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Tom Clancy's Rainbow Six® Siege X News

DEV BLOG: LIMB PENETRATION SYSTEM



In Y4S4 we are changing bullet penetration on character models in Rainbow Six Siege. This new system aims to increase the lethality of shots and provide guidance on where a bullet should land.

The goal of the new bullet penetration system is to reduce the impression of inaccurate hit registration, reducing past player confusion as to where a shot will land. The new penetration rules will be dependent on the type of gun used, and will determine how the bullet will travel after its initial hit.



PENETRATION RULES


NO PENETRATION
A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until now.

SIMPLE PENETRATION
A shot that connects with a body part will then potentially hit another body part behind the first hit appendage of the same Operator.

For example, you shoot at an enemy with their hand up in front of their face after being flashed. If you hit their hand, the bullet will penetrate through to their head. The actual damage done will be calculated by taking into account the hit on the body part with the highest modifier (please see “Damage Modifier” section). In this case, the bullet’s damage will equal the headshot.

Please note that in simple penetration, a bullet will never hit a third part of the character. Nor will simple penetration bullets shoot through the first person to continue doing damage to another body.

As an additional note, should a bullet pass through two of either of the following: chest, neck, or head - only the 1st area hit will be accounted to calculate damage. This avoids issues where hitting the lower back of an operator results in a headshot.

FULL PENETRATION
If someone else is behind the first person shot, the bullet will damage the first person, then go through to penetrate a second person or surface. The second person will only take 70% of the initial damage.

For each body that the bullet hits under full penetration, the bullet’s damage and route will follow the same simple penetration rules above.

DAMAGE MODIFIER


Under the Simple Penetration system mentioned above, the body part with the highest modifier will be considered when determining damage when multiple parts are hit.

Hands/Arms: 0.75 (1 and 2 armor) and 0.65 (3 armor)

Groin/Lower Torso/Upper Torso: 1.0

Legs: 0.75 (1 and 2 armor) and 0.65 (3 armor).

Neck and Head: 50.0

ARMOR RATING

Since an operator’s Armor also affects the amount of damage taken, below is a breakdown of the 3 different Armor Ratings and how much of the initial damage a limb will actually take.

1 Armor: 1.0 (full damage)

2 Armor: 0.9 (10% lower)

3 Armor: 0.8 (20% lower)


The new Bullet Penetration system will be on the Y4S4 Test Server. We appreciate any feedback you all have to offer us on the new system and look forward to hearing your thoughts!

Operation Shifting Tides



Hold onto your seats, Operation Shifting Tides is rising from the depths. NIGHTHAVEN Special Intervention Group joins the fray as this season’s new ORG. Its owner, Kali, joins Six as the new Attacker. One of her best agents, Wamai, is also coming aboard as the new Defender.

These two Operators are unlike any that have come before and bring their particular talents to the roster. With them, expect a newly reworked Theme Park to surface, as well as a few other features worthy of note. You will find more details on these updates in the full Patch Notes below.

View Patch Note

DDOS/DOS FOLLOW UP



Updated: 29th October 2019

We wanted to update you on the DDoS/DoS article that was shared a few weeks ago, Click Here to read up on this again.

RESULTS

The deployment and delivery of our previously communicated plan has resulted in a 93% drop in the frequency of DDoS/DoS attacks.

While this is a huge improvement, we are committed to continuing our work on strengthening the network infrastructure to prevent further attacks. We are also improving our automated monitoring that detects people initiating attacks to populate DDoS Ban Waves.

CURRENT STATUS

Below you will find updates on the status of action items outlined previously.

BAN WAVES
With the DDoS/DoS ban wave process for both PC and Console now in place, we plan to continue these in the future as needed.

Status: COMPLETE


REDUCING MATCHES PER SERVER

Status: COMPLETE


REMOVE ESCALATING ABANDON SANCTION

Status: COMPLETE

We are in the process of determining the best time to reintroduce this feature, as the DDoS attacks have lessened considerably.


NETWORK TRAFFIC MONITORING/MANAGEMENT

Status: COMPLETE


LEGAL ACTION
Cease and desists to websites and people hosting these services.

Status: ONGOING

Legal action against prominent DDoS/DoS attackers, and cheat makers.

Status: CLAIMS FILED


WORKING WITH MICROSOFT PARTNERS
Development is ongoing with our partners on the Microsoft Azure team, and we are working closely with them to develop both short and long term solutions.

Impact: This will have a substantial impact on DDoS, DoS, Soft Booting, and server stressing.

Status: IN TESTING

Doktor's Curse



Something’s not quite right with Doc. Soon after Theme Park closed, he moved in and made the castle his home, where he performs all sorts of disturbing experiments. In the end, he created something more evil than he intended...

Can you survive?

Y4S3.3 PATCH NOTES



The Y4S3.3 patch will deploy for PC on Tuesday, October 22nd. For full details on the balancing changes, please see our Designer’s Notes.

MMR ROLLBACK UPDATE

With Y4S3.3 the MMR Rollback system is getting a few improvements that allow us to more appropriately target and address those who exploit the integrity of the ranked system. A drastic MMR change is a sign of massive irregularity and a red flag in our system. So we will now be resetting MMR for such players.

This means that instead of undergoing a significant change in MMR, players will have to redo their placement matches to get back appropriately on the ladder. Players who have their MMR reset will also not receive the seasonal ranked charm for their highest rank prior to the reset.

BALANCING


GLAZ Stay focused on the details, but detail a bit faster now.

Increased Glaz’s rate of fire to 380 (up from 285)

TWITCH Less fragging, more tactical dabbing.

Reduced Twitch’s F2 Magazine to 25 (down from 30)

WARDEN Warden’s Glo Up.

Warden changed to 2 speed – 2 armor type instead of 1 speed – 3 armor

BUG FIXES


FIXED – Players can use a 3rd party hack to change other players’ operators.
FIXED – After switching from advanced to standard deployment, Attacker’s first breach charge deployment attempt gets canceled.

OPERATORS
FIXED – Blackbeard’s shield clips through his body when equipping while leaning.
FIXED – Hibana’s XKairos pellets can destroy other pellets deployed on the same wall even if they are out of the blast radius.
FIXED –Defenders can place a barricade or Castle’s Armor Panel over Goyo’s Volcan Shield.

USER EXPERIENCE
FIXED – Radio music doesn’t stop playing even when the radio is destroyed.
FIXED – Right clicking when in the scoreboard will cause player to enter ADS and the selected tab simultaneously.
FIXED – Mute text chat option does not work on LAN.
FIXED – When going into observation mode, SFX plays twice.
FIXED – My Rank UI tab now shows your current rank in the season instead of the highest rank achieved.
FIXED – Minor visual texture issues for Uniforms.
FIXED – Visual glitch if players switch weapons after rappelling.
FIXED – Menu UI visual fixes.