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Y7S4.2 Patch Notes



[h2]Y7S4.2 PATCH SIZE[/h2]

Find the download sizes for each platform below.

  • Ubisoft Connect: 1.21 GB
  • Steam: 476.25 MB
  • Xbox One: 1.10 GB
  • Xbox Series X: 1.10 GB
  • PS4: 1.65 GB
  • PS5: 1.09 GB


[h2]OPERATOR BALANCING[/h2]

[h3]TWITCH[/h3]
  • Increased regular drones to 2 (from 1)
  • Removed Vertical Grip from F2


[h3]GRIM[/h3]
  • Added 1.5x and 2.0x sights to Commando 552


[h2]WEAPON BALANCING[/h2]

[h3]EXTENDED BARREL[/h3]
  • (New) Damage bonus: increases weapon damage by 15%


[h3]PARA-308 (CAPITÃO)[/h3]
  • Damage: reduced to 47 (from 48)


[h3]SUPERNOVA (ECHO, HIBANA, AMARU)[/h3]
  • Damage: increased to 55 (from 48)


[h3]9MM C1 (FROST)[/h3]
  • Damage: reduced to 36 (from 45)


[h3]AR-15.50 & M4 (MAVERICK)[/h3]

  • Damage: increased to 67 (from 62)
  • Added 2.0x sights to M4


[h3]UZK50GI (THORN)[/h3]
  • Damage: reduced to 36 (from 44)


[h3]AUG A2 (WAMAI, IQ)[/h3]
  • Vertical recoil: increased upward speed.
  • Horizontal recoil: Long bursts now have an increased spread and tend to pull left.


[h3]COMMANDO 552 (GRIM, IQ)[/h3]
  • Damage: reduced to 47 (from 48)


[h3]HIP FIRE PRECISION[/h3]

WEAPONS AFFECTED
  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS


[h2]TWEAKS AND IMPROVEMENTS[/h2]

[h3]PLAYER COMFORT[/h3]

Advanced controller options
  • Players on PC and consoles can customize their controllers' aim controls with Advanced Controller Options.
  • These options can be found in the Controller section of the Controls option menu.
  • We'll be listening to player feedback to further improve this feature and offer new options as needed.


[h2]Bug Fixes[/h2]

[h3]GAMEPLAY[/h3]

FIXED – Most played Operators are not being chosen when inactive on the Random Operator selection screen.
FIXED – POF-9 recoil pattern isn’t displayed in Weapon Loadout screen and Shooting Range records.
FIXED – Button to access chat is not functional when Covert Voice to Text option is on during gameplay sessions.
FIXED – Match loadout when round begins sometimes does not match player’s loadout during character select stage.


[h3]LEVEL DESIGN[/h3]

FIXED – Players can peek above the reinforcement at EXT Garage Balcony on Outback Map.
FIXED – Echo’s Yokai drone and Valkyrie’s Black Eye camera are able to scan the attackers at the “EXT Park” location immediately after they spawn when positioned on the ceiling of the 1F Lobby location on Nighthaven Labs.
FIXED – Multiple LOD issues on various maps.

[h3]OPERATORS[/h3]

FIXED – Solis can’t shoot if SPEC-IO gets deactivated at the same time that Solis activates it.
FIXED – Caveira’s hair clips into her face in the Home section.
FIXED – Doc’s Stim Pistol is missing the keyword action reminder.
FIXED – While SPEC-IO is active, Solis’ arms and phone clip through the AR HUD when entering Observation Tool view.

[h3]USER EXPERIENCE[/h3]

FIXED – Icon previews for loadouts do not load properly during the operator selection phase.
FIXED – No offers are displayed in the Gift to Friends section in Ubisoft Connect.
FIXED – Players can duplicate their account by unlinking an account and relinking to a new account.
FIXED – Players experience an infinite loading when attempting to convert any pack while also switching to a different one at the same time.
FIXED – Prompt to Apply Changes appears in Options menu despite no changes being made.
FIXED – Various UI issues.



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Reputation Score Beta: Status Update - January 2023



[h2]Reputation Score Beta: Status Update - January 2023[/h2]

[h3]INSTABILITY OF PLAYER STANDINGS [/h3]
With the initial release of the system in BETA mode and some of the issues that were identified, we are aware that some players’ standings appear to be unstable and will change without clear feedback or gameplay activity.
To address this, we have already updated certain balancing aspects of the Reputation System and will continue to do so while also improving feedback and the types of behavior considered.

[h3]ABANDON MATCH IMPACT - (Quick Match, Event, and Newcomer playlists)[/h3]
Leaving a match affects other players, so we continue to discourage leaving ongoing matches too much. However, we've heard community feedback and have temporarily disabled this effect as we continue looking to bring a better balance.

[h3]PLAYER REPORTS[/h3]
Reports are a key part of our efforts against negative behavior and will continue to be an important aspect of the Reputation System in the future. We’ve identified an issue that has been negatively impacting the player reporting feature across the game and have deployed a fix to improve accuracy and responsiveness.
Additionally, we are working on increasing the robustness of how we handle player reports. This will include improvements to report validation and creating new systems to address the behaviors that are reported.

[h3]CONCLUSION[/h3]
Due to the nature of the Reputation System, live testing is critical and having it operate in a BETA form is crucial. We will continue testing changes in the months and seasons to come and look forward to hearing your feedback. Key improvements are coming to overall system balance, in-game feedback, and player understanding and control.
Of course, during the BETA period, no positive or negative effects based on that Standing will be applied, allowing us to continue testing without directly impacting players.

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