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Rainbow Six Siege update wants more players to pick Thorn

Rainbow Six Siege has just released its latest edition of designer's notes, detailing the upcoming FPS game update's balancing changes and how operators will play differently. The developers behind Rainbow Six Siege are focusing on placing operators on a more level playing field with this balance update, buffing characters like Thorn in the spirit of making such trapper choices more appealing to players. The update is bringing a variety of tweaks to abilities and load-outs, with both additions and removals.


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Y8S2.3 DESIGNER’S NOTES



In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S2.3 Update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS

[h2]WIN DELTA VS. PRESENCE[/h2]
Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.


[h2]OPERATOR BAN RATE[/h2]


[h2]OPERATOR BALANCING[/h2]
[h3]THORN[/h3]
UZK50GI

  • Sights: Added 1.5x.

Thorn is currently one of the least picked trappers on defender lineups, we've decided to boost her loadout by adding a 1.5x sight to the UZK50GI, this should increase her popularity within the trapper ecosystem.

[h3]NØKK[/h3]
HEL Presence Reduction

  • Remove silent steps while the ability is active.
  • Increase duration of the ability to 20s (from 12)
  • Update glitching reasons

Deception is always a controversial topic and Nøkk's ability is conceived around it. She can become invisible to observation tools and at the same time mute her footsteps. She is leading some of the main frustration for defenders and we would like to tackle this. In a quiet environment everyone should be able to hear someone else approaching, and Nøkk's ability to move silently breaks this rule. We've decided to remove the silent facet of the ability in exchange for increased ability duration.

[h3]VIGIL[/h3]
ERC-7

  • On observation tools Vigil will share the same glitching effect as Nøkk.
  • The ability won't deactivate while performing certain actions, like shooting, and will instead trigger the glitch effect on observation tools.
  • Vigil won't be immune to Lion's EE-ONE-D or Grim's Kawan Hive. Both gadgets will detect him, but he can prevent being pinged down by activating the ERC-7.

Nøkk and Vigil share a similar ability, and in the pursuit of consistency, we've decided to extend Nøkk's cloaking rules to Vigil. With this change Vigil will glitch on observation tools while performing actions like shooting, deploying a gadget or sprinting. These new interactions will reward players that proceed more carefully while using the ERC-7 and will punish those who act more careless.

[h3]ORYX[/h3]
Hatch Climb

  • Reduced hatch climb interaction time by 30%.

Our game data shows that Oryx does not profit much from his ability to climb hatches. We would like to make this interaction smoother by reducing its recovery time, now it should feel less dangerous to perform.


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REPUTATION SYSTEM BETA: STATUS UPDATE – JULY 2023



REPUTATION SYSTEM BETA: STATUS UPDATE – JULY 2023


[h2]DURING Y8S1[/h2]

[h3]PLAYER STANDING STABILITY[/h3]

Since the release of the Reputation System Beta, we've made several shadow updates to not only improve the foundations of the Reputation System, but also the stability of player Standings and this has continued throughout Y8S1. During Y8S1, we made further changes to ensure that the occurrence and severity of a player's negative actions align with an equally severe impact on a player's Standing. We want players to have confidence in the system, so while adjusting the effects that certain actions have on a player's Reputation Standing, our goal is to make sure that Standings don't change match to match, time after time. As well as this, it's crucial that Standing changes are still happening when warranted and that the presence of the system is felt by abusers.

[h3]ADDITIONAL DETECTIONS[/h3]

We are now tracking additional conditions to help increase our knowledge of players' disruptive actions. One such high-impact example of this is a player instigated crashes that are indicative of DDOS attacks. Being able to track a wider range of actions completed by a player such as DDOS, text abuse, leaving matches, and more, has allowed us to build a more robust overview of a player, enabling us to take more appropriate actions to mitigate abuse, and to help foster a more positive experience for all.

[h3]ACTION HISTORY[/h3]

In the early days of the Reputation System, we were looking at a limited time period when deciding whether to give a penalty. This was due both to a limitation of the system and a desire to ensure that only the worst of the worst offenders would be receiving penalties. In the time since, the Reputation System has become more robust, and we have seen a great response to reputation penalties. Because of this, we have updated the ranges over which the system checks for negativity. The result of this longer and more dynamic 'memory' of the Reputation System is that the system will be more accurate in delivering penalties to a larger group of offending players and will make bypassing the system more difficult.

