1. Tom Clancy's Rainbow Six Siege
  2. News

Tom Clancy's Rainbow Six Siege News

Unionised French Ubisoft workers put out call for an international strike held by all current employees


Last week, Ubisoft announced a major restructure that saw multiple games cancelled, including the Prince of Persia: The Sand of Time Remake, and more concerningly prospectively put layoffs on the horizon. Now, following an agreement made by a group of organised Ubisoft workers across multiple French unions, a call for an international strike across all studios at the company has been put out.

Read more

The Boys x Rainbow Six Siege

[h2]THE BOY COLLAB [/h2]
[previewyoutube][/previewyoutube]
Soldier Boy finds himself locked in a fierce battle against The Seven with the all-new crossover bundle: The Boys x Rainbow Six Siege. Featuring Blackbeard as Soldier Boy. Brought to you by Vought+, experience it in-game or at rainbow6.com/ingameitems.

[h2]BLACKBEARD SB BUNDLE[/h2]

Suit up Blackbeard as the war hero Soldier Boy! Obtain the Patriotic Prestige charm, the Payback Leader headgear, uniform, portrait, the Liberty Defender skin for the H.U.L.L Adaptable Shield, as well as the Operation Charly background.

[h2]I'LL LASER EVERY LAST ONE OF YOU[/h2]

Hit 15 enemy Operators with laser damage and win the Blackbeard Bundle Charm: PATRIOTIC PRESTIGE!
Limited‑time event, available from Jan 26th (2pm UTC) to Feb 2nd (2pm UTC).

The Six Invitational 2026 is about to begin

[h2]SI 2026 predictions are live[/h2][p]The biggest Siege tournament of the year is about to begin, and you can once again predict the victors of each match, raking in great rewards in the process. Stay tuned through the tournament until the Grand Final on February 15 to maximize your chances of winning the biggest rewards! Time to show you know ball!
Predict now
[/p][p]Information on dates and times:[/p]
  • [p]Phase 1, Groups: February 2 to 6 - behind closed doors[/p]
  • [p]Phase 2, Playoffs: February 8 to 10 - behind closed doors[/p]
  • [p]Phase 3, Finals: February 13 to 15 - open to the public at the Adidas Arena in Paris[/p]
[p] [/p][p]Group stage February 2-6, 2026 // 11:00 local time (CET) / 07:00 BRT / 05:00 ET / 19:00 JST-KST[/p][p]Playoffs Phase 1 February 8-9, 2026 // 11:00 local time (CET) / 07:00 BRT / 05:00 ET / 19:00 JST-KST[/p][p]Playoffs Phase 1 February 10, 2026 // 14:30 local time (CET) / 10:30 BRT / 08:30 ET / 22:30 JST-KST[/p][p]Finals Day 1 February 13, 2026 // 12:00 local time (CET) / 08:00 BRT / 06:00 ET / 20:00 JST-KST[/p][p]Finals Day 2 February 14, 2026 // 13:00 local time (CET) / 09:00 BRT / 07:00 ET / 21:00 JST-KST[/p][p]Finals Day 3 February 15, 2026 // 18:00 local time (CET) / 14:00 BRT / 12:00 ET / 02:00 JST-KST[/p]
  • [p]1v1NOW Grand Final 14:45 local time (CET) / 10:45 BRT / 08:45 ET / 22:45 JST-KST[/p]
  • [p]Show match 15:45 local time (CET) / 11:45 BRT / 09:45 ET / 23:45 JST-KST[/p]
  • [p]Y11 PANEL (live) 17:00 local time (CET) / 13:00 BRT / 11:00 ET / 01:00 JST-KST
    [/p]
[h2]From SI with love[/h2][previewyoutube][/previewyoutube][p]From the day-one warriors to the legends still grinding, this is more than a game. It’s the story we write together.

[/p][h2]Last chance to get your tickets[/h2][p]Join us at the Adidas Arena in Paris from Feb 13th to 15th and receive the exclusive Six Invitational 2026 Attendee Bundle. Live matches, fan experiences, and unforgettable Siege Moments await - We are HERE TO MAKE HISTORY!
Buy now[/p]

FREEZE FOR ALL PERMAFROST

[h2]THE FREEZE BEGINS NOW[/h2]
[previewyoutube][/previewyoutube]
Freeze For All is back until February 4th with 8 players, no teams, and pure chaos. Rack up kills, collect frozen souls for bonuses, and grab power weapons to stay ahead. First to 40 kills takes the crown.

[h2]WELCOME TO THE ARTIC WORKSHOP[/h2]

Hereford Base has frozen over. Step inside its winterized transformation: the Arctic Workshop. Navigate snow-covered exteriors and chilling vantage points as you fight for dominance in this frosty reimagining of this classic map.

Discover now

[h2]CHECK OUT THE EVENT COLLECTION[/h2]

Freeze For All: Permafrost brings limited-time bundles for Sledge, Rauora, and Aruni, packed with uniforms, headgear, and weapon skins!

[h2]MEMENTO MASTERPIECE[/h2]

Unlock every Freeze For All Permafrost bundle to claim a one-of-a-kind reward: a Masterpiece of the AK-74M - Equipped by Deimos or Nomad. Forged for those who went all in.

