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Rainbow Six Siege player dropped by T1 one day after joining

Esports organisation T1 entered a new competitive arena yesterday, March 11, picking up a Rainbow Six Siege team for the very first time. The all-South Korean roster, which formerly played under the banner of OhHamMa, was signed up to represent T1 in the APAC League North Division, of which the first stage kicks off next week.


However, T1 has already suffered a major setback after announcing the departure of one of its new Siege players just a day after signing them. Kim 'Demic' Daeyeong is no longer with the team after his contract was terminated, according to the organisation. This announcement comes just 31 hours after T1 revealed its Siege roster.


With just a week to go until Stage 1 of the APAC League North kicks off, T1 now finds itself in a tricky spot. Due to Ubisoft's tournament rules, each team must have a minimum of two players on a roster that qualified for or played in the same tier that the team is currently competing in. With Demic departing, T1 now only has one player that fits that ruling, so must pick up another player that has played at the top regional level.


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"People are bored of it" - why Rainbow Six Siege's meta is changing

Year 6 represents something of a hard reset for Rainbow Six Siege's annual content cycle. Ubisoft is switching from content-saturated seasons - where two new operators and a new map were expected - to a steadier approach that puts quality of life changes and gameplay overhauls at the core of each new season. It's a crucial step on Rainbow Six Siege's journey to cementing itself as one of the greatest multiplayer shooters of all time.


Halving the number of new operators frees the team up to focus on meaningful gameplay changes and tweaks that affect the entire community, whether that's complete newcomers getting to grips with casual modes, or the professionals battling it out for multi-million dollar prize pools. Year 6 promises a new obstacle-smashing secondary weapon, at least five operator reworks, new ways for eliminated players to help out, several map redesigns, and a concerted effort to make attacking easier.


Of course Ubisoft couldn't squeeze every planned change into their Year 6 reveal stream, so we caught up with game director Jean-Baptiste Hallé to fill in some of the gaps.


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Rainbow Six Siege dev wants to improve on detecting smurf accounts

Most FPS games have grappled with smurfing in some shape or form. For some players, playing ranked modes on a separate account takes the stress out of losing games as your rank doesn't matter as much. For others, it's the simple joy of beating people who are below their rank. Rainbow Six Siege is no different, but Ubisoft wants to do better at tackling it in a way that's fair for everyone.


"It's a difficult problem, one that the whole industry is fighting with," Rainbow Six Siege director Jean-Baptiste Hallé tells us. "One thing we want to improve on is detection. You can't really prevent people from having multiple accounts, you have the right to do that and you can do that legitimately, but it's important that you don't do it to lie to the matchmaking system about your skill level.


"One thing we need to improve on is to get faster at identifying when the performance you're showing doesn't fit with how young your account is. We need to be better at this."


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Pengu retires from Rainbow Six Siege esports

Niclas 'Pengu' Mouritzen has announced his retirement from competitive Rainbow Six Siege after five years competing at the highest level in the esport. The former PENTA Sports and G2 Esports player has had an award-studded career, winning the Six Invitational with both teams in 2018 and 2019 respectively.


Pengu announced his departure from the scene with a video on the G2 Esports channel as well as talking about his decision on his own Twitch stream. He says that he was planning to step down after last year's European League finals but changed his plans after it was delayed due to the coronavirus pandemic. The Dane went on to win actually win that tournament with G2 earlier this year.


He also says he is gutted he won't be bowing out on a third Six Invitational victory. Pengu played in the charity Rainbow Six Memevitational tournament that replaced the Six Invitational this year, unfortunately losing in the semi-finals but helping raise over $10,000 for Direct Relief for COVID-19.


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Rainbow Six Siege might get "an attacker-sided meta for a while"

The Rainbow Six Siege meta is getting a change-up in Year 6 Season 1, and it's possible the multiplayer game will switch to favour the attacker-side more, says Ubisoft Montreal.


Speaking to us on how the meta's set to evolve, Jean-Baptiste Hallé, Rainbow Six Siege's director, says first and foremost, altering the 20 second meta is a priority. "We want to break the 20-second meta, that's for sure - people are bored with it and for good reason," he says. "Our objective is not to go too far, but it may end up being that."


Finding a meta that suits everyone is basically impossible, but Hallé is conscious of the need to iterate for an FPS game like Siege to evolve. Sometimes, that might mean taking what works apart and taking a leap of faith. "I don't think it's possible to reach a state where the meta is perfect and infinitely varied, but I think we will need to keep breaking things to make things move forward," he tells us. "We need to take risks and to maybe have an attacker-sided meta for a while, but I think things need to evolve, so this is the right thing to do."


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