[h2]Y8S2 AND ONWARD[/h2]

[h3]IN-MATCH PENALTY VISUALS[/h3]

In Operation Dread Factor, we've made numerous quality of life changes to help players more clearly understand when and what penalties are active and more.

Y8S2 Updates
  • Activation banner appears on the first round rather than every round
  • Active Penalty Banner renamed to Penalties from Warnings
  • Active Penalty banner disappears shortly after a round begins
  • Active Penalty icons remain for match duration.
  • Penalty pop-ups will appear when returning to the main menu. If a pop-up was missed, it will appear after launching the game.

[h2]LOOKING FORWARD[/h2]

As we move forward with the Reputation System, we will continue to release updates in multiple areas. The Y8S2 update has already brought UI improvements for the reputation penalties and as we progress, we will continue to perform systemwide rebalancing as needed. In Y8S3 we will be introducing several new features that aim to improve players' insight into their Reputation Standing and create new opportunities to interact. We continue to be focused on delivering on our core goal of improving player experience in Rainbow Six Siege.

Classified: Player Protection Updates - Year 8 and beyond



CLASSIFIED: PLAYER PROTECTION UPDATES - YEAR 8 AND BEYOND


[h2]A YEAR IN REVIEW[/h2]

One of the top complaints of PvP shooter players across the entire genre is cheating and toxic behavior. In the space of a single session, one cheater can ruin the experience for hundreds if not thousands of players. Over the last 12 months, Rainbow Six Siege and its Player Protection team have reoriented the way we think and develop features to address this challenge. This has led to the development of two industry-first systems, which we call MouseTrap and QB. These two systems have already had an enormous positive impact on the health of our game. Research and development undertaken has resulted in a suite of current and planned initiatives that are bringing creative and sometimes counter-intuitive solutions to problems that have plagued PvP shooter fans for years.

This isn't the end of the journey, but the start. Player protection is a never-ending battle and arms race, but our belief on the Siege development team is that this is one of the most important places to innovate --- both as a game, and as an industry.

Below we will share some of our learnings from these two systems, as well as updates in our Reputation System, and give some insight into how our players are driving our choices and about some of the new initiatives we are working on for the coming year.

The Player Protection team on Rainbow Six Siege has worked diligently to address the feedback from our community and ensure transparency along the way.

[h2]RECENT RELEASES [/h2]

[h3]MOUSETRAP[/h3]

MouseTrap has been live for close to 3 months now. This feature launched mid-season with Operation Commanding Force (Y8S1.2 update) on April 11, 2023. We wanted to give you a brief update on how it's going and what we have learned.

MouseTrap is a new detection system which penalizes the use of Mouse and Keyboard on console by adding extra input latency (or lag) to players detected, encouraging them to switch back to using their controller. Our objective is to restore a true balance between competition and skill to improve fair play in Rainbow Six Siege.

We are very satisfied with MouseTrap's detection capabilities so far. We expected to see a moderate reduction in the number of spoofers at launch with preliminary results estimated at 30% to 50%. However, the data we've gathered has surpassed these expectations and has shown a major reduction in the amount of Mouse and Keyboard users on consoles.

There has been a 78% reduction in the total spoofers (Mouse and Keyboard users) detected in Rainbow Six Siege. If we look at Ranked on its own, the reduction is similar; 73% fewer spoofers than before.



When first we announced this feature, many were wondering why we chose to penalize Mouse and Keyboard users instead of banning them. We wanted to give these players the chance to change their behavior and play fairly. Today, we are able to confirm that this approach and new system has indeed contributed to a behavioral change: once detected by MouseTrap, many users are returning to their controllers or switching to PC. Our data shows that after a first penalty, 43% of penalized players will continue to play the game without ever getting any further penalties.

