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Elite Dangerous: Odyssey Q&A - Interface and NPCs

Greetings Commanders!



We’re back with a brand new selection of answers from developer Gareth Hughes to your Elite Dangerous: Odyssey questions.

This week we’ll be covering the topics of Interface changes and NPCs.



Interface


Q: Will night vision, or a light be available on the HUD?
You will be able to upgrade suits in many ways, night vision and lights are just two of the upgrades available. More on this in the future. All suits have a torch by default though so you’ll always have some way to see.



Q: Does the player’s radar show players and NPCs before combat? If so, do they change to indicate relationship?
Yes, much like in space the RADAR displays information regarding players around them and their current state.



Q: Can we officially call the 2nd icon in on the display "Tigger mode"?
Yes! *Bounces away*



Q: Will the HUD be customisable? (I.e. different colours for the visually impaired)
The interface won’t be customisable for Elite Dangerous: Odyssey though we will of course be taking feedback on board regarding accessibility.



Q: Can players turn parts, or all of their HUD off?
No, the HUD whilst on foot, will be as essential to getting around as it is in space.



Q: Can we hide from other players' radars?
We are still in the process of reviewing how PVP and the HUD will work so we can’t confirm an answer on that just yet.



Odyssey NPCs


Q: Will we be able to use NPCs as a team in Combat? Or just other players?
Combat zones will be a mix of both computer AI characters and players on both sides.



Q. Do on foot NPCs spawn per instance or is there some sort of permanence, if so is it timed like space POIs or permanent?
Settlement AI is spawned based on the settlement theme and state. Star system factors will also affect the AI difficulty, so the BGS can also have an effect.



Q. Does oxygen level impact combat ability and does this apply to NPCs as well?
If your suit loses power, its life support will shut down causing the suits emergency air supply to be used. If the emergency air is fully depleted then you will start to asphyxiate, making aiming and locomotion more difficult. Loss of suit power will also stop you from using your assisted jump and your audio will change, lowering awareness of what is happening around you.
This does not affect AI as they will use consumable batteries to recharge their suit when required.



Q. How does energy level impact combat ability, is it just about your shield generator and do NPCs have the same energy constraint too?
Energy levels are critical to combat as this powers your shields. This supply is not infinite so know when and where to activate your shields will be key.



Q. Can NPCs get into NPC vehicles or ships for combat or are those treated separately?
On-foot NPCs do not get into vehicles. They can deploy from dropships.



Q. Do on foot NPCs chase you?
Yes, if given reason NPCs will pursue you!



Q. Is combat AI scripted for the new settlements or is the AI clever enough to adapt itself to open terrain or other obstacles?
AI will actively investigate areas, report findings, use cover and communicate to call reinforcements.



Q. Any information on the scope of line of sight for the AI?
AI line of sight will be governed the same way the player's is.



Q: Will NPC's engage in combat without player input?
If you are wanted – NPCs may engage you without provocation.



Q: Will Oxygen levels affect NPCs?
AI will not be affected by Oxygen levels the same way a player is.



Q: Will NPCs have different states depending on the time of combat (i.e. Will they be asleep if a player attacks at night)?
NPCs won’t have time of day states, so they’ll be ready to fight back no matter what time of day.



Q. Will we see ground combat between NPC factions like we do in Conflict Zones?
Yes, conflict zones will be a mix of AI and players.



Q. Will you consider adding Superpower navy armours for ground combat (i.e. NPCs wearing imperial/federal uniforms/armour, or such armour being available to players)? It could prove to be a very potent world-building tool.
We are always looking at what customisation option players would like to see in game.



Q: Will there also be some kind of on-foot System Authorities?
Yes – OMNIPOL – they are often kitted out with the best gear, so if they turn up make sure it’s not for you!



That’s it for this week. We’ll be back next week with a new set of answers for your Odyssey questions!

o7

Elite Dangerous might name a location after you

They used to lure people out to Hollywood with the promise of "your name in lights," and Elite Dangerous has an offer that's nearly as good - the chance at having your name immortalised in the space game as the name of a location when Elite Dangerous: Odyssey launches later this year.


Frontier announced that it has opened entries for a drawing that will see five names drawn at random and used as place names in the upcoming expansion, Odyssey. 'The PCGamesN Nebula' has a nice ring to it, doesn't it? The developer will be accepting entries until January 22, at which point it will select five random names - and throw out any that are objectionable and redraw, if necessary. This is a smart clause to include; after all, this is the same internet that has come up with names like 'Boaty McBoatface' and told Fall Guys what to name its new hazards.


