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Update 18.04 | Python MK II

Greetings Commanders!

Update 18.04 is now available for Elite Dangerous, bringing with it our newest Elite Dangerous spacecraft, the Python Mk II! This sleek medium class ship, brought to you by the experienced engineers at Faulcon DeLacy, is a primarily focused on being a powerful combat vessel but also with advanced Supercruise Overcharge capabilities for a smoother ride! The Python Mk II is available in shipyards for all Odyssey owners on PC from 7 August or you can unlock early access today via the ARX store! Early access options come in two versions, the 'Standard' which will gives you a great framework to build upon or you can purchase the Python Mk II Stellar Pre-Built pack, an A-rated combat build to head straight into the action!

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Python Mk II Stellar - 33000 ARX
Strike fear into your enemies with the Stellar edition of the Python Mk II – built ready for immediate combat encounters with a killer look.

Features:
  • Python Mk II Ship
  • High-Spec A-rated combat build
  • Venom Claret Paint Job
  • Strike Ship Kit
  • Python Mk II Shipyard Unlock
Python Mk II Standard - 16250 ARX Features:
  • Python Mk II Ship
  • Python Mk II Shipyard Unlock

Purchasing a Python Mk II will provide access to the model at any appropriate vendor for credits.

In addition to the Python Mk II this update also introduces new Pre-Built Ships that will give Commanders a helping hand in a variety of new fields! These Pre-Built Ships come with everything you need to get started in a variety of objectives, from mining resources through to taking on Thargoids! These ships will help you enjoy new aspects of Elite Dangerous and can be upgraded further with new components and modules once you've learned the ropes!

Laser Mining Jumpstart Type-6 - 25500 ARX
Begin your road to riches with this pre-built Type-6.

Features:
  • Type-6 Transporter Ship
  • Specialised laser-mining loadout
  • 2 Pre-Engineered Mining Lasers for increased efficiency
  • Salvage White Paint Job
  • 12-Piece Ship Kit
Exploration Jumpstart Diamondback Explorer - 25500 ARX
Venture further into the vastness of space with this pre-built Diamondback Explorer.

Features:
  • Diamondback Explorer Ship
  • Specialised long-range space exploration loadout
  • Guardian Frame Shift Drive Booster
  • Polarity Yellow Paint Job
  • 12-Piece Ship Kit
AX Combat Jumpstart Alliance Chieftain - 25500 ARX
Bring the pain to the Thargoids with this pre-built Alliance Chieftain - ideal for engaging with Titans and other Anti-Xeno activities.

Features:
  • Alliance Chieftain Ship
  • Specialised AX Combat Loadout
  • 2 Guardian Gauss Cannons with full resistance to the Anti-Guardian field
  • Stygian Green Paint Job
  • 12-Piece Ship Kit

To use your new Pre-Built Ship simply deploy it at any shipyard. If the ship is destroyed you can rebuy at no cost, though should you add any upgrades those will require a credit rebuy.

Store Changes

Following on from our previous newspost, the Elite Dangerous Gamestore has now been updated with new prices and with more access to the popular paint jobs that matter most to you, including the Midnight Black paint jobs! Check out the store today and customise your ships and Commanders to be truly out of this world!

