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Commendation System: How It Works



COMMENDATION SYSTEM: HOW IT WORKS


Y8S3.1 brings the latest update from the Player Protection team, the Commendation System. The Commendation System gives teammates a new avenue to share their thanks and appreciation with one another, while showing how they've added to the experience. In Siege your team matters, and any team member can be key to your victory and enjoyment. With this update, you can show players your gratitude and allow them to shine.

[h2]HOW IT WORKS[/h2]

[h3]COMMENDING OTHERS[/h3]
Players will be able to give Commendations at the end of a Quick Match, Standard, or Ranked game, via the Commendation screen. Each session, players can commend up to two teammates by selecting one of three categories.

As well as showing your appreciation to teammates, you can vote to commend the opposing team. In order for the vote to be successful, a majority "YES" vote will be required.

RESTRICTIONS:
  • Players who abandon the match won't be eligible for Commendations.
  • A player cannot give both of their Commendations to the same person.
  • To prevent abuse of the system, a player cannot award more than one Commendation to the same player within a 7 day period.


[h3]COMMENDATION TYPES[/h3]
When it comes to giving out your Commendations to your teammates, you'll have 3 options, and choosing the right one will help players know how their efforts have added to your experience.
  • Valor: A great teammate who stays cool and is fun to play with.
  • Dedication: A reliable teammate who stays engaged, fills in roles, and actively relays intel.
  • Guidance: A teammate who takes on a leadership role, helping the others by sharing knowledge and developing strategy.


[h2]WHAT COMMENDATIONS MEAN FOR YOU[/h2]
Receiving Commendations can result in rewards being given at certain points in a season, as well as a temporary passive bonus. Note that right now, it will not affect your Reputation Standing.

[h3]STREAKS[/h3]
If a player receives Commendations consistently, a Streak bonus will be activated, giving a +1% drop chance on their Alpha Packs. The Streak status will be reflected in the in the Reputation Center, in the main menu squad panel, and in matches for other players to see. Of course, if a player wishes to protect their privacy, this icon can be disabled as part of Privacy Mode.

RESTRICTIONS
  • Players who have a sanction or reputation penalty will have their Streak stopped and will be unable to attain a new Streak.


[h3]REWARDS[/h3]
As well as an increased Alpha Pack drop rate, if you meet the right requirements, you could qualify for more rewards.
  • At mid-season, any player who has received a Commendation in the current season, will receive an Alpha Pack of Epic rarity.
  • At the end of a season, players in the top 25% of Commendations for that season, will receive an Alpha Pack of Legendary rarity.
RESTRICTIONS

The following players will not be eligible for mid-season or end of season rewards:
  • Players who are under sanction of any sort.

[h2]CONCLUSION[/h2]

The Player Protection team continues their work on both the Commendation System and Reputation System, helping to support and protect players' journeys in Siege. With this update, our aim has been to increase the opportunities for positive interactions in-game, with the ultimate goal of giving players a more positive overall experience. We look forward to players using the system, earning Streaks, and receiving their Alpha Packs!

Y8S3.1 PATCH NOTES



Y8S3.1 PATCH NOTES


See the upcoming changes to Rainbow Six Siege with the release of Y8S3.1.

[h2]Y8S3.1 Patch Size[/h2]

Find the download sizes for each platform below.

  • Ubisoft Connect: 5.82 GB
  • Steam: 16.9 GB
  • Xbox One: 3.09 GB
  • Xbox Series X: 3.27 GB
  • PS4: 3.99 GB
  • PS5: 3.26 GB


[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]

FIXED - Ram's BU-GI Auto Breacher doesn't completely destroy first floor walls of 1F Strip Club on the Club House map.

FIXED - Ram's BU-GI Auto Breacher doesn't destroy Thunderbird's Kona Station if it's placed on a reinforced surface.

FIXED - Operators get stuck inside of a barrel when exiting rappel on the Fortress map.

FIXED - Defuser can't be retrieved if dropped when entering or exiting rappel stance at EXT North Rappel on the Tower map.

FIXED - Ram's BU-GI Auto Breacher can't go through the wall at 2F Infirmary on the Yacht map.

FIXED - Attacker drones can reach a spot with a useful line of sight and can't be destroyed on Nighthaven map.

FIXED - Third spawn location description is missing for Attackers on the Bank map.

FIXED - Fenrir's F-NATT Dread Mine doesn't open in the end of round replay when activated.

