1. Tom Clancy's Rainbow Six® Siege X
  2. News

Tom Clancy's Rainbow Six® Siege X News

Rainbow Six Siege adds in-game memorial to caster and ex-pro KiXSTAr




Rainbow Six Siege has added an in-game tribute to Michael 'KiXSTAr' Stockley, a popular caster and ex-pro who died in October 2021. A plaque in the Plane map marks the spot where KiXSTAr pulled off a very impressive 8-second ace back in 2016, during his time as a Siege pro. Stockley played for Team Orbit before transitioning into broadcasting as a commentator, and won Esports Colour Caster of the Year 2020...
Read more.

Rainbow Six Siege gets in-game memorial to caster Kixstar

Ubisoft has added an in-game memorial to Rainbow Six Siege's Presidential Plane map to honour the memory of Michael 'Kixstar' Stockley. Now, when you're wandering around near the plane's bottom stairs, you might stumble across a plaque on a wall with the caster's name on it.


The plaque was initially highlighted by Ubisoft esports director Wei Yue following a recent patch, though plenty of players flocked to the map in-game to check it out for themselves. The map holds some significance as it was the setting for one of the Siege caster's finer in-game moments. He got an eight-second ace to clutch the round for his team during one match. If you're not up on your Siege lingo, that means he wiped out the other team by himself.


Stockley was initially a professional player himself, though he swiftly found success in casting, becoming a massive part of the game's esports scene. He, unfortunately, passed away in October of last year, which was confirmed in a message from his family that was shared on Twitter.


Read the rest of the story...


RELATED LINKS:

The best Rainbow Six Siege operators

Rainbow Six Siege is changing directors again

Rainbow Six Siege kicks off a new holiday-themed CTF snowball fight mode

Y6S4.2 Patch Notes



[h2]Y6S4.2 PATCH SIZE[/h2]
Find the download sizes for each platform below.
  • Ubisoft Connect: 2.49 GB
  • Steam: 1.01 GB
  • Xbox One: 2.14 GB
  • Xbox Series X: 2.58 GB
  • PS4: 2.68 GB
  • PS5: 1.99 GB


[h2]AN UPDATE ON XBOX AUDIO ISSUES[/h2]
  • Investigations are ongoing for the crashes related to audio issues on Xbox and it's suspected to be related to sound data corruption.
  • Today's patch aims to help limit the number of crashes related to these issues and will allow the team to collect data from active cases to help further investigations.
  • A new icon (see below) has been introduced and will appear in-game when a related audio issue is identified on your end.
    • If you see this audio icon, rebooting the console at your earliest convenience should help avoid the issue and minimize the chance of crashing.
  • The team will continue to share progress updates via the Siege Twitter account as a more extensive fix for this issue is worked on.


[h2]BALANCING CHANGES[/h2]
[h3]ARUNI[/h3]
  • Muzzle Brake attachment can be equipped on the MK14.

[h3]ELA[/h3]
  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

[h3]ELA & ZOFIA[/h3]
  • Concussion effect of Grzmot Mine and KS79 no longer affects movement speed.


[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
FIXED – Camera goes out of bounds for an Attacker that's watching a death replay when the end of round replay begins.
FIXED – Bulletproof cam remains visually present when the deploy animation is interrupted.
FIXED – Fuze's Cluster charge cannot be deployed on Mira's Black Mirror.
FIXED – Razorbloom and Grzmot mine can be activated through a soft wall if the wall is shot with a small caliber weapon.
FIXED – Ping doesn't function when looking at a lower angle with Twitch's Shock Drone.

[h3]LEVEL DESIGN[/h3]
FIXED – Destruction, clipping, and lighting issues on various maps.
FIXED – LOD issues on various maps.
FIXED – Some devices can be hidden behind the bookshelf in 2F CEO Office on Bank map.

[h3]OPERATORS[/h3]
FIXED – While using a controller, player cannot lean and hold Ying's Candela at the same time.
FIXED – Animation is missing for the Victory Celebration of Ash's Black Viper elite.

