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Blast R6 Esports Munich Major

[h2]Predict and win big[/h2]

Dear operator,
The only Major on SIEGE X this year – the Blast R6 Munich Major – is about to begin, and predictions are now open! Get ready to showcase your strategic skills and predict the outcomes.

Head to https://r6esports.com/munichpredictions to submit your predictions for the event. You have until the first match of the competition to lock in your picks. Don’t miss your chance to win exclusive MP5 skin, Y10S4 Battle Pass, and other Alpha Packs!

[h2]Check out the Munich Major bundle[/h2]
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Celebrate the Munich Major in style! The new bundle packed with cultural nods from Oktoberfest to the Alps is now live in-game and in the R6 Esports Shop.

[h2]The clock is ticking[/h2]

Join us at the BMW Park from Nov 14 to 16 and receive the Munich Major Attendee Gold weapon skin for Azami, Kapkan, and Tachanka, designed exclusively for attendees. Live matches, fan experiences, and unforgettable Siege moments await! Get your tickets now on the official Munich Major Ticketing website.

Doktor’s Curse event is back

[h2]Hunt, or be hunted[/h2]

As a Hunter, swing hard and leave no survivors. As a Monster, vanish, trap and use stealth to survive throughout the night.
The chase ends November 5th. Don’t miss your shot.

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[h2]Clubhouse in the dark[/h2]

Explore Doktor's Lab, a darker version of Clubhouse, freshly redesigned for the event.

[h2]Tons of rewards[/h2]

Claim a free event pack upon your first connection into the event and watch partners' livestreams or Ubisoft official Twitch channel to get your Twitch Drop, Kaid's TCSG12 "Aristocratic Decorum".

[h2]Your favorite collection is back![/h2]

Finka, Tubarão and Thatcher have been twisted by the curse, and they're ready to haunt the grounds of terror. Only available for the duration of the event.

[h2]For those who proved worthy[/h2]

Unlock all Doktor's Curse bundle to unlock a Masterpiece of the P90. Crafted for those who went all in.

