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Fleet Carrier Beta Begins Today!

Greetings Commanders,


The Fleet Carriers Update beta begins today at 11:00 (UTC)!

Although the beta will run much like the real game, we ask that you focus on testing all the changes, along with your standard gameplay, to ensure the stability of the build. This will help us to identify and find ways to fix as many issues as possible before the update goes live.

As a reminder...
  • The beta runs from the 7 April and will end on 20 April.
  • This beta will be only be accessible on PC, however the next beta, in May, will include PC, PlayStation, and Xbox.
  • To take part in the beta, all you’ll need to do is load up the launcher and select (and update) the following product: Elite Dangerous: Fleet Carriers Update Beta (Horizons) from the 7 April. Once that has been completed, you’ll have access to the Fleet Carrier beta. If this doesn't appear, please restart your launcher.
  • We'll be updating the Issue Tracker with a Fleet Carriers Update (Update 3.7) section, and we encourage all those who are taking part in this beta to report any encountered bugs or issues through it. In addition, we will also be adding links from inside the game that will take you directly to the Issue Tracker site.
  • You will not need to resubmit any of the current issues that are currently present in the Issue Tracker. Any issues you encounter in the beta should be added to the dedicated beta Issue Tracker section.

On our official forums, we have created individual threads to give you more information about the beta:

All issues should be reported to the (Beta) Issue Tracker directly, but if you have any questions, please let us know on this forum thread.

Good luck on your mission, Commanders.

Fleet Carriers - Content Reveal Recap

Greetings Commanders,


You can now find our Fleet Carrier Content Reveal Video over on our YouTube channel here, where we gave you an insight into the long-awaited Fleet Carriers!

Since our first reveal of Fleet Carriers, we've examined the predefined loadout system and felt that we could take this even further. We have made it so that Commanders will have the ability to customise their Fleet Carriers loadout as they see fit, which will allow you to be fully equipped for any task.

If you haven't watched our Fleet Carriers Content Reveal yet, don't worry, we've got you covered with a full recap of the content below!


WHAT IS A FLEET CARRIER?

Fleet Carriers are massive ships used as a mobile base of operations, offering multiple hanger bays and various services controlled by you, the Commander. Fleet Carriers can be customised to fit different playstyles by managing a number of onboard services, which the owner can tailor to fit their needs, and the needs of their fellow Commanders. With a 500ly jump range, Fleet Carriers provide new opportunities for expeditions and long-range travel, the ability to reload, refuel and repair for conflicts and campaigns, as well as tools and storage for mining operations far from home... and much, much more!

CORE INFORMATION
  • A Fleet Carrier costs 5,000,000,000 credits.
    • If you have the Kickstarter discount, it will be applied when purchasing a Fleet Carrier.
  • Fleet Carriers are individually owned, and the owner can only have one Fleet Carrier at a time.
  • The Fleet Carrier owner can manage docking permissions to allow or restrict Commanders, friends and Squadron members from docking.
    • There is an additional setting that allows owners to prevent Commanders with Notoriety from docking.
  • A Fleet Carrier has 16 landing pads:
    • 8 Large
    • 4 Medium
    • 4 Small
  • Fleet Carriers no longer have determined loadouts, but instead have a variety of services that can be tailored to the playstyle of the owners choosing (much like player ships are).


MOVING YOUR FLEET CARRIER
Fleet Carriers have an astounding maximum jump range of 500ly, allowing Commanders to go further than ever before!
  • For the Fleet Carrier to jump such distances, the enormous FSD used to move the Carrier requires the commodity 'Tritium' as fuel. This can be acquired by purchasing it at starports with refinery economies, or by mining Ice Asteroids.
  • For a Fleet Carrier to move to a new system, the owner must first plot the destination.
    • If the owner plots the destination on the Galaxy Map, the Fleet Carrier will appear, and orbit a body within that system.
    • If the owner wants the Fleet Carrier to orbit a specific body, they can do so by entering the System Map and selecting the body that they would like it to orbit.
    • Fleet Carriers will not be able to enter any Permit Systems, even if the owner holds a permit for that region of space.
  • The owner can decide to jump their Fleet Carrier at any time, but this does take some planning.
    • For a Fleet Carrier to jump, it will take one hour to prepare the crew, and the vessel for the jump.
    • Once the jump is complete, the Fleet Carrier will not be able to jump for another hour as it will need time to recharge.
    • Each jump will incur Wear and Tear costs (more on this below).



HOW DO YOU PURCHASE A FLEET CARRIER?

The Brewer Corporation, the creators of the new Fleet Carriers, now operate Carrier Construction facilities at a select handful of starports throughout human-populated space.

As mentioned, only certain starports sell Fleet Carriers and these are visually indicated by

Fleet Carriers - Content Reveal Announcement





Greetings Commanders,

We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy!

Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customization as other ships within Elite Dangerous. We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!

Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.

  • One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch.

  • Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at.

  • Fleet Carriers use a new fuel, Tritium, to jump from system to system.

  • Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps.

  • You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.



As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.


See you there, Commanders.

Update from Frontier about the COVID-19 Situation

Hi everyone,


We’d like to take a moment to update you all on what’s happening at Frontier with regards to COVID-19, and what you can expect from us in the foreseeable future.

In order to safeguard the health and safety of all Frontier employees, we are implementing a work from home policy across the studio.

Frontier’s games and channels bring joy to the community, and we are all united in our love of these fantastic worlds and the positive impact they produce; this is why we are working hard to avoid any disruption and will do our very best to keep you updated and entertained throughout this challenging time.

Our games will continue to be supported (including online functionality), and at the moment we do not anticipate any major changes to our plans across all titles. However, with the situation changing daily, we will keep you informed and appreciate your patience and understanding as we continue to bring the best gaming experiences to our players. Our Communications team will continue to be active across our channels, including forums, Reddit, Discord, and social media; our Customer Support team will continue to offer help and support through our dedicated support channels, and game teams will continue their work on future updates and releases.

As an added precaution, we are restricting work-related travel for the time being, which means we are not attending any events at the current time.

Our hearts and minds are with you and your family; we will continue to monitor the global situation and will adjust our operations as necessary, and keep you posted.

Please stay safe and healthy, and thank you for your ongoing patience and support.



Take care,

The Frontier team.

Send us your Holo-Me!

Greetings Commanders!

The Elite Dangerous team would like to take this opportunity to celebrate you, our commanders spread across the galaxy, with the possibility of featuring you in one of our upcoming videos!

The video itself will be a bit of a surprise, but in preparation for it, we'd like you to provide us with screenshots of your Holo-Me avatar as they appear in the Holo-Me customisation screen, making sure to capture the whole screen so we can crop the image appropriately (example below).



Send your screenshots to us at [email protected] along with your CMDR name included! Only entries matching the description above and using the email subject: "CMDR Holo-Me Screenshot - CMDR XXXXX" where "XXXXX" is your CMDR name, will be accepted. If you would like to submit your Holo-Me, please do so by Monday 30th March. Not all entries are guaranteed to be included and we reserve the right not to include a given submission for any reason.

Thanks for your help, commanders - fly safe! o7