To enter, head over to the Elite forums on Frontier's website - you'll find all the relevant information there, including a link to the Google form you'll use to submit your entry (Frontier recommends that you submit your own surname, but you're not required to use that). You'll need a Google account to participate in the contest.


Read the rest of the story...


RELATED LINKS:

Elite Dangerous: Odyssey's settlements can be raided, new engineers being added

Elite Dangerous: Odyssey gets short delay on PC

Elite Dangerous is now free on the Epic Games Store

Elite Dangerous: Odyssey's settlements can be raided, new engineers being added

Elite Dangerous: Odyssey is coming soon, and the devs are sharing some of the finer details. In the first of a series of Q'n'A sessions, developer Frontier Developments runs through the settlements coming to the space game, and what it'll take to raid them.


To get the obvious out of the way: yes, you can kill everyone in any given outpost, but given each belongs to one of the in-game factions, it wouldn't be the best idea. "Outposts will send for reinforcements that will become progressively tougher, however these are not infinite," Paul Crowther, the community manager, writes on the official forum. "It would be possibly to kill everyone and then loot the outpost, however the consequences thereafter would be severe."


Outposts and ports will have missions from a number of factions, some accessible through a mission board, others from NPCs. You probably won't find many other wanderers in the wilderness, but places of interests are likely to have other characters floating around. Settlements will gradually repopulate from an attack, and they'll have nine different statuses: active, abandoned, war, damaged, online, online damaged, offline, offline damaged, and conflict zone.


Read the rest of the story...


RELATED LINKS:

Elite Dangerous: Odyssey gets short delay on PC

Elite Dangerous is now free on the Epic Games Store

Elite Dangerous: Horizons goes free for all players today

Elite Dangerous: Odyssey Q&A - Settlements

Greetings Commanders!



Prior to the winter holiday break we asked you to share your questions on Odyssey with us so we could bring them to our developers and get the answers to you. Well you delivered, whoo boy did you deliver! We've had so many questions answered that we've had to break them down into categories to share with you and we'll be doing so over the next few weeks!

To kick things off we got together with Developer Gareth Hughes and we've all the answers to your Settlement questions here:



Q: If I go to an outpost and wipe everyone out, do they all respawn eventually, or is that town now a ghost town?

Outposts will send for reinforcements that will become progressively tougher, however these are not infinite. It would be possible to kill everyone and then loot the outpost, however the consequences there after would be severe…



Q. You have said in one of the Dev Diaries that the people you encounter in stations and outposts are related to the faction in control. How will we get missions from other factions in the station?

There will also be mission boards on terminals available in ports and outposts that can support on-foot missions from all factions in the system. Mission Givers in ports and outposts can also be from a variety of factions.



Q. Do NPCs spawn only at these new Settlement Outposts or do they appear anywhere on a planet like those parked NPC ships that pop up in random places?

NPC’s will not spawn randomly in the ‘wilderness’, however they may stumble across you at a place of interest.



Q. What permanent states can the new Settlement outposts have, like conquered or destroyed etc.

The states are as follows: Active, abandoned, war, damaged, Online, Online Damaged, Offline, Offline Damaged and Conflict Zone



Q: If I eliminate everyone in a Settlement, do they respawn or will it remain empty?

Settlements won't stay empty forever. They will repopulate over time.



Q: Will there be Engineers for your weapons and suits?

Yes, the original cast of engineers will remain, and they will be joined by a new group – all of whom you will be able to meet in person for the first time.



Q. Are there destructible items in bases e.g. exploding barrels that can be used for tactical purposes?

Yes, you’ll be able to take advantage of certain environmental elements for a tactical advantage. If you want to stand next to big red barrels feel free to…



Q. Can we hack weapon emplacements to turn them on defenders, or switch off station power to disable weapon emplacements?

Yes, you will be able to bring down settlement defences, allowing others to enter the combat zones in vehicles. Powering down a settlement will also allow you to access restricted areas.



Q: Within Odyssey, thinking of the open air combat zones, what's to stop me from using an Orca, equipped with mines, to carpet bomb a settlement?

Settlement defences are quite potent, without shutting them off first you may find yourself suddenly without that ORCA...



Q: What's going to be able to stop an SLF with Shard cannons?

Outside of the settlement defences which we have already stated are not to be taken lightly – some hand held weapons can be very effective.



Keep an eye on our channels for the next set of answers next week!



o7

Elite Dangerous: Odyssey expansion is delayed


Frontier Developments have been cooking up a new expansion for big space MMO Elite Dangerous but hold up, it hasn’t been cleared to disembark just yet. Elite Dangerous: Odyssey had been planned for early in 2021 but that window is getting bumped back thanks to our constant companion Covid-19. Odyssey is now expected in late spring for PC players, Frontier say in a new announcement.


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