Y10S3.3 PATCH NOTES

[p][/p][p][/p][p]See the upcoming changes with the release of Y10S3.3.[/p][p][/p][h2]BALANCING[/h2][h3]JÄGER[/h3][p]We are boosting Jäger's secondary options by including a handgun with sights. This change should add versatility to the loadout and a more reliable mid-range secondary for players that want to use the M870 as primary weapon.[/p][p][/p][p]LOADOUT[/p]
  • [p]Secondary weapons: [/p]
    • [p]Added the P-10C[/p]
[p][/p][h3]BANDIT[/h3][p]Hitting exterior soft walls before reinforcing is a common tactic used to improve sound propagation, allowing defenders inside the objective to better anticipate enemy movements outside. Bandit has traditionally lacked a reliable secondary weapon to perform this kind of setup independently. With the introduction of the Keratos .357, Bandit gains the ability to create his own openings on exterior walls, enhancing his self-sufficiency during the preparation phase and reducing reliance on teammates for early-round destruction.[/p][p][/p][p]LOADOUT[/p]
  • [p]Secondary weapons:[/p]
    • [p]Added Keratos .357[/p]
[p][/p][h3]SOLIS[/h3][p]Solis' use of her ability has not improved after the latest changes, players don't get enough benefit from it and we want to deal with this. We are reviewing her ability configuration and buffing a few parameters. The range of her ability will be increased along with its Overclock duration. We are also bringing the Impact Grenades back into her loadout to make her a more versatile roamer. [/p][p][/p][p]SPEC-IO[/p]
  • [p]Detection Range set to 20m (was 12m).[/p]
  • [p]Overclock Duration set to 15s (was 10s).[/p]
  • [p]Minimum SPEC-IO charge to activate the ability se to 25% (was 50%).[/p]
[p][/p][p]LOADOUT[/p]
  • [p]Gadgets: [/p]
    • [p]Added Impact Grenades and Removed Bullet Proof Camera.[/p]
[p][/p][h3]DENARI[/h3][p]After statistical analysis and player feedback on Denari, we've decided to revert some of the changes from previous patches. We can admit they may have been done too hastily, so we have reverted the damage change and reconnection delay. In addition, the Glaive-12 has not performed the way we expected, and it is receiving a package of buffs to make the weapon more viable in gunfights.[/p][p]We've also taken in and understand feedback about its ability to create rotation holes feeling tedious. While slug shotguns can be used for rotation holes, the Glaive-12 primarily compliments Denari's T.R.I.P. connectors for precise lines of sight, foot holes and head holes.[/p][p][/p][p]T.R.I.P. CONNECTOR[/p]
  • [p]T.R.I.P. connector laser deals 20 damage.[/p]
  • [p]T.R.I.P. connectors reconnect instantly after having their line of sight blocked.[/p]
[p][/p][p]GLAIVE-12[/p]
  • [p]Damage increased to 67 (was 63).[/p]
  • [p]Damage range drop-off increased up to 15 meters to match other slug shotguns.[/p]
  • [p]Improved recoil and first shot recoil (PC and Console).[/p]
  • [p]Total ammunition increased to 44 (was 29).[/p]
  • [p]Hip fire accuracy increased to match other slug shotguns.[/p]
[p][/p][h2]BUG FIXES[/h2][h3]OPERATORS[/h3][p]FIXED - Alibi's Prisma prevents the formation of Denari's T.R.I.P. Connector laser network.[/p][p]FIXED - Goyo's Volcan Canister deploy animation doesn't display properly when in rappel.[/p][p]FIXED - Iana's Gemini Replicator is not affected by Denari's T.R.I.P. Connector laser network.[/p][p][/p][h3]USER EXPERIENCE[/h3][p]FIXED - Montagne's MTG MK.II portrait art is shown on top of the operator card thumbnail in the Appearance menu of the Operator Album.[/p][p]FIXED - Moderated voice chat transcripts aren't present for Playstation®5 consoles.[/p][p]FIXED - Door is missing from the tactical map during the deployment phase on the Bank map.[/p][p]FIXED - Player profile pictures don't load for each Squad during the Scouting Screen in Siege Cup.[/p][p]FIXED - Highlights are missing from the Overview section of the Esports menu.[/p][p]FIXED - Missing sound and voice effects after winning a match in the Siege Cup lobby.[/p][p]FIXED - The Mousetrap penalty duration shifts by one day on each subsequent boot after its initial display.[/p][p]Fixed - Voice chat indicator is missing in Main Menu.[/p][p][/p][hr][/hr][p]Join the discussion on X, Instagram, Reddit, Discord, Facebook, and TikTok.[/p][p]Encountering a bug? Report your experience at R6Fix.[/p][p][/p]

