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Fleet Carriers Update - Patch 3: Date Announcement

Greetings Commanders,

We're happy to announce that the next patch is expected on Wenesday 15 July. It will contain various bug fixes and the patch notes will be added to this post on Monday.

o7

Fleet Carriers Update Patch 2 - Downtime and Patch Notes

Greetings Commanders,


Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.


Fleet Carriers
  • Setting a price for a commodity in the market management screen is now much faster.
  • Players can now use "-" when entering ship IDs.
  • Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
  • Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
  • Removed superpower faction logos from Fleet Carriers.
  • Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
  • Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
  • Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
  • Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
  • Fixed some issues with bookmarking Fleet Carriers.
  • Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
  • Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
  • Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.


Background Simulation
  • Adjusted the way Retreat and Expansion conflicts are resolved.


Mining
  • Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.


Galaxy Map
  • Fixed an issue which stopped Squadron Bookmarks appearing.


Installations
  • Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.


Commodities
  • Galactic average prices were updated.


Stability Changes
  • Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.
  • Fixed a crash when entering the Commodity Market on a Fleet Carrier.
  • Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.
  • Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.


ARX
  • Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.



Thanks for all of your feedback. Let us know how you find the changes and if any further issues arise!



o7

Fleet Carriers Update patch 1 - Downtime and patch notes

Hi everyone,

The downtime will begin at 09:50 UTC, and we expect maintenance to conclude by 10:30 UTC.

In the meantime, here are the patch notes for what we're changing:


Commodity Market
  • Reduced repeat speed on market selection arrows on Compare Market screen.


Mining
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.


Crashes/Stability
  • Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.
  • Fixed an occasional crash when entering a system with a Fleet Carrier.
  • Fixed an issue with some bookmarks being missing.


Fleet Carriers
  • Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.
  • Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.
  • Fixed a bug which allowed players to install additional Carrier services even if they didn't have capacity.
  • Fixed an issue with duplicate Fleet Carrier call-signs - this will cause all Fleet Carrier call signs to be regenerated as of 3.7.01.
  • Fixed some issues with stats not correctly updating.
  • Fixed an issues with carrier jump sequence not always proceeding correctly.


Arx & Customisation
  • Fixed an issues which caused some Fleet Carrier nameplates to be obscured.
  • Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.
  • Fixed a crash that could occur when switching Fleet Carrier Layout.


Audio
  • Fixed missing ATC voices at starports.
  • Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.
  • Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game, and can layer up on itself too.


Text
  • Fixed missing titles for the audio logs associated with the Golconda.


Missions
  • Fixed an issue where a collect/source mission would request commodities on sale at the same location.
  • Fixed an issue which caused mission critical updates to not appear in the inbox.


Journal
  • Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.


Powerplay
  • Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.


Background Simulation and Galaxy
  • Reinstated missing locations.
  • Ongoing balancing of Faction influence normalisation.



We'll add an update here once the servers are live again,


Stay safe and o7 Commanders.

Scheduled downtime and Maintenance

Greetings Commanders,



Thank you for sharing your feedback since the launch of Fleet Carriers! As a result, we will be having scheduled maintenance tomorrow at 09:30 (UTC) expected to last approximately an hour.


This patch will address various bugs and issues that you have reported to us, with the patch notes to come tomorrow.



o7 Commanders

Fleet Carrier Update - Game Maintenance

Greetings Commanders,


Yesterday we launched the Fleet Carriers update. Thank you to all the Commanders who have shared issues they've faced so far. To address these, we are planning maintenance later today at 15:00 UTC which will require some downtime expected to last up to an hour. This post describes the key issues we intend to resolve during this downtime.


Missions

Some Commanders had their missions removed unexpectedly. This especially affected Commanders undertaking longer missions. We will restore missions from before the update to minimise the impact on players. Due to the structure of the missions system, this means that any missions taken after the update will disappear. We'll implement this in a way to make this as fair as possible - more details will be shared on this after the maintenance.


Powerplay

A server issue meant that Commanders were able to unfairly advance their chosen Power rapidly. Knowing the importance of Powerplay to many of our more experienced players, we have thought carefully about which steps to take next. As such, we have decided to rollback the Powerplay system to undo the effects of the disruption. This means that Powerplay will return to its state from before the update. This decision was made in the interest of maintaining fair play throughout the community.


Missing Sites

The same server disruption caused an issue whereby sites such as Dav's Hope, the Jameson Crash Site, Guardian sites etc. were not present after the update. These will be restored gradually throughout the course of today, with the bulk being re-added after the downtime.



Thank you all for your feedback! Please continue to use the Issue Tracker and sharing any new issues on the Known Issues thread.



Thanks for your understanding,

The Elite Dangerous Team