
The interface won’t be customisable for Elite Dangerous: Odyssey though we will of course be taking feedback on board regarding accessibility.



Q: Can players turn parts, or all of their HUD off?
No, the HUD whilst on foot, will be as essential to getting around as it is in space.



Q: Can we hide from other players' radars?
We are still in the process of reviewing how PVP and the HUD will work so we can’t confirm an answer on that just yet.



Odyssey NPCs


Q: Will we be able to use NPCs as a team in Combat? Or just other players?
Combat zones will be a mix of both computer AI characters and players on both sides.



Q. Do on foot NPCs spawn per instance or is there some sort of permanence, if so is it timed like space POIs or permanent?
Settlement AI is spawned based on the settlement theme and state. Star system factors will also affect the AI difficulty, so the BGS can also have an effect.



Q. Does oxygen level impact combat ability and does this apply to NPCs as well?
If your suit loses power, its life support will shut down causing the suits emergency air supply to be used. If the emergency air is fully depleted then you will start to asphyxiate, making aiming and locomotion more difficult. Loss of suit power will also stop you from using your assisted jump and your audio will change, lowering awareness of what is happening around you.
This does not affect AI as they will use consumable batteries to recharge their suit when required.



Q. How does energy level impact combat ability, is it just about your shield generator and do NPCs have the same energy constraint too?
Energy levels are critical to combat as this powers your shields. This supply is not infinite so know when and where to activate your shields will be key.



Q. Can NPCs get into NPC vehicles or ships for combat or are those treated separately?
On-foot NPCs do not get into vehicles. They can deploy from dropships.



Q. Do on foot NPCs chase you?
Yes, if given reason NPCs will pursue you!



Q. Is combat AI scripted for the new settlements or is the AI clever enough to adapt itself to open terrain or other obstacles?
AI will actively investigate areas, report findings, use cover and communicate to call reinforcements.



Q. Any information on the scope of line of sight for the AI?
AI line of sight will be governed the same way the player's is.



Q: Will NPC's engage in combat without player input?
If you are wanted – NPCs may engage you without provocation.



Q: Will Oxygen levels affect NPCs?
AI will not be affected by Oxygen levels the same way a player is.



Q: Will NPCs have different states depending on the time of combat (i.e. Will they be asleep if a player attacks at night)?
NPCs won’t have time of day states, so they’ll be ready to fight back no matter what time of day.



Q. Will we see ground combat between NPC factions like we do in Conflict Zones?
Yes, conflict zones will be a mix of AI and players.



Q. Will you consider adding Superpower navy armours for ground combat (i.e. NPCs wearing imperial/federal uniforms/armour, or such armour being available to players)? It could prove to be a very potent world-building tool.
We are always looking at what customisation option players would like to see in game.



Q: Will there also be some kind of on-foot System Authorities?
Yes – OMNIPOL – they are often kitted out with the best gear, so if they turn up make sure it’s not for you!



That’s it for this week. We’ll be back next week with a new set of answers for your Odyssey questions!

o7

Elite Dangerous might name a location after you

They used to lure people out to Hollywood with the promise of "your name in lights," and Elite Dangerous has an offer that's nearly as good - the chance at having your name immortalised in the space game as the name of a location when Elite Dangerous: Odyssey launches later this year.


Frontier announced that it has opened entries for a drawing that will see five names drawn at random and used as place names in the upcoming expansion, Odyssey. 'The PCGamesN Nebula' has a nice ring to it, doesn't it? The developer will be accepting entries until January 22, at which point it will select five random names - and throw out any that are objectionable and redraw, if necessary. This is a smart clause to include; after all, this is the same internet that has come up with names like 'Boaty McBoatface' and told Fall Guys what to name its new hazards.


To enter, head over to the Elite forums on Frontier's website - you'll find all the relevant information there, including a link to the Google form you'll use to submit your entry (Frontier recommends that you submit your own surname, but you're not required to use that). You'll need a Google account to participate in the contest.


Read the rest of the story...


RELATED LINKS:

Elite Dangerous: Odyssey's settlements can be raided, new engineers being added

Elite Dangerous: Odyssey gets short delay on PC

Elite Dangerous is now free on the Epic Games Store