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Elite Dangerous News

Send us your Holo-Me!

Greetings Commanders!

The Elite Dangerous team would like to take this opportunity to celebrate you, our commanders spread across the galaxy, with the possibility of featuring you in one of our upcoming videos!

The video itself will be a bit of a surprise, but in preparation for it, we'd like you to provide us with screenshots of your Holo-Me avatar as they appear in the Holo-Me customisation screen, making sure to capture the whole screen so we can crop the image appropriately (example below).



Send your screenshots to us at [email protected] along with your CMDR name included! Only entries matching the description above and using the email subject: "CMDR Holo-Me Screenshot - CMDR XXXXX" where "XXXXX" is your CMDR name, will be accepted. If you would like to submit your Holo-Me, please do so by Monday 30th March. Not all entries are guaranteed to be included and we reserve the right not to include a given submission for any reason.

Thanks for your help, commanders - fly safe! o7

January Update - Patch Notes 2

Greetings Commanders,



We will be releasing the January Update - Patch 2 on 21 January at 12:00 PM (UTC) for PC, Xbox One and PlayStation 4. This patch includes the stutter issue fix that we introduced in January Update - Patch 1 on PC, for players on console.


Please find the Patch Notes below:


Known Issues

Thargoids
  • Thargoid Hearts can still sometimes become immune to damage. Thanks to logs provided by commanders, we have been able to add some more focused telemetry to identify causes of the issue. Please continue to contribute your netlog files via Issue Tracker should you encounter this bug.



Bug Fixes

Exploration
  • Fixed a stuttering issue caused by requesting data for all planets on arrival in a system (console only, this fix has been introduced in January Update - Patch 1 for PC).
  • Numbers are no longer being cut off from signal source names in the Navigation Panel.


Crashes & Stability
  • Fixed a crash which could occur when an Imperial Fighter is destroyed in CQC.


Thargoids
  • Fixed an issue that meant Thargoid Combat Bonds were not always being awarded.


Conflict Zones
  • Fixed an issue which could cause the Conflict Zone victory tracker to disappear.


If you encounter a bug or issue, please do report them straight to our Issue Tracker so that we can investigate!

January Update - Patch One

Greetings Commanders,

An update to Elite Dangerous on PC will be released at 12:00 PM UTC today (15 January). This is a client-side update and there will be no downtime, however a game update will be required.

Please find the patch notes below:
  • Fixed a stuttering issue caused by requesting data for all planets on arrival in a system.

As mentioned in our January Update - Patch 1 Announcement thread, this patch will be available for consoles next week. We will also be releasing a concurrent patch for all platforms that will address a number of other high priority issues. We will have more information about what fixes will be included in this patch early next week.

If you have encountered a bug or error with the January Update, please do report this straight to our Issue Tracker so that we can continue to investigate!

January Update - Patch 1

Greetings Commanders,

Thank you for your patience while we investigated some of the issues that have arisen during the January Update. We have determined the cause of the stuttering issue that players have experienced upon exiting hyperjump and we will shortly be releasing a patch to fix this. Please see below for when the fix will be released on your platform:
  • PC - Wednesday 15 January at 12:00 UTC
  • Xbox and PS4 - Next week (beginning Monday 20 January) - Exact date to be confirmed

Alongside next week's console patch, we will also be releasing a patch for all platforms that will address a number of other high priority issues. We will have more information about what fixes will be included in this patch early next week.

If you have encountered a bug or error with the January Update, please do report this straight to our Issue Tracker so that we can continue to investigate!

January Update is out now!

Greetings Commanders,



The January Update is now live!

This update is part of our plan to address recent and longstanding issues, fixing as many high priority bugs and issues as possible:


Exploration

Following the feedback gathered from the open beta, we've implemented an alternative solution to help mitigate the long delay when scanning planets with geological/biological sites. Now, when scanning a planet, commanders will receive an indication of the likelihood of that planet having any geological/biological sites ranging from Unlikely, Likely or Very Likely. Alternatively, commanders can wait for the full scan (which takes a little longer) to complete to get an exact number of geological/biological sites.


Background Simulation and Powerplay

We've introduced a number of new Background Simulation states which can threaten a faction's economic and security prosperity, as well as introduced a number of Powerplay fixes and recalculations to better improve the feature.
  • The new Faction States are Blight, Natural Disaster, Infrastructure Failure, Drought, Terrorist Attack, and Public Holiday.


We've also implemented fixes when mining in a wing for those lucrative deep-cores, taking on seeming-invincible Thargoids, Collector Limpets scraping against one's hull, rubber-banding ships and visual artifacts ruining well-timed screenshots. Click here to read all of the fixes in the January Update!