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Rainbow Six Siege removes content creator Thaqil's in-game charm

Ubisoft has severed ties with Rainbow Six Siege content creator 'Thaqil' after he made racist remarks, with the developer removing him from its content creator programme and removing an in-game charm bearing his channel's logo.


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Rainbow Six Siege creator apologises after Ubisoft condemns TikToks

12/04/2023 @ 3:31pm - Thaqil has issued a public apology for the TikToks, writing "My intent was to never be taken literally or promote racism."


A Rainbow Six Siege content creator has been dropped by Ubisoft following a series of openly racist TikToks centring around Castle, one of the FPS game's black operators.


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Y8S1.2 Patch Notes



[h2]Y8S1.2 Patch Size[/h2]

Find the download sizes for each platform below.
  • Ubisoft Connect: 1.07 GB
  • Steam: 1.07 GB
  • Xbox One:  997.53 MB
  • Xbox Series X: 1.23 GB
  • Playstation 4: 1.39 GB
  • Playstation 5: 1.05 GB


[h2]MOUSETRAP (MOUSE & KEYBOARD ON CONSOLE)[/h2]

On consoles, mouse and keyboard players now get a penalty that adds lag to their inputs. Continued use increases the lag over several matches, increasing fairness by removing their unfair advantage by making it harder to aim and shoot. Completing matches with a controller gradually reduces the lag back to normal.

This feature will be monitored closely.

[h2]OPERATOR BALANCING[/h2]

[h3]CAPITÃO[/h3]

  • Tactical Crossbow's Micro Smoke Grenade duration increased to 11s (from 9).


[h3]KAPKAN[/h3]

  • 9x19VSN: Removed 1.5x Sight.


[h3]ORYX[/h3]

  • T-5: Removed 1.5x Sight.


[h3]WAMAI[/h3]

  • MP5K: Added 1.5x Sight.


[h3]TACHANKA[/h3]

  • Shumikha Launcher:
  • Ammunition increased to 20 projectiles (from 14).
  • Magazine size reduced to 5 (from 7).
  • 9x19VSN: Added 1.5x and 2.0x Sights.


[h2]WEAPON BALANCING[/h2]

[h3]EXTENDED BARREL[/h3]

  • Damage bonus reduced to 12% (from 15%).


[h2]TWEAKS AND IMPROVEMENTS[/h2]

[h3]Brava[/h3]

  • Brava’s Kludge Drone will change the team of Aruni's Surya Gate when successfully converted by the Kludge Drone. It will then become an attacker device, so it will open for Attackers and damage Defenders.


[h2]BUG FIXES[/h2]

[h3]GAMEPLAY[/h3]

FIXED – Solis remains in her scanning animation for too long after performing a scan.
FIXED – Brava’s Kludge Drone briefly displays positive feedback for a device that is out of range if it’s the first one scanned in the match.
FIXED – Continuously reloading the 6P41 LMG within a few seconds occasionally results in an instant reload.
FIXED – Number of displayed Operator icons is limited in the fullscreen and side panel of the Shop and Battle Pass.
FIXED – Brava cannot shoot with a converted Yokai if Echo is eliminated.
FIXED – Signal Disrupter converted by Brava’s Kludge Drone still affects Iana’s Gemini Replicator.
FIXED – Drones hacked by Mozzie’s Pest during Preparation Phase lose functionality after being converted by Brava’s Kludge Drone.
FIXED - Doorways on 1F Service and Toilets of Stadium map can be reinforced twice.
FIXED – Thunderbird’s Kona Station has a missing texture.
FIXED – IQ’s Electronics Detector detects Solis even while not active.
FIXED – After Brava deploys all Kludge Drones, pressing the unique ability input key produces a “No Kludge Drone Left” message instead of entering Observation Tools.
FIXED – Remove prompt displays if barricade is immediately destroyed after placement.
FIXED – Victory Celebrations end or loop too early when previewed in Operator Loadout or Shop.
FIXED – All of Aruni’s Surya Gates change to enemy color if one Surya gate is converted by Brava’s Kludge Drone.
FIXED – Iana’s Gemini Replicator overheat VFX doesn’t display.
FIXED – Operators can be shot through glass floor while prone in Close Quarters map.
FIXED – Operators get stuck inside the archway after exiting rappel inside of it at EXT Crash Scene on Border map.
FIXED – Large drones can’t fit in vents with vent blockers in House map.
FIXED – Drones lose functionality when deployed through Mute’s Signal Disruptor.
FIXED – Azami’s Kiba Barrier lets her climb a bookshelf on the first floor of Skyscraper map for an unfair advantage.
FIXED – Counter Defuser’s progression bar VFX doesn’t display.