[h2]Update 18.04 Notes[/h2]
Features of Note:
  • Added the Python Mk II.
  • Added pre-built ships:
    • Python Mk II Stellar
    • Python Mk II Standard
    • Exploration Jumpstart Diamondback Explorer
    • AX Combat Jumpstart Alliance Chieftain
    • Laser Mining Jumpstart Type-6
  • Achilles Aerospace completes additional research on Supercruise Overcharge:
    • A full selection of SCO Frame Shift Drives, ratings E-A and Sizes 2-7 with varying specialisations are now available at many markets across the galaxy.
    • Engineers can now apply the Faster Boot Sequence, Shielded, and Increased Range modifications to SCO Frame Shift Drives.
    • All existing Frame Shift Drive experimental effects can now be engineered on SCO Frame Shift Drives.
    • The safety limits on SCO Frame Shift Drive jump range have been lifted. Please enjoy the best Frame Shift Drives humanity has ever produced.
  • Supercruise Overcharge balance:
    • Heat generation has been reduced on most ships (notably making ships with low heat capacities more manageable).
    • Heat generation has been fixed on the Dolphin and Diamondback Scout so they no longer run exceptionally cold when using Supercruise Overcharge.
    • Adjusted the module prices of the C-class modules in line with the new suite of available SCO Frame Shift Drives.
  • Added full black and full white variants of the Titan Destroyed decals - these are automatically available for anyone who has earned an existing variant already.
Bugs/Adjustments
  • Fixed SCO heat generation being tied to frame rate.
  • Teammate navlock can no longer be used with SCO to teleport unintentionally long distances (but by pure power of friendship, you can still come to a quick halt without taking damage).
  • Fixed a crash when running out of fuel with the SCO active on an Anaconda.
  • Fixed instances of a crash whilst engaging Titans in solo instances.
  • Fixed the "Supercruise Overcharge Unavailable" statistic not being listed for FSD modules in some UI.
  • Fixed non-localised text appearing for ship names in the session logs when selling a stored ship.
  • Fixed "Not enough fuel to maintain overcharge - emergency dropping" appearing overly frequently on the info panel.
Art
  • Fixed the Python's heat vents not glowing correctly
  • Fixed some ship thrusters sometimes glowing when not in flight.
  • Adjusted the Titan Destroyed decals to stop it getting cut off by the geometry on certain ships.
  • The Wireframe Gold paintjobs have been adjusted to improve their metallic appearance.
  • The icon for the Mamba Gold paintjob has been fixed to more accurately represent the paint job.

Titan Oya Rewards & Update 18.03 | 18 April 2024

Greetings Commanders!

The time has come to take out another Titan target! The Thargoid Titan Oya in Cephei Sector BV-Y b4 looks set to be vulnerable on Thursday 18th April! With your combined efforts you can unleash the military might of humanity and reduce the xenos invaders to space dust!

[h2]Oya Rewards[/h2]
For every Titan you work to defeat you will earn incrementally different rewards. Titan Oya is the 3rd Titan brought down which means if you have previously been involved in fighting the last two Titans you will receive the following rewards:

The next Titan conquest decal. We are working to release black and white versions of these decals following your feedback!



A new ship kit for the Krait



Pilots also receive arx and credits for taking down Titan hearts and damaging the core.

[h2]Update 18.03[/h2]
On Thursday 18 April we are releasing Update 18.03 which specifically focuses on improvements to some of the stability issues encountered with the Titans. Please be aware that we are still investigating these issues but this patch should offer significant improvement.

If you experience vents or the core becoming stuck or unresponsive please switch to playing in private group or playing solo.

[h3]Release Schedule (Times in UTC)[/h3]
  • 5am UTC - In game maintenance messages begin
  • 7am UTC - Servers offline for maintenance and deployment of Update 18.03
  • 11am UTC* - Servers online and update 18.03 available

*This is an approximated time and subject to change should additional maintenance be required

Should you experience any issues after this update please be sure to report them on this Issue Tracker page to help our developers investigate further.

Update 18.02 | Wednesday 10th April 2024

Greetings Commanders!


We will be releasing a new update on Wednesday 10th April for the live/4.0 version of Elite Dangerous. This update will included the heavily hinted at addition of a new frame shift drive with a brand new feature!

The update schedule is as follows (All times are in BST):
  • 06:00 - Maintenance notifications
  • 08:00 - Servers offline as update and maintenance begin
  • 12:00 - Servers back online and update 18.02 available

Please note that times are subject to change.

