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Project Q signups live for new Ubisoft PvP game with no NFTs

After multiple leaks of beta playtests, Ubisoft confirms that Project Q signups are now available for the general public - while at the same time, also announcing the existence of the publisher's new PvP multiplayer game. It also says it has "no plans" to implement NFTs in it, either. Gasp.


Project Q is Ubisoft's new "innovative and modern PvP battle arena game", which received a secret playtest earlier this week - and was promptly leaked, along with footage featuring a colourful style reminiscent of Fortnite or Knockout City.


Now that the cat's out of the bag, Ubisoft has officially announced "Project Q" on Twitter (thanks, The Loadout) - which presumably won't be the online game's final name. It describes Project Q as "a team battle arena letting players truly own the experience" and invites players to sign up for further beta playtests - including on PC via its own client, Ubisoft Connect. The publisher also confirms Project Q is not a battle royale game but does feature "a variety of PvP modes".


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Rainbow Six Siege just got the first of three new maps

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Rainbow Six Siege just got the first of three new maps

After years without a truly new location in Rainbow Six Siege, the game is getting three new maps for Year 7, and now Emerald Plains, the first of those maps, has arrived. Y7S1.2 just went live on all platforms, and a selection of bug fixes and operator balance changes. Also, Tachanka can no longer kill invincible hostages. A bit less lordly now, eh?


Emerald Plains is now available in ranked, unranked, quick match, team deathmatch, newcomer, and Lone Wolf PVE playlists. It's set in a lovely Irish country club, and features a combo of close quarters indoor fighting locations and outdoor areas with room for gunfights at greater range.


The Year 7 roadmap includes two more new maps, due to launch in Season 2 and Season 3, respectively. Prior to this year, the developers had been focused heavily on reworks to existing maps. Back in Year 5, (now former) game director Leroy Athanassoff told us that new maps would start coming to Siege again "when we reach a point when all the maps have been reworked, and they're interesting, and satisfying."


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Rainbow Six Siege Emerald Plains release date finally arrives

Ubisoft has just released all the details on the first major Rainbow Six Siege update for Year 7 Season 1, confirming that the Emerald Plains release date has finally arrived - the Y7S1.2 update is dropping on April 19. Introducing an Irish country club to the tactical shooter, Emerald Plains is the first new map in several years and is going to be available in Ranked, Unranked, and Team Deathmatch playlists going forwards.


Ubisoft revealed that Emerald Plains will be available in Ranked from day one earlier in the year, but the Y7S1.2 patch notes that confirm it's release on April 19 do not reveal which changes - if any - have been made to the map following it's stint on Siege's Test Servers.


At the moment, all we know is that the new map will be available in the Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer, and Lone Wolf PvE map playlists. Additional details are also expected to be added to the Rainbow Six Siege game info page here.


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Y7S1.2 PATCH NOTES



Y7S1.2 will release on April 19 on all platforms. For additional information and further details on the changes listed below, please see our Y7S1.2 Designer's Notes.

[h2]Y7S1.2 PATCH SIZE[/h2]
Below you will find the download sizes for each platform.
• Ubisoft Connect: 3.75 GB
• Steam: 1.9 GB
• Xbox One: 2.46 GB
• Xbox Series X: 2.61 GB
• PS4: 2.98 GB
• PS5: 2.32 GB

[h2]NEW MAP[/h2]
[h3]EMERALD PLAINS[/h3]
• Added Emerald Plains to Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer and Lone Wolf PVE map playlists.
• A blog post with more details about Emerald Plains will be coming soon and can be found here.





[h2]OPERATOR BALANCING[/h2]
[h3]BANDIT[/h3]
• Bandit can now attach multiple batteries to the same surface or device.

[h3]BLACKBEARD[/h3]
• Added Claymore (removed Breaching Charges).

[h3]GRIDLOCK[/h3]
• Gridlock now has 4 Trax canisters (from 3).

[h3]NOMAD + ORYX[/h3]
• Recovery time from knock-back effects is now 1.25s (from 2s).
• Operators will now remain prone after recovering from a knock-back effect.

[h3]WARDEN[/h3]
• Increased duration and cooldown of Glance Smart Glasses to 20s each (from 10s).

[h3]YING[/h3]
• Reduced duration of the Candelas flash to 1.4s (from 2.8s).
• Increased the number of Candelas to 4 (from 3).

[h2]GADGET BALANCING[/h2]
[h3]CLAYMORE[/h3]
• Increased the number of Claymores to 2 (from 1).

[h2]TWEAKS AND IMPROVEMENTS[/h2]
[h3]PLAYER COMFORT[/h3]
FoV
• Added Field of View slider on console (PS4, PS5, Xbox One & Xbox Series S/X).
• Please note, setting the field of view above 60 may result in lower frame rate and some graphical issues.

[h3]GAME HEALTH[/h3]
Map Rotations
• Removed Outback from the Newcomer playlist.

[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
FIXED – Various Team Deathmatch issues.
FIXED – Players are not getting points for destroying drones during "Prep Phase".
FIXED – Operators are receiving damage after being pushed through a destroyed wall by Nomad or Oryx.
FIXED – Operators affected by Capitão's Asphyxiation Bolt still take damage after the fire disappears and Capitão exits the game.
FIXED – Montagne will retain his Ballistic shield equipped if Oryx pushes him while retracting the Shield.
FIXED – Defenders can see Jackal footprints in support mode after reconnecting.
LEVEL DESIGN
FIXED – Various LOD issues on Emerald Plains map.
FIXED – Various LOD issues on multiple maps.

[h3]OPERATORS[/h3]
FIXED – Various Azami Kiba Barrier issues.
FIXED – Deployable gadgets get destroyed when Kapkan deploys his EDD in their proximity.
FIXED – Tachanka can kill the hostage when the Hostage Death setting is turned off.
FIXED – Various operator VFX issues.

[h3]USER EXPERIENCE[/h3]
FIXED – Various Localization issues.
FIXED – Various Customization issues.
FIXED – Various UI issues.
FIXED - Various Shop issues.
FIXED – Various Audio and SFX issues.
FIXED - Various Battle Pass issues.
FIXED – Missing blood particles when taking damage.
FIXED – Various key binding issues.
FIXED – Multiple playlist and matchmaking issues.

Rainbow Six Siege Smoke nerf renders his gas mask useless

Rainbow Six Siege is always evolving as a tactical shooter. Ubisoft is constantly implementing balancing tweaks to keep the competitive multiplayer experience fair and enjoyable. In mid-season updates, these tweaks tend to be minor changes and understandable alterations. However, the recent Smoke nerf is a big one and it has a lot of players confused - and amused. Going forward, Smoke - the operator known for his gas mask - will not be vulnerable to his own toxic gas. Yes, that means his gas mask is effectively useless.


Commenting on this major change in the Y7S1.2 Designer's Notes, Ubisoft explains that " while this change is pretty explicitly a nerf, it mainly targets what is essentially a special immunity just for Smoke. Adding this vulnerability should make it more obvious at a glance how abilities affect all Operators, even if they are technically wearing a gas mask."


"Removing Smoke's immunity also impacts the most hyper-aggressive Smoke players", Ubisoft continues. "The gas can still be used for area denial and to apply pressure, but Smoke can no longer prowl through that denied area without paying a cost."


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