1. Tom Clancy's Rainbow Six® Siege X
  2. News

Tom Clancy's Rainbow Six® Siege X News

Rainbow Six Siege's seventh year will bring three maps

It's weird to remember that Rainbow Six Siege was initially a bit of a flop. But rather than shrug and instantly release a sequel, for once Ubisoft kept working on the multiplayer tactical FPS with updates and overhauls, and today it boasts PC player numbers four times higher than launch. Over the weekend, Ubisoft laid out their plans for Year 7 of content updates, including brand new maps for the first time in years.


Read more

Y7S1 PRE-SEASON DESIGNER'S NOTES



In this latest edition of Designer's Notes, we'll go into more detail about the balancing changes that'll come with Demon Veil's pre-season update and give you an insight into the reasons behind these changes.

For more information on all the updates, changes and content that was released with Demon Veil, check out the seasonal patch notes here.

[h2]BALANCING MATRIX AND TOP OPERATOR BANS[/h2]

WIN DELTA VS. PRESENCE





Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.

OPERATOR BAN RATE





[h2]GAMEPLAY REWORKS[/h2]

[h3]ATTACKER REPICK[/h3]
  • All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase. 
  • Attacker Repick is available in all modes.
  • Sixth-Pick and Reveal Phase are removed from Custom Match settings options.

Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its [panel debut](https://youtu.be/HcE6_DiKkcs?t=205&type=link), Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack - as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 

[h3]SIGHTS AND SCOPES[/h3]
  • All weapon sights have been renamed and reorganized.
  • All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
  • Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.

Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we've opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka's DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style - especially you Glaz mains out there.

[h3]OUTDOOR CAMERAS & DRONES[/h3]
  • Defenders' cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders' drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.


Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it's finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst - often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 

[h2]OPERATOR BALANCING[/h2]

[h3]GOYO REWORK[/h3]
  • Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
  • Volcán Canister can now be used as a deployable gadget on grounds and walls:
  • Volcán Canister has a bulletproof casing, protecting it from certain angles.
  • Reduced Volcán Canister explosion damage and destruction.
  • Increased Volcán Canister fire duration to 20s (from 10).
  • Increased number of Volcán Canister charges to 4 (from 2).

Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We're hoping that the buffs to his Volcán's area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 

[h3]MELUSI[/h3]
  • Reduced opening & closing time to 0.75s (from 2).

Population targeted by this change: Top Ranked.

We wanted to make Melusi's Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 

[h3]VALKYRIE & ZERO[/h3]
  • Black Eye and ARGUS cameras can be accessed while they are still in the air - however the video feed does not begin until they attach to a surface.

Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 

[h3]THUNDERBIRD[/h3]
  • Kona Stations only heal if the player is below 100% health.

Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 

[h3]KALI[/h3]
  • Removed movement speed penalty from the CSRX 300.

Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 

---

Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

Follow us and share your feedback on TwitterRedditFacebook and on our forums.

Rainbow Six Siege is getting three new maps in Year Seven




Ubisoft released a long video outlining its plans for year seven of Rainbow Six Siege today, and there's a lot to look forward to in the tactical multiplayer shooter...
Read more.

Rainbow Six Siege Year 7 roadmap features three new maps, Ranked 2.0, and more

Year 7 is going to be a huge year for Rainbow Six Siege. Ubisoft has revealed Operation Demon Veil, the first season arriving in 2022, but it has also given us a look at what players can expect for the next 12 months.


The Rainbow Six Siege Year 7 roadmap is packed with information on what Ubisoft is planning to introduce to their tactical shooter over the next four seasons. As expected, four new operators are scheduled to be added - one per season, starting with Azami in Demon Veil. However, there's so much more to look forward to.


In Operation Demon Veil, Season 1, Ubisoft is introducing the attacker repicks feature to casual and ranked playlists alongside Team Deathmatch, which will be available as a permanent playlist going forwards. In addition to this, Siege's first new map in three years is set to debut in a mid-season update. As an Irish castle turned country club, expect this map to be lavishly decorated inside. Siege's Match Replay system is also being made available for console players starting from Season 1.


Read the rest of the story...


RELATED LINKS:

Ubisoft to relocate controversial Rainbow Six Siege UAE major

Rainbow Six Siege esports community criticises Ubisoft for UAE major

Rainbow Six Siege Demon Veil release date, Azami, and more

Here's the Rainbow Six Siege Year 7 roadmap

Rainbow Six Siege's seventh year of seasonal content has been unveiled in full at the Six Invitational 2022, so we now know every key addition that's coming to the tactical FPS game over the next 12 months.


Year 7 follows a similar format to the past couple of years of Siege content, with four new operators rather than eight, and only a couple of new maps. We already met the first new operator, Azami, during yesterday's Operation Demon Veil reveal, but now we know that Year 7 will be heading to Belgium, Singapore, and Columbia to collect the next three members of Team Rainbow. As for maps, you can expect three brand-new maps during Year 7, but one of them will only be available for the upcoming team deathmatch mode.


The rest of the key content changes concern quality of life changes and gameplay reworks. Season 2 will add a shooting range where players can practice their recoil control and get a feel for their favourite weapons and optics. Ubisoft is also adding an in-match menu of operator tips to help new players learn about their character's kit and role without tabbing out.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's new operator can repair breaches

Rainbow Six Siege: Demon Veil officially revealed as Y7S1

Rainbow Six Siege Y7S1 teaser reveals an operator with kunai