Read more

Y10S4.2 PATCH NOTES

[p][/p][p][/p][p]See the upcoming changes with the release of Y10S4.2, releasing January 20th. [/p][p][/p][h2]BALANCING[/h2][h3]THORN[/h3][p]Thorn has long struggled to secure her role as a reliable trapper. The current Razor Bloom setup often lacks impact during rounds as its effectiveness depends heavily on pre-planting and concealment. If Attackers choose alternate paths, the traps become irrelevant.[/p][p]This update aims to resolve Thorn’s “bark but no bite” issue by making Razor Bloom Shells more flexible and impactful throughout the round. Key changes include:[/p]
  • [p]Reduced activation time for faster response.[/p]
  • [p]Increased Shells quantity to allow more coverage and reactive placement.[/p]
  • [p]Slightly reduced lethal range in exchange for quicker detection-to-trigger timing.[/p]
  • [p]Added a 15-second survivor penalty that adds bleed and slows movement, similar to Frost's Welcome Mats when self-removed.[/p]
[p]These adjustments transform Razor Blooms into a more dynamic and reactive tool, ensuring Thorn remains a meaningful threat beyond the Preparation Phase.[/p][p] [/p][p]RAZOR BLOOM SHELLS[/p]
  • [p]Trigger time after detection: 1.35s (was 2.9s)[/p]
  • [p]Damage[/p]
    • [p]Max damage: 125 (was 180)[/p]
    • [p]Max damage zone: 0m-1m from center[/p]
  • [p]Activation time after deployment: 1s (was 5s)[/p]
  • [p]Detection and explosion range: 4m[/p]
  • [p]Slowdown and bleed debuff after being hit: 15s[/p]
  • [p]Starting quantity: 4 (was 3)[/p]
[p] [/p][h3]MOZZIE[/h3][p]Mozzie has faced increasing competition in intel denial and roaming over the years. To boost his flexibility and impact during rounds, we’re bringing back the Super Shorty shotgun—an option he lost back in Year 5.[/p][p][/p][p]LOADOUT[/p][p]Added Super Shorty shotgun to secondary weapons.[/p][p] [/p][h3]ECHO[/h3][p]Echo is already a strong Operator who excels in specific niche situations. The goal is to increase his versatility and improve his chances of success by expanding his Yokai drone resource pool. Rather than making the Yokai themselves stronger—since we believe they’re already well-balanced—we’re giving Echo more opportunities to make an impact and stay relevant throughout the match.[/p][p][/p][p]YOKAI DRONE[/p]
  • [p]Quantity: 3 (was 2)[/p]
[p] [/p][h2]REFINEMENT CHANGES[/h2][p]These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. The goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.[/p][p] [/p][h3]OSA[/h3][p]A shorter deployment time can provide safer use of the Talon Shield.[/p]
  • [p]Decreased shield deployment time: 1.8s (was 2.3s).[/p]
[p] [/p][h3]CAPITAO[/h3][p]A longer burn-time should make Incendiary Bolts flames a bit more reliable.[/p]
  • [p]Increased fire burn duration to 13s (was 10s).[/p]
[p] [/p][h3]LION[/h3][p]A longer scan duration should make Lions EE-ONE-D easier to coordinate with allies.[/p]
  • [p]Increased scan duration to 3s (was 2s).[/p]
[p] [/p][h3]MAESTRO[/h3][p]A small increase to battery life should make Evil Eyes slightly deadlier when not dealt with.[/p]
  • [p]Increased Evil Eye battery life to 8s (was 6).[/p]
    • [p]Also affects the recharge duration since they are the same value.[/p]
[p] [/p][h3]JACKAL[/h3][p]A greater scanning range should make the Eyenox Model III more comfortable when scanning from outside the building, in long hallways, and from different floors.[/p]
  • [p]Increased scanning range to 12m (was 8m).[/p]
[p] [/p][h3]UMP45[/h3][p]The UMP45 was sitting a bit behind compared to other SMGs with a slow rate of fire. With this small boost, every base armor type should be downed with 3 bullets.[/p]
  • [p]Increase damage to 42 (was 38).[/p]
  • [p]Improved lateral recoil.[/p]
[p] [/p][h2]BUG FIXES[/h2][h3]GAMEPLAY[/h3][p]FIXED - Operators are detected outdoors when navigating in 2F Courtyard Corridor on the Fortress map.[/p][p][/p][p]FIXED - AI Operators get stuck and fail to pick up the defuser when it's dropped at the base of a long staircase on any map.[/p][p][/p][p]FIXED - AI Operators can continuously use contextual pings with no cooldown.[/p][p][/p][p]FIXED - PMR90A2 marksman rifle has no maximum firing capacity on vertical recoil.[/p][p][/p][p]FIXED - EMP can't deactivate the metal detectors in 1F Reception on the Kanal map.[/p][p][/p][h3]LEVEL DESIGN[/h3][p]FIXED - Chests in front of a desk block it from being vaulted in 2F Commander's Office on the Fortress map.[/p][p][/p][h3]USER EXPERIENCE[/h3][p]FIXED - Players can't navigate the Report Player side panel while in game.[/p][p][/p][h3]AUDIO[/h3][p]FIXED - Missing weapon handling SFX when performing a melee.[/p][p][/p][hr][/hr][p]Join the discussion on X, Instagram, Reddit, Discord, Facebook, WhatsApp and TikTok.[/p][p][/p][p]Encountering a bug? Report your experience at R6Fix.[/p]