An Update to the Siege Community

[p][/p][p][/p][p]We've been reading your feedback and recognize there are important subjects we need to address.
We acknowledge that we haven't communicated clearly enough about what we've been working on since the launch of Siege X, and we understand the frustration that's caused. We're committed to improving transparency and taking meaningful action on the issues you've raised. Based on your feedback, our upcoming priorities include anti-cheat, balancing, and ranked improvements. You can read about the current status of each below, with more updates coming on the road to Munich Major in November. We want to thank you all for your continued support while we work through these challenges, it means a lot.[/p][p]- Alex Karpazis and Joshua Mills, on behalf of the Siege team[/p][p][/p][h2]ANTI-CHEAT [/h2][p]STATUS:[/p][p]Our systems in Siege X did not keep pace with the surge of cheaters that followed the move to Free Access, though we have made some progress. This is a difficult topic to address without tipping off cheat makers to our next move, so without saying too much here are a few key areas the team is working to improve, backed by additional resources.[/p][p][/p][p]NEXT STEPS:[/p]
  • [p]Target high profile cheat makers and the use of a single notorious cheat product through advancements in Cheat Detection.[/p]
  • [p]Disrupt marketplace exploits.[/p]
  • [p]Issue permanent bans to players caught using these exploits.[/p]
[p][/p][h2]BALANCING[/h2][p]STATUS:[/p][p]We've heard that updates can feel like all nerfs, no buffs, so we're changing up our approach when unexpected metas form and will prioritize a fun experience. We have high ambitions for larger system changes for the game's balancing, which will go into testing soon.[/p][p][/p][p]NEXT STEPS:[/p]
  • [p]In patch 3.3 (coming Oct 14) we'll be reverting Denari's nerf. We reacted a little too quickly on tuning him based on what we saw on the test server. Additionally, Denari's Glaive-12 will be buffed. [/p]
  • [p]Solis will be receiving her impact grenades back to make her more fun to play. We can still see her influence in matches and how players use her shotgun for those post-plant situations.[/p]
  • [p]For Y10S4, we can confirm that Thermite, Hibana and Maverick will all be receiving buffs. Ace will have a lot more competition! [/p]
  • [p]Y10S4 will also introduce the Testing Grounds, a place to help us gather initial feedback and test implementation of gameplay features before they're integrated. An Armor and Speed system change for operators will be our first Testing Grounds subject. [/p]
[p][/p][h2]RANKED[/h2][p]STATUS:[/p][p]Ranked 2.0 hasn't hit the mark yet and we're working on major changes. There will be matchmaking updates to start in Season 4 with more meaningful updates on the way.[/p][p][/p][p]NEXT STEPS:[/p]
  • [p]With Y10S4, matchmaking will get more specific with Rank and squad size factored in.[/p]
  • [p]We are actively developing what we call Ranked Overhaul, with the objective of offering visible Ranked Reward Progression, as well as a visible Skill Progression.[/p]
  • [p]Player consultations are in progress with this new system, and we'll be running workshops during the Munich Major to further refine the design.[/p]
  • [p]We aim to have the Ranked Overhaul live in the first half of year 11. [/p]
[p][/p][h2]FINAL THOUGHTS[/h2][p]With much of this year's focus on setting a new foundation for updates to come, recent seasonal content has understandably felt lighter, especially for veteran players. We are looking at adjusting our seasonal approach to bring more substance to mid-season updates and we will share more on this topic during the November Munich Major.[/p][p]This update isn't exhaustive, but expect to hear more from us, and please continue sharing your reports, feedback, survey responses and gameplay. Your passion and commitment keep Siege growing. Your priorities are our priorities, and together we'll keep building Siege into the best it can be.   [/p][p]We look forward to celebrating our tenth anniversary together![/p][p]{-}7 [/p][p]The Siege Team[/p]