FIXED - Some gadgets are missing collision and can be deployed inside Ram's BU-GI Auto Breacher.

[h3]LEVEL DESIGN[/h3]
FIXED - Staircase connecting 1F Central Hallway to 2F Central stairs is labeled as B Central Stairs on the Clubhouse map.

FIXED - Indestructible windows can be barricaded during the Defense tutorial.

FIXED - Wall studs are visible in B1 Red Stairs of the Kanal map.

FIXED - Barricades float when placed in the doorway at 2F Dorm Main Hall on the Oregon map.

FIXED - Can't properly destroy the wall between 1F Bar and 1F Lounge on the Tower map.

FIXED - Operators can get out of bounds by using a space between a ladder and railing at EXT South Roof on the Tower map.

FIXED - Portion of the wall can't be destroyed at 2F Master Bedroom of the Chalet map.

[h3]AUDIO[/h3]
FIXED - Missing SFX when destroying the canister on Mira's Black Mirror.

FIXED - Missing VFX when Operator phones dropped for Dokkaebi are hacked by the Kludge Drone.

FIXED - Missing SFX when drones are destroyed while in support mode during the end of the round.

[h3]OPERATORS[/h3]
FIXED - Ram's BU-GI Auto Breacher laser is visible through walls with low quality settings.

[h3]USER EXPERIENCE[/h3]
FIXED - User doesn't receive a penalty when reported for voice abuse in multiple sessions.

FIXED - Warden's Smart Glasses thumbnail appears in low resolution in the Operators tab.

FIXED - Cursor doesn't appear in the Operator Guides while using free camera during Match Replay.

FIXED - Players aren't highlighted after swapping teams in a Custom Game lobby.

FIXED - Saved game mode settings for the Quick Match and Arcade playlists reset after restarting the game.

FIXED - Hot and Spicy attachment skin is missing from the exclusive set highlighted on the Intro section of the Battle Pass.

FIXED - Text for device name overlaps in Ram's Operator section.

FIXED - Interaction animation doesn't play when players spectate Fenrir.

FIXED - Missing reward image for when the free Alpha Pack reward popup appears.

FIXED - Compass appearance can't be changed while using the normal HUD preset.

FIXED - Dread Factor Ranked charms are displayed with Heavy Mettle rank information.

FIXED - Multiple LOD issues on various maps.

FIXED - Various Shop and Customization issues.

FIXED - Various Localization issues.

Operation Heavy Mettle Is Live!

Operation Heavy Mettle amps up the anticipation with new Attacker Ram and her BU-GI Auto-Breacher gadget. With an automated tank, Ram can take on the competition by destroying walls, floors, and other elements to offer new vantage points. One tank can shake up players’ strategies by destroying their gadgets and any soft surfaces in its path and Ram has four of them!

Game modes receive several updates this season, including a Quick Match rework, a redesign of Unranked (now called Standard), and a brand-new Arcade game mode. Quick Match is faster than ever, with reduced round timers, objective locations automatically revealed, and bomb sites come set up with reinforcements to let Defenders focus on strategic defenses, a welcome fast-paced environment for both new and experienced players. For Attackers, a 10-second invulnerability at the start of Action Phase will prevent spawn peeking, giving them time to approach the building. The redesigned Standard playlist offers the core Siege experience without Operator or map ban phases and will offer another option for players besides the competitive Ranked mode. Also being introduced is Weapons Roulette, an all-new fast action game mode coming to Arcade playlist, which lets all players start with the same weapon that automatically swaps to a new one after a set amount of time.

The Heavy Mettle Premium Battle Pass will run from August 29 to November 27, 2023 and cost 1200 R6 credits. Play matches, earn tokens, and get 100 rewards you want when you want them! Unlock the new Operator, Ram, instantly, plus a ton of exclusive items including 18 Bravo packs, a Bravo token, 600 R6 credits back, a neon-themed 3D set for Bandit, a historical South Korean set for Vigil, the elegant Intricate Lacquerware drone skin, a vividly colored ramen-themed Signature skin! Once you complete the Battle Pass, you can earn a Bravo Pack ticket that will enable you to choose a unique reward from the Bravo Pack Collection. Need R6 credits for the Battle Pass? Pick up the best deal on credits with the 2670 Premier Pack that includes 2670 R6 credits, an exclusive Finka set, and renown booster for the same price as a regular 2670 R6 credit pack.

