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Y7S2 PRE-SEASON DESIGNER'S NOTES



In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with Operation Vector Glare's Season Test Server and give you an insight into the reasons behind these changes.

[h2]BALANCING MATRIX AND TOP OPERATOR BANS[/h2]
WIN DELTA VS. PRESENCE
[IN-ARTICLE ASSET = [R6S_DN_Y7S2_BalancingMatrix_Att.png]]
[IN-ARTICLE ASSET = [R6S_DN_Y7S2_BalancingMatrix_Def.png]]

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


OPERATOR BAN RATE
[IN-ARTICLE ASSET = [R6S_DN_Y7S1.2_BanMatrixAtt.png]]
[IN-ARTICLE ASSET = [R6S_DN_Y7S1.2_BanMatrixDef.png]]

[h2]A NOTE ON THE BALANCING OF LMGS & FINKA[/h2]
Before we dive into the balancing changes you can expect from Operation Vector Glare's Season Test Server, we wanted to address a topic we know is important to you. In the current state of Siege's balance, there are a few components that we agree are tuned a little high, specifically LMGs and Finka. We've been investigating how to bring them more in line with other Operators and weapon types and have begun putting this into action. In order to make sure these changes don't cause a ripple effect to the overall balance ecosystem, though, this has taken some additional time.
We can comfortably announce that adjustments will be coming to both LMGs and Finka in Y7S3. We know you were likely hoping for adjustments this season, so we ask for a little more patience as we work to do this right by you. We appreciate your passion for these changes and look forward to getting them in front of you next season!

[h2]GAME BALANCING[/h2]
[h3]SCREEN SHAKE INTENSITY[/h3]
  • Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.
Population targeted by this change: All.
Back in Y6S3, we deployed a change which reduced the intensity of screen shakes from explosions, removing it altogether in the case of certain gadgets. At the same time, we mentioned we were looking into options for players who encountered motion sickness as a result of these screen shakes. While we know screen shakes can be an important part of immersion for some players, we don't want that to come at the expense of others' comfort or ability to play the game.
This is why we have added an option to the Accessibility menu to adjust the intensity of screen shakes or turn them off entirely. Now, players can choose the option that best fits their preferred experience with Siege. Default will offer the same screen shake intensity you've come to expect over the last couple seasons, while Medium will offer a further-reduced option that should help provide a more comfortable experience to those who are prone to motion sickness. Of course, there will also be the option to turn off screen shake altogether.
We hope that by opening up these options, players will be able to better shape the comfort and immersion of their Siege experience.

[h3]CROUCH WALKING VOLUME[/h3]
  • Increased the volume of footsteps while crouch walking.
Population targeted by this change: All.
We know those early-round frags where an Operator manages to sneak behind your squad's lines while crouch walking can be frustrating. Over the last couple months, we actively investigated the sound mix of crouch walking and found that the balance of sound to movement speed needed some tuning. Compared to alt walking, crouch walking offered an alternative that was both quiet and quick, so with Y7S2, we've tweaked the audio mix to increase the volume of these footsteps slightly.
Given how how fast you can still move while crouch walking, we wanted to better align the sound of this movement with comparable forms of walking. Watch the below video to hear this change in action:

[h2]OPERATOR BALANCING[/h2]
[h3]MULTIPLE OPERATORS[/h3]
  • Added 3rd secondary weapon option.
    • Amaru - ITA12S
    • Clash - P-10C
    • Dokkaebi - C75-AUTO
    • Finka - GSH-18
    • Glaz - Bearing-9
    • Gridlock - SDP 9mm
    • Kali - P22 Mk5
    • Lion - P9
    • Tachanka - Bearing-9
Population targeted by this change: Casual.
This season will see quite a few of our Operators expanding their loadouts to include a third secondary weapon option. In many cases, this will mark the return of secondary weapons that were previously replaced from Operators' loadouts to make room for other gear like the Gonne-6.
In particular, by adding submachine guns to some of our longer-range Operators (Dokkaebi, Glaz, Tachanka), we wanted to help give them a bit more confidence in short-range skirmishes. Being committed to range is all well and good, but having the option of add some variety to their kit should help to open up new strategic angles in the long run.
Similarly, we wanted to ensure Clash and Kali had more options available to them to accommodate players who are not particularly comfortable with SMGs (or shotguns as well, in Clash's case). The addition of a semi-auto pistol should help round out their kits.