If you've been hesitant to play Ranked on console before or if you're thinking of returning to the game after some time away, now is the perfect time to give it a try as this means there are fewer Mouse and Keyboard players on console now than at any time in the last few years.

We are dedicated to ensuring fairness in Rainbow Six Siege and are aware of current community concerns with MouseTrap. We are currently working to deploy a fix for the reported issue as soon as possible.

[h3]QB[/h3]

Released on November 8, 2022, QB is one of our latest PC anti-cheat features which aims to make cheat development more tedious. We've seen great results from this system which has already contributed to the ban of over 10 000 cheaters, and we are only getting started! We've also been made aware that several cheat vendors have stopped creating cheats for Siege following this update and have been getting a lot of positive feedback from our community regarding their in-game experience since the deployment of this feature. We are, however, continuously monitoring this system to identify opportunities for improvement.

[h3]REPUTATION PENALTIES[/h3]

Reducing in-game toxicity has been a major focus for our Player Protection team this year, both in terms of abuse around friendly fire and unwanted communications. Since March 8, 2023, players who engage in voice chat abuse after two warnings receive a penalty and have their voice chat muted to others by default for the next 30 matches. This penalty is complementary to the written chat penalty introduced in the game in Year 7 on October 2022.

Both penalties aim to reduce unwanted communication and the impact of offenders by informing these players, via a set of in-game warnings and feedback, of how they are perceived by others for them to change and adapt their behavior before they get sanctioned by the game. The data gathered so far on this feature indicate that the addition of those penalties has indeed contributed to reducing toxicity in Rainbow Six Siege: half of the players who received a first warning for Voice or Written chat abuse have been dissuaded from continuing to abusing it.

This is also reflected in our first Reputation Penalty around reverse friendly fire, which aims to reduce cases associated with recidivists who injure too many teammates by abusing certain mechanism across several matches.

Looking to Year 9, the Reputation System will continue to evolve. We'll be working to add further sources that we can use to help increase the coverage of the system and ultimately safeguard player safety and enjoyment.



[h2]COMING UP IN YEAR 8[/h2]

We are committed to ensuring a safe environment and fair experience for all players, many features are currently being developed to reinforce players' protection and will be released throughout Year 8.

[New] Player Commendation System - The Player Commendation System is a new appreciative system that will be made available in Y8S3 (Autumn 2023). With this feature, we want to reinforce and encourage positivity in our community by allowing players to recognize others at the end of a match based on their experience.

[Update] Reputation System - The Reputation System will get several updates this year. Y8S2 has already brought Reputation Penalty UI improvements and we will continue to support the system with ongoing rebalancing. In both Y8S3 & Y8S4, we will be introducing new features which will help players to better understand their Reputation Standing and while also bringing additional opportunities to interact with this system.

[New] Privacy Mode on Console - Privacy Mode, a feature to help protect streamers and players who are looking for additional privacy in-game was made available on PC last year with Y7S2 Operation Vector Glare and will be coming to console before the end of Year 8.

[Update] Ranked Requirements - Phone number validation has seen a successful implementation, though our work protecting Ranked continues. During Year 8 & 9, we will be taking the first steps to start a new foundation in safeguarding the competitive integrity of the game. As part of this, we will be bringing multiple new measures which will also aim to address smurfing. Crucially, we'll be reinforcing these foundations with new initiatives throughout Year 9. Not only will this support our current Anti-Cheat efforts, but it will also encourage returning players to rediscover Siege before jumping into competition, therefore improving the ranked experience for all players. More information about this update will be revealed later this year.

Stay tuned during the rest of Year 8 and beyond to discover more updates to make Rainbow Six Siege fair and safe for everyone. Follow us and share your feedback on Twitter or Instagram!





























Ubisoft is smashing hackers by the thousands with 'QB,' and we may never find out exactly how it works




Ubisoft is becoming quite the anti-cheat innovator as of late. In a Rainbow Six Siege community update published today, the studio went in-depth on the performance of its two newest anti-cheat initiatives: the widely-publicized "MouseTrap" tech that counters mouse and keyboard spoofing devices on consoles, and another mysterious feature known only as "QB" that apparently makes cheat development so difficult that some cheat developers are giving up...
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