For more information, visit https://rainbow6.com/battlepass

Y8S3 Patch Notes Addendum



Y8S3 PATCH NOTES ADDENDUM


You can find here the updates and fixes made over the course of the Y8S3 Season Test Server.

[h2]Y8S3 Patch Size[/h2]

Find the download sizes for each platform below.

  • Ubisoft Connect: 6.11 GB
  • Steam: 5.5 GB
  • Xbox One: 5.85 GB
  • Xbox Series X: 6.76 GB
  • PlayStation 4: 5.45 GB
  • PlayStation 5: 5.85 GB


[h2]BALANCING[/h2]

[h3]SHOTGUN[/h3]

  • Further tweaks on the ITA12L, Buck's Skeleton key, SG-CQB and the M870 to bring them in line with the rest of the rework.



[h2]BUG FIXES[/h2]

[h3]GAMEPLAY[/h3]

FIXED – Adaptive Trigger effect for PS5 controllers is missing after changing Operators in Team Deathmatch or Free For All.
FIXED – Players can't finish the Attack tutorial if they eliminate a dummy before the "Eliminate Opponents" objective is active.
FIXED – Players can glitch through walls by exploiting an interaction with Exit Rappel and Breach Charges.
FIXED - Zero's Argus cameras hacked by Defenders retain a viewable camera feed when they lose their signal outdoors.
FIXED – Starting the Basics tutorial for the first time will show an ammo counter instead of the infinity symbol.
FIXED – Player's drone can pass through assets and block the completion of the Basics tutorial.
FIXED – The being shot VFX in 1st person last longer while aiming down sight.
FIXED – Bullet spread randomization is missing when hip firing the weapon.
FIXED – The defusing location for the Attack tutorial is too small and close to the bomb.
FIXED – FPS drops when players spin around quickly in B Laundry Room of the Oregon map.
FIXED - The wall button on the interactive panel isn't highlighted when the destructible wall is active in the Shooting Range.
FIXED - Brava doesn't get scoring points when using Jager's Active Defense System or Wamai's MAG-NET System that's been hacked by a Kludge Drone.
FIXED - Scoring doesn't count the 4th device deployed by Amaru, Gridlock or Castle.
FIXED - Weapon SFX loops when players shoot and fast exit rappel at the same time.
FIXED - Players skip reload animation during pick up or weapon swap animation.


[h3]LEVEL DESIGN[/h3]

FIXED – A stud is visible in 2F Attic of the Oregon map.
FIXED – A stud is visible in 1F Security Corridor of the Oregon map.
FIXED – LOD issue is present in the hallway between 1F Hatch Room and 1F Melee Training of the Basics tutorial.
FIXED – Cliffside spawn point is missing from the Chalet map.
FIXED – A stud is visible in 2F Back Stairs of the Villa map.
FIXED – The Operator gets stuck after navigating across the crates in the Basics tutorial.
FIXED – Defenders are detected as outside at multiple locations on various maps.
FIXED – Texture flickers on carpet in 1F Open Area of the Consulate map.
FIXED – Laser attachment is visible through the wall when the Operator is facing it while prone.
FIXED – Metals crates are see-through to Operators in the 2F Server Room of the the Kanal map.
FIXED - Operator gets stuck when jumping onto a balcony at EXT Back Alley on Favela map.
FIXED - Operators can't retrieve the defuser if it's dropped while entering or exiting rappel in specific spots on various maps.
FIXED – Various defuser planting and pickup issues.
FIXED - Various collision, asset, and texture issues on maps.


[h3]OPERATORS[/h3]