[h3]GLAZ[/h3]
  • Changed to 1-Armor, 3-Speed (from 2-Armor, 2-Speed).
Population targeted by this change: Casual.
Adding on his new weapon slot, Glaz is also getting a new set of stats this season. To go along with the addition of a submachine gun, we've increased his mobility. While he will always be a niche entry pick thanks to a focus around his unique DMR, we wanted to give casual players more options to experiment with closer-range play as they adapt to his range and sightlines.

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Operation Vector Glare



Rainbow Six Siege is proud to present the second season of Year 7, Operation Vector Glare! The latest Operator to join team Rainbow is Sens, a brilliant tactician from Belgium with extensive experience in the military, training in mechanics and psychology. Adept at using technology and misdirection to their advantage, they will use their R.O.U. Projector System to redefine battlefield cover and move tactics to a whole other level. Read the Patch Notes below for full details.

View Patch Notes

Rainbow Six Siege Vector Glare release date set for early June

The Rainbow Six Siege Vector Glare release date is just around the corner, and with it, players can expect a new operator from Belgium, a dedicated team deathmatch map, a shooting range, and plenty of additional quality of life changes coming to the multiplayer game.


The new operator is called Sens. He's an attacker with a gadget that will help the team push into the site and make some audacious executes. His R.O.U. Projector System gadget is a throwable wheel that creates a wall of light along its path. This wall of light can't be seen through normally, but certain gadgets - like Warden's Smart Glasses and bulletproof cams - will allow full visibility for whoever's using them. It's basically a much more precise alternative to throwing out smoke grenades, and will probably become a powerful tool for teams willing to take big risks to get the objective planted.


This launch is unique among recent seasons in that the new operator, Sens, is going to be available in competitive play right from day one, so expect to see some pro clips of Sens shortly after the Vector Glare release date.


Read the rest of the story...


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Rainbow Six Siege to remove new operator evaluation period in pro play

Rainbow Six Siege's evaluation period for new operators in professional play has long been considered a sensible choice. Since 2018, operators have been unable to be picked in pro games for the first three months of their life on the live servers. However, as of Y7S2's Operation Vector Glare, developer Ubisoft will be removing this limiter.


By keeping new operators on a tight leash, pro teams have historically been given plenty of time to become familiar with the latest weapons in their compositional arsenal, while Ubisoft has been afforded extra time to make any necessary balance adjustments, or fix any pesky bugs as they arise. Now it seems that the studio is throwing caution to the wind, though it appears to be a calculated risk.


Discussing the change, Rainbow Six esports director Wei Yue calls the removal of the evaluation a "huge change" for Siege esports. "It really is a testament to our balancing teams, [and] our game designer teams [that] we feel that our operators are now ready from the start to be integrated into the highest level of competition," he says.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege Operation Vector Glare release date, Sens, and more

Rainbow Six Siege Emerald Plains release date finally arrives

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Kiryu finally gets a gun in new Yakuza Rainbow Six Siege crossover skin




The time for a new Rainbow Six Siege season has arrived, and that means another premium cosmetic partnership that makes me scratch my head a bit. After dressing up the Siege roster in convincing Lara Croft, Leon Kennedy, and Rick Sanchez cosplay, Ubisoft now has its eyes set on the most legendary Japanese gangster to ever throw a punch: Kazuma Kiryu from the Yakuza series...
Read more.