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Elite Dangerous console development halted so developers can focus on PC




Elite Dangerous: Odyssey was meant to be a big step forward for Frontier's sprawling sci-fi sim: The ability to exit ships and walk around on planetary surfaces "feels like one of the biggest leaps for the game in terms of scope and things to do," we said just ahead of its release in May 2021. Alas, it was in a dreadful state when it rolled out, and while multiple patches have been released since, it still holds a "mostly negative" rating on Steam...
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Elite Dangerous: Odyssey Hotfix 10.03 | 14/02/2022

Greetings Commanders,

Today at 15:30 UTC, we'll be releasing a small hotfix to Elite Dangerous: Odyssey in order to address some stability issues within the game.

There's no expected downtime associated with the hotfix.

o7

Elite Dangerous: Odyssey gets another round of performance improvements

One of the main issues that's plagued Elite Dangerous' ambitious first-person Odyssey expansion has been performance - it's tough to keep the space game running at a nice framerate while you're roaming the space game's planets on foot. Frontier Developments has released a new patch for Odyssey and Horizons today that improves optimisation and squashes some pesky bugs.


In Odyssey, the developers have improved optimisation for several features, including cockpit and other transparent glass surfaces, galaxy and star maps, avatar decals, forward-lit visual effects, fine textures on planets, shadows, and emissive rescaling. The upshot of all this is that these things shouldn't hit your framerate quite as hard now, hopefully producing a smoother gameplay experience.


Frontier says it's also fixed a few bugs, notably an issue that popped up while running with cutting tools. This is generally a bad idea for other reasons, but the game shouldn't throw a fit when you try it from now on. The team also says it's addressed a "quantum physics issue" that apparently would happen when multiple players attempted to grab the same item - the devs don't say what exactly was happening, but we're just going to assume it's a timeline split that'll have to be resolved in act three.


Read the rest of the story...


RELATED LINKS:

Elite Dangerous carrier interiors have shops, NPCs, and crew quarters

Elite Dangerous finally lets you go 'o7' in-game

Elite Dangerous Odyssey's console ports are on hold until the PC version is fixed

Update 10 - Odyssey and Horizons

Update 10 Patch Notes


Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 BST/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey


[h3]Optimisation[/h3]

The following features have received optimisation improvements:

  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling


[h3]Rendering[/h3]
  • An issue causing artifacting on the local view in the System Map was fixed


[h3]Stability[/h3]
  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed


[h3]Server[/h3]
  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended


[h3]From the Issue Tracker[/h3]
  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on the thermal conduit have been corrected to scale with ship heat between 90-150%, capped at 160%


[h3]AI[/h3]
  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements
  • Hostile ships will once again appear as such on the radar


[h3]Settlements[/h3]
  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state
  • Deceased NPCs will no longer cover the reactor console, preventing interaction


[h3]Character Animation[/h3]
  • An issue when running with the cutting tools was fixed. Although, our mothers still advise against it


[h3]Ships & SRVs[/h3]
  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted


[h3]Interactions[/h3]
  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed


[h3]Factions[/h3]

The Pirate Attack faction state will now:
  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem


  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones


Horizons


  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed


We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

O7



Elite Dangerous: Horizons Hotfix | 11.01.2022

Greetings Commanders.

Elite Dangerous Horizons Commanders will today recieve a small Hotfix to deploy, in order to address a number of outstanding issues.

Elite Dangerous: Horizons servers will NOT require extended server downtime, just a simple relog of the client to apply the hotfix.

The hotfix will be available at approximately 11:00 UTC

----

Updates of note:

Unable to edit fire groups.
If your ship had modules that fell under the Utility category, you were unable to set your fire groups because navigation within the fire groups tab did not work.


Multi-Limpet Controller Module Mass is too high.
Following reports from Commanders, it was agreed that the mass of the multi-limpet controller module needed to be addressed and dropped quite significantly. This was fixed for Odyssey, however the fix remained outstanding for Horizons only players. This is now addressed across the board.

Clearer indication via UI when reward modules will/will not allow experimental effects.
It will now be clearer for Commanders to identify whether their newly acquired CG Reward Modules can be further modified, via the modifications UI panel.

The Class C Operations Multi Limpet Controller was incorrectly showing as Class F.
This has now been addressed for Horizons Commanders.

Known Issues:
Credit Balance Not Updating On Ship System Panel When Performing Any Balance-Changing Action (Buying/Selling Commodities, Missions etc.) Until After Relog.
  • Checked internally for both Commodity Market changes and rewards from missions. Credit balances update only with a relog.
  • It was also mentioned to me that "Fines are also not appearing until you do a relog to main menu. You can be wanted, have outstanding fines but when you go to the administrators office to pay them it says you have no fines. Issue only rectifies when you log out of the game and log back in."
  • I've passed the above, additional information along which will help further (potentially! I'll take it!) with the issue.


The common heavy hitters/some fallout from Update 9 which are always worthy of noting are listed but not limited to the below:
  • [Bumped] Issues with the XG9 Lance (targetting and ammo).
  • [Bumped] Tracking down further clarity on issues continuing to be reported around Thermal Conduit.
  • [Bumped] Tracking down further clarity on Anti-Aliasing issue progress.
  • [New] Thargoids fail to use any special attacks in Horizons after the second heart is destroyed (if you'd like to contribute further, it all helps: https://issues.frontierstore.net/issue-detail/46871)
  • Investigations on reports of performance issues continue.
  • Starting Frameshift makes the game freeze/lock.
  • Unable to access Session Logs.
  • Disconnect/suspended in Supercruise.
  • Empty Faclities lists for Stations in the system map.
  • Inconsistency with Codex entries.
  • Commanders are unable to use the Profile Analyser to clone the profile of NPC corpses.
  • Hostile ships appear incorrectly (as non-hostile) on the radar.
  • “Floating” Guardian Materials at Guardian Sites were sighted and logged.
  • [Noted] 10 mins prior to Fleet Carrier jump, the dialogue "Jump is Complete" plays.


Thanks for your continued feedback. See you in the black o7