FIXED – Placing Ram's BU-GI below a window can allow players to instantly exit rappel.
FIXED – Ram's BU-GI slides through the air when thrown against uneven surfaces.
FIXED – Solis can't detect Ram's BU-GI when it is held in her hands.
FIXED – Ram's BU-GI loses functionality after being dropped while Ram is holding it.
FIXED – Ram's BU-GI gets stuck in multiple walls and assets on various map.
FIXED – Ram's BU-GI is unable to completely destroy the walls located in 1F Joint Corridor of the Theme Park map.
FIXED – When Ram holds the first BU-GI and attempts to change its trajectory, the HUD trajectory icon doesn't update.
FIXED – Ram's BU-GI is unable to completely destroy the wall located in between 1F Lounge and 1F Garage of Clubhouse map.
FIXED – Ram's BU-GI is unable to break the wooden walls located in 2F Ceramic Gallery of the Country Club map.
FIXED – Ram's BU-GI gets stuck in the wall located in 2F Day Care of the Theme Park map.
FIXED – Castle's Armor Panels aren't destroyed by Ram's BU-GI.
FIXED – When Ram eliminates a player with the BU-GI, the kill cam zooms on the BU-GI at random intervals.
FIXED – Scoring points aren't awarded when Operators destroy Goyo's Volcan Canister by destroying a barricade it's placed on.
FIXED – Fenrir's F-NATT Dread Mine clips through the floor, making it harder to spot.
FIXED – Grim's Kawan Hive Launcher doesn't ping opponents inside the swarm until affected by the decay debuff.
FIXED – Hibana's X-Kairos pellets go through the cubicles in the 2F Admin Office of the Consulate map.
FIXED – Frost's Welcome Mat doesn't deploy properly when dropped on top of the defuser.
FIXED - A Bulletproof Camera affected by a hacked Signal Disruptor shows glitched VFX even after the Signal Disruptor is destroyed.
FIXED - Brava's Kludge Drone looks higher and lower than intended.
FIXED - Ping doesn't display the right color when used on Goyo's Vulcan Canister.
FIXED - Echo's Yokai Drone doesn't move properly when exiting the Observation Tools mid-jump and then re-entering.
FIXED - Brava's Kludge Drone loses signal when moved outside after re-hacking it from Mozzie's Pest.
FIXED - Missing VFX feedback when spectating Nokk when HEL Presence Reduction is active.
FIXED - Fenrir's F-NATT Dread Mine location displays as a placeholder when deployed outside of EXT Terrace of the Kafe Dostoyevsky map.
FIXED - Drones don't recover from a lost signal status when reclaimed from Mozzie's Pest using Brava's Kludge Drone.
FIXED - Sledge's Breaching Hammer can't destroy Iana's Gemini Replicator.
FIXED - Valkyrie's Black Eyes are turned off when hacked outside by Brava's Kludge Drone.
FIXED - Osa's Talon-8 shield can't be guard broken if Opponent is prone or crouched while Osa is standing while holding the Talon-8 Shield.
FIXED - Grim's Kawan Hive Launcher ammo counter always shows 0 during replay.
FIXED - Grim's Kawan Hive Launcher doesn't accurately ping the opponent's location if they're scanned by a drone.
FIXED - Grim's Kawan Hive Launcher still pings Opponents if Grim is eliminated while deploying a canister.
FIXED - Brava's Kludge Drone doesn't display HUD feedback when aiming at devices through certain assets.
FIXED - Sen's R.O.U. Projector System doesn't destroy projectors if deployed more than once.
FIXED - Operator video missing for Smoke.
FIXED – Various animation issues.


[h3]USER EXPERIENCE[/h3]

FIXED – Can't navigate to the main menu sections by pressing the up arrow or up on the D-pad of a controller while viewing an item in full screen.
FIXED – EXT Construction Site name is missing from the tile when selecting the spawn location on the Oregon map.
FIXED – Ram's default uniform has some visual issues.
FIXED – The main room of the elimination trial for the Basics tutorial displays the wrong compass location.
FIXED – The area before entering 1F Hatch Room in the Basics tutorial displays the wrong compass location.
FIXED – The compass location is missing when the Compass Appearance option is set to Simplified.
FIXED – Chat input functionality is lost and the cursor disappears if the user types in chat or has the player side-panel open when the Planning Phase transitions to the Preparation Phase.
FIXED – Pronounced shadows are present on Operators when viewed from the Operators section.
FIXED – Dread Factor is displayed as the season name on Ram's showcase in the Operator section.
FIXED – The animation in the Home section flickers before resetting.
FIXED – Players under level 5 can't reconnect to a custom online match.
FIXED - Player commendations appear unresponsive when attempting to commend a player a second time.
FIXED - Multiple actions can't be bound to the same button in Customize Controls menu.
FIXED - Crosshair disappears when trying to aim down sight multiple times after getting eliminated.
FIXED - Custom games can't be created using non-Latin characters in the playlist name.
FIXED - The unread notification from Challenges doesn't refresh after exiting and re-entering the Challenges section.
FIXED - Various spectator mode issues.
FIXED – Various UI issues.
FIXED – Various customization issues.
AUDIO
FIXED - SFX loop when players are eliminated while downed.


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