[h3]LEVEL DESIGN[/h3]

FIXED – Valkyrie’s Black Eye doesn’t have a signal in 2F Geisha room of the Skyscraper map.
FIXED – Ceiling in 2F Kid’s Room of Hereford Base map becomes indestructible after some destruction is performed on it.

[h3]OPERATORS[/h3]

FIXED – Mesh issue is visible on Ash’s Sidewinder elite uniform.
FIXED – An unreleased Jäger uniform can be accessed and makes him invisible when equipped.

[h3]USER EXPERIENCE[/h3]

FIXED – Various Localization issues.
FIXED – Rainbow Is Magic: The Teddy Conflict popup doesn’t appear in game.
FIXED – Dark-themed is displayed when accessing Boosters from the Home section.
FIXED – “Buy Levels” button remails on screen if the player reaches Battle Pass level 100 by exceeding 105000 battle points.
FIXED – Wrong background displayed in the News section when viewing a bundle.
FIXED – Players can’t navigate the details of a bundle using a controller after selecting a switch view icon with mouse.
FIXED – Back button stops working after opening and closing the Battle Pass Map.
FIXED – Lines from background of previous menu are present during map loading screen.
FIXED – Input icon for the “enter” key is displayed for multiple Battle Pass buttons.
FIXED – “Continue” button has no functionality during the Premium Upgrade screen when it is first accessed from Brava’s Operator page.
FIXED – Victory Celebration thumbnail is not displayed in the Details tab of Finka’s QCR Exo Prototype NH02 Elite Uniform.
FIXED – Input icon for the “enter” key is not displayed for the Watch Video button in the Story Section of the Battle Pass on PC.
FIXED – Input icon for the “enter” key is not displayed for the Browse Rewards option in the Intro section of the Battle Pass on PC.
FIXED – Upgrade to Premium button can’t be selected with the keyboard or controller input in the Challenges section of the Battle Pass.
FIXED – Upgrade to Premium button is not displayed for free players in the Rules section of the Battle Pass.
FIXED – Controller input prompts for the Premium Pass and Premium Pass Bundle are not displayed in the Commanding Force splash screen.
FIXED – Operator Guide can’t be focused on after focusing on an Operator Card in Match Replay.
FIXED – Players are able to report each other in custom games.
FIXED – Scroll bar not displayed on the purchase side panel of all Esports Bundles.
FIXED – Star icon is not displayed in the Unlock with Premium Battle Pass button in the new Operator’s page.
FIXED – Card Background and Operator portrait overlap in the Packs Section.
FIXED – Dualsense Edge is not functional on PC.
FIXED – News text breaks when changing from a localized language to English quickly.
FIXED – Zoomed in previews present for some item tiles in the Progression section of the Battle Pass.
FIXED – Players are returned to Home section when using the back button in the Battle Pass Map.

[h3]AUDIO
[/h3]
FIXED – SFX is missing when activating Hibana’s X-Kairos.
FIXED – Fences on the ground play the wrong SFX on Theme Park map.


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Y8S1.2 DESIGNER'S NOTES



In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S1.2 Balancing Test Server and give you some insight into the reasons behind them.

[h2]BALANCING MATRIX AND TOP OPERATOR BANS[/h2]
[h3]WIN DELTA VS. PRESENCE[/h3]





Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.


[h2]OPERATOR BAN RATE
[/h2]



[h2]OPERATOR BALANCE[/h2]
[h3]CAPITÃO[/h3]
SMOKE DART
  • Duration: Increased to 11s (from 9).

The Smoke Dart and Smoke Grenade both share the same visuals and utility therefore it's only natural to normalize the duration across the board.

[h2]KAPKAN[/h2]
[h3]9X19VSN[/h3]
  • Sights: Removed 1.5x.