Y10S3.2 PATCH NOTES

[p][/p][p][/p][p]See the upcoming changes with the release of Y10S3.2.[/p][p][/p][h2]OPERATOR BALANCING[/h2][h3]DENARI[/h3]
  • [p]T.R.I.P. Connector reactivation time increased to 1 second after their line of sight has been blocked by an operator, gadget, or object.[/p]
[p][/p][h2]BUG FIXES [/h2][h3]GAMEPLAY [/h3][p]FIXED - The Elevate 2025 unique ability skin for the Ballistic Shield is missing from the Elevate Weapon Kit 2025 bundle.[/p][p]FIXED - An orange crate sitting on a table is misaligned on the Dual Front map.[/p][p]FIXED - Two crates of Pears are misaligned on the Dual Front map.[/p][p]FIXED - An apple crate is positioned incorrectly on the Dual Front map.[/p][p]FIXED - A peppers crate is out of place on the Dual Front map.[/p][p]FIXED - Wood planks are incorrectly aligned with the structural metal struts on the Dual Front map.[/p][p]FIXED - Metal strut meshes near drone vents have uncapped ends causing visual inconsistencies on the Dual Front map.[/p][p]FIXED - Reinforcement panels can't be deployed on a destructible wall due to clipping columns on the Dual Front map.[/p][p]FIXED - Cables hanging from ceiling clip through a tire on the Dual Front map.[/p][p]FIXED - Metal studs are uncapped near hatches on the Dual Front map.[/p][p]FIXED - Keyboards overlap with each other on the Dual Front map.[/p][p]FIXED - Folder organizer is not placed correctly on a toolbox in Dual Front map.[/p][p]FIXED - Papers on corkboard don't disappear when the corkboard is destroyed on the Dual Front map.[/p][p]FIXED - Misplaced invisible wall causes devices to bounce back at the player on the Dual Front map.[/p][p]FIXED - Collision on drone vents is misaligned causing deployable devices to clip into the surface on the Dual Front map.[/p][p]FIXED - Collision on shutters is misaligned causing deployable devices to clip into the surface on the Dual Front map.[/p][p]FIXED - Missing collision from metal struts in the ceiling of the Pawn Shop causes devices to pass through them on the Dual Front map.[/p][p]FIXED - Drones appear to be floating when positioned on top of the light fixture due to a slight collision mismatch on the Dual Front map.[/p][p]FIXED - Collision on corridor wall is misaligned causing deployable devices to clip into the surface on the Dual Front map.[/p][p]FIXED - Papers attached to a board don't have collision causing devices to clip through them on the Dual Front map.[/p][p]FIXED - Collision on sandbags is misaligned causing deployable devices to float above the object on the Dual Front map.[/p][p]FIXED - Red ping and scanning functionality on drones doesn't appear as expected.[/p][p]FIXED - Collision on wall is misaligned causing the wall to extend into the doorway on the Dual Front map.[/p][p]FIXED - View Moderated Chat button is missing from the player profile side panel.[/p][p]FIXED - Buck's Skeleton Key doesn't have the magazine count when in use.[/p][p]FIXED - The building on the Oregon map has graphical issues. [/p][p]FIXED - Missing text in the toast message for unlocking Card Background and Operator Portraits in the Competitive Pack Collection. [/p][p]FIXED - Tubarão's Zoto Canister leaves a frozen VFX on reinforced walls after deployment. [/p][p]FIXED - The Evolving Rampart Universal Card Background displays a placeholder name in the customization menu. [/p][p]FIXED - Newer notifications appear below older ones in the Notification Center. [/p][p]FIXED - The Pre-Reverse Friendly Fire ticker message displays real player names at the start of the match, even when the Rename Other Players option is enabled. [/p][p]FIXED - Valkyrie's Quintessence of Form victory dance displays duplicated Black Eye visual effects on the right side of the screen during the MVP sequence. [/p][p][/p][h3]OPERATORS [/h3][p]FIXED - Rauora's D.O.M. Panel Launcher won't deploy if she removes a barricade while holding the gadget. [/p][p]FIXED - Valkyrie's Black Eye camera loses connection when deployed near a light fixture in the 1F Lobby on Bank map. [/p][p][/p][h3]USER EXPERIENCE [/h3][p]FIXED - Players are not de-anonymized in the After Action Report with the End of Match Name Reveal option enabled. [/p][p]FIXED - De-anonymization option lacks functionality and is missing its description in the settings menu. [/p][p]FIXED - Sandy Straps Operator Card foreground displays a placeholder name. [/p][p]FIXED - Kaid, Blitz, and Melusi's Operator portraits display a placeholder name. [/p][p]FIXED - Players can place a drone inside the walls at 2F Bunks on the Favela map. [/p][p]FIXED - Players are disconnected from the session with a connection error during normal gameplay. [/p][p]FIXED - Voice Chat is not muted when disabled. [/p][p]FIXED - Players clip through the roof when vaulting and retrieving a claymore during a network interruption. [/p][p]FIXED - An unintended collision on the 2F Main Stairs wall allowed players to place a drone mid-air. [/p][p][/p][h3]AUDIO [/h3][p]FIXED - Footstep SFX for 'Sprint Start' and 'Sprint Stop' were being triggered twice. [/p][p]FIXED - Gunshot SFX are muffled when fired from outside toward the hostage extraction site.  [/p][p]FIXED - Gunshot SFX are muffled when firing from inside a building toward the outside in the West Neutral Sector of the Nighthaven map.[/p][p][/p][hr][/hr][p]Join the discussion on X, Instagram, Reddit, Discord, Facebook, and TikTok.[/p][p]Encountering a bug? Report your experience at R6Fix.[/p]