[h2]Update Notes[/h2]
Super Cruise Overcharge:
  • New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in more technologically advanced markets, and these will introduce a new functionality: Super Cruise Overcharge.
Issue Tracker:
  • Fixed being unable to add an experimental effect to pre-engineered 5A FSD modules
  • Fixed mission icon not displaying on commodity markets for Delivery missions
  • Added support for hardware with up to 128 buttons that is registered as an input device
  • Fixed Reboot/Restore missions sending players to an already online settlement
    • Known Issue: We are aware of issues with the revenant variant of this mission spawning and are currently investigating
Thargoid Titans
  • Adjustments to Titan threat calculation which resulted in the torus move not behaving correctly in solo instances.
  • Fixed exposed text strings for Thargoid Spire Collect & Sabotage missions when viewing mission info in cockpit panels.
  • Adjusted Titan turrets projectiles so they should no longer appear to "lag"
  • Fixed Caustic Sink Launcher HUD indicator not filling up when viewed in Gunner role whilst in multicrew
  • Minor fixes to Night Vision whilst in Titans' inner clouds whilst in multicrew
  • Performance improvements during multiplayer scenarios when the transition into meltdown happens after the core has been destroyed for the final heart
  • Fixed "FSD Failure, Drop Imminent" being spammed for multicrew passengers when dropping into Titan instances
  • Updated Brazilian (Portuguese) translation for Titan Drive Component to be more reflective of the item
  • Fixed backface culling on the target schematic for the Launch Tube Membrane Residue on Titans
  • Fixed instances of abrupt lighting change on the Titan Core when dealing damage to it. Titan discos are hereby cancelled.
Thargoid Ships/Vehicles
  • Fixed instances of Thargoid Scout behavior being incorrect when vents were being blocked
  • Fixed target UI flickering when scanning a Scythe then targeting the Scythe's drones
  • Fixed the COVAS line "Repair Limpet Failed" being triggered incorrectly when a nearby AI ship launches a drone at another AI ship
Titan Decals
  • Fixed the Titan Destroyed decals having flipped orientation on certain ships
  • Minor graphical fixes for Titan Destroyed decals
  • Fixed text for Titan Destroyed decals

This update will be available on Wednesday 10th April 2024.

Update 18.01

Greetings Commanders,

We will be releasing Update 18.01 on Thursday 7th March to resolve some issues during the usual Thursday maintenance. Downtime is expected to be approximately 3 hours.

Release Schedule:
  • 5AM UTC - In game broadcasts begin
  • 7AM UTC - Downtime commences
  • 10AM UTC - Update 18.01 releases and servers back online
Update Notes
  • A fix for Titan vents becoming stuck and the core not being exposed. A nice amount of WD40 can solve many issues.
  • A fix to stop Titan cores becoming exposed multiple times when vents are blocked. The cores will now be a little more reserved.
  • Fixed instances of incorrectly triggering Titan behaviour post destruction. They won't show off quite as much when they are supposed to be having a bad time.

Keep an eye on this thread and our social channels for updates!

Titan Rewards Update

Greetings Commanders!

After a monumentally coordinated and dedicated offensive from Commanders all across the Milky Way, the Thargoid Titan Taranis was critically damaged to the point it could no longer maintain its systems, causing it to enter meltdown and beautifully explode into a blooming cloud of deadly caustic remains. So many pilots came together to undertake this colossal mission and no doubt the Thargoids of the other Titans are quaking in their chitinous booties. As you wait for the caustic cloud to dissipate so we can take a gander at what fresh juicy goodies lurk within, 7 Titans still remain a threat. Titan Leigong is humanity's probable next target, but it still needs a bit of weakening by reducing the number of systems it controls

Now that the fireworks have come to an end, we wanted to talk about that thing we know you are all excited to know more about...the rewards!

As the destruction of Taranis was such a major occasion and we know that some people couldn't contribute to the war effort as much as they would like due to some pesky (non-alien) bugs we are going to handle the rewards a little differently for this specific event. To celebrate the destruction of Taranis we will be giving the rewards to everyone who traveled to the system any time between the release of Update 18 through to the time until Taranis exploded. This way we can ensure that even if a pilot was affected by one of the issues which might have invalidated their contributions, they will receive the reward. These rewards of a ship kit and decal will be going live some time this Thursday.

This is a ONE OFF for the rewards though. In order to receive rewards from future Titan destruction you will need to have taken part by damaging the heat core.*

For every Titan you are involved in defeating, you will receive an incrementally more prestigious ship kit with matching paintjob for different ships, and will receive an incrementing decal.

The first ship kit that pilots will receive on Thursday is the Alliance Chieftain bleached bone:



And the first decal you will receive is:



They will be added to your accounts on Thursday so keep an eye on our news channels for updates!

Thank you again to everyone who got involved in showing the angry crustaceans of doom that humanity wasn't going to sit there and let them attack our worlds. We look forward to watching you squash the next one!

* Updated Clarification
To be eligible for the incremental Titan rewards you will need to do the following:

1) Have done damage to the heat core of a Titan within one week prior to it going into meltdown.
2) You need to have earned a minimum of 2M credits from hitting the core (You earn less credits from the Titan when they still need weakening and have a high damage resistance)

Don't forget you also receive Arx from taking down hearts and gain more if you are a top contributor.