Kapkan has a highly lethal kit. It gives him a variety of different ways to kill his enemies. By removing the 1.5x sight from his weapon, he will need to be more careful with direct engagements and rely a bit more on his utility.

[h2]ORYX[/h2]
[h3]T-5[/h3]
  • Sights: Removed 1.5x.

Oryx's popularity has increased season over season. Players are enjoying his ability to rotate faster than any other defender and surprise attackers. Since the change of his primary weapon, his presence has increased more than 25% and his KD is one of the highest at the moment.

The addition of the 1.5x sight to Oryx's kit brought attention to him. The T-5 with this sight is an extremely powerful combination (which is why we took it away from Lesion back in Y5S4). So now that players have realized the potential of Oryx's abilities, we'll be removing the sight.

[h2]WAMAI[/h2]
[h3]MP5K[/h3]
  • Sights: Add 1.5x.

Last year, Wamai was hit twice in a row. First by removing the 1.5x from the MP5K and then by increasing the recoil of the AUG. The combination of these two changes have caused his win delta to suffer more than we anticipated, so he will recover the sight.

[h2]TACHANKA[/h2]
[h3]SHUMIKHA LAUNCHER[/h3]
  • Ammunition: Increased to 20 projectiles (from 14).
  • Magazine size: Reduced to 5 (from 7).

9X19VSN
  • Sights: Added 1.5x and 2.0x.

Having a launcher equipped as a defender is dangerous, as it can leave you exposed to a rushing attacker. but we still believe that launchers can be viable on defense, so we will continue exploring ways to find their fit in the game.

We've previously improved Tachanka's Shumikha Launcher, to make it more reliable at ranges other operators can't match, but with this update we want to focus on improving how long he can deny an area. Tachanka was already one of the best in this category but because of his smaller area of denial it left players feeling they needed to use more projectiles to compensate. By increasing the number of projectiles, Tachanka can clearly be seen as the best option to deny a narrow area. However, as the game's fire system can be quite taxing, we will reduce the magazine size to prevent the stacking of too many areas in a short period of time.


[h2]WEAPON BALANCE[/h2]
[h3]EXTENDED BARREL[/h3]
BASE STATS
  • Damage bonus: Reduced to 12% (from 15%).

The initial reaction to the Extended Barrel rework was like that of the Silencer, in that it was the potential dawn of a new meta. It is easier to see the benefit of a flat damage increase with the Extended Barrel versus gaining a perk while leaving damage untouched as with the Silencer.

Normally the pick rate of a new change goes up drastically because of the novelty and starts to fall after time is spent playing to evaluate the pros and cons. While this evolution stays mostly true in high ranks, it hasn't been the case in lower ranks where we have seen the presence of the attachment go up slowly.

While veteran players tend to evaluate the usefulness of the new attachment depending on how they will play, the rest of the population is seeing the damage buff as something good to always have. We, instead want the selection of an attachment to be a thoughtful decision.

We've been happy with the effect the Extended Barrel's adjustments have had on the game, but we will reduce the damage bonus to make the decision to use it a bit tougher.



Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

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Epic Rainbow Six Siege TLOU concept throws Joel and Ellie into FPS

Whether you're someone who likes to spend their hard-earned money on R6 Credits in Rainbow Six Siege or not, we think it's safe to say that Ubisoft has introduced some pretty great crossover cosmetics to its' tactical FPS. From a Tomb Raider elite skin for Ash to Hibana and Vigil skins inspired by the Netflix series Money Heist, Ubisoft isn't afraid to draw on all forms of media to deliver fantastic collaborative content to Rainbow Six Siege players. However, that doesn't mean Ubisoft has cashed in on every good collaboration - in fact, we'd argue it has barely scratched the surface. Why? Well, one talented 3D artist has drawn up a concept for a crossover with The Last of Us and we want to spend R6 Credits on it immediately.


Throughout the last month or so, 3D artist and Rainbow Six Siege fan 'Albytical' has created an operator bundle concept that transforms attacker Buck into Joel from TLOU and defender Ela into Ellie from TLOU Part 2.


Oh, and we're not just talking about operator outfits either; we're talking about complete bundles with the relevant weapon skins, charms, and gadget changes. If it was up to us, we'd get Ubisoft on the phone right now and make this happen.


Read the rest of the story...


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