[h3]USER EXPERIENCE[/h3]
FIXED – Crash occurs when players shoot a certain locations on some maps.
FIXED – Various UI issues.
FIXED – Various BattlePass issues.
FIXED – Various shop issues.
FIXED – The game soft locks when changing the mouse sensibility while eliminated.
FIXED – Various audio and SFX issues.
FIXED – Various localization issues.
FIXED – Various customization issues.
FIXED – Players is removed for inactivity on Xbox after disconnecting and reconnecting a controller during a match.
FIXED – Missing text on 3D preview in Packs after previewing items from different categories.
FIXED – Player gets redirected to the home screen after interrupting a Pack opening by pressing ESC.
FIXED – Compass Location and Orientation doesn't update for a caster when switching from one player in first person to another in third person.
FIXED – Various HUD issues.

Y6S4.2 DESIGNER'S NOTES



In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with High Calibre's mid-season update and give you an insight into the reasons behind these changes.

For more information on all the updates, changes and content that was released with High Calibre, check out the seasonal patch notes here.

[h2]BALANCING MATRIX AND TOP OPERATOR BANS[/h2]

WIN DELTA VS. PRESENCE





Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE





[h2]A NOTE ON SIX INVITATIONAL 2022[/h2]

You may notice that this update's Designer's Notes are shorter than usual. With Six Invitational 2022 coming up quickly, we want to be careful about making changes that could cause major shifts in the meta so close to the event. We think balance is in a good place right now and want to take this moment to observe how it sits with our Pro scene, and use that intel to help guide future changes.

In the meantime, we've made some adjustments we've had in mind for quite some time and have plans in place for post-SI22 balancing changes that we can't wait to share soon!

[h2]OPERATOR BALANCING[/h2]
[h3]ARUNI[/h3]
  • Added Muzzle Break to Mk 14.

Population targeted by this change: Casual and Top Ranked.
More choice is typically a good thing, so we regularly evaluate which weapon attachments different operators have access to and make adjustments as needed. One case that stood out to us was Aruni and her Mk 14 EBR, since hers only had one barrel attachment compared to its other owner, Dokkaebi, who has three. This is because prior to Aruni's release, there were concerns that a DMR with recoil stabilization would be too strong for a Defender. After watching her performance on Live and comparing the Mk 14 to the P10-Roni (which out-paces it), we made the decision to give her more options and add the Muzzle Brake to her kit.

While we feel she's in a largely solid place, she could still benefit from a slight buff. This added attachment choice will help tame the initial kick of her shots, giving her a little nudge in fragging potential, while creating more consistency between our two Mk 14 users. Given its usefulness for newer players who are learning Siege and could use the recoil reduction, we have also made this the default barrel attachment on the Mk 14.

[h3]ELA[/h3]
  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

Population targeted by this change: Casual and Top Ranked.

It's little surprise that 3-speed operators with shotguns can be a force to be reckoned with in the right hands, but we've found that this is even more true on console with players using controllers. Between its power, Ela's speed, and a forgiving spread, the FO-12 can be a frustrating weapon to come up against on console, so we've tweaked its damage values on all platforms. We expect it will still be powerful in up-close scenarios as intended, but will be less oppressive and dominant in console settings.

In addition to this, we also reduced the damage modifier of the FO-12's Extended Barrel attachment to make it consistent with all other weapons in the game. While this is a slight nerf to where Ela currently is, it should be barely noticeable. Why make this change then? Similar to the change to damage drop-off and Silencers in Y6S3, we want attachments to behave consistently between guns, so this change will bring the FO-12's Extended Barrel in line with other weapons.

[h2]ELA + ZOFIA[/h2]
  • Removed movement speed reduction when affected by concussion effect of Grzmot Mine and KS79.

Population targeted by this change: Casual and Top Ranked.

We've talked before about how some gameplay mechanics create more frustrating than they need to. It factored into the decision to reduce the effect of screen shakes and plays a similar role here. Slowing players' movement when they've been hit with Ela's Grzmot Mine or Zofia's KS79 often feels like a rolling snowball as players receive multiple inconveniences all at once. This can feel like you're left as a sitting duck.

To limit this frustration and give affected players a fighting chance to react, we've made the decision to remove the speed reduction associated with their concussion effects. Of course, they will still retain all their other effects which we feel will continue to be valuable in trapping scenarios, especially their ability to interrupt actions. While we know this will sting for Ela and Zofia mains, we don't expect it to be as significant of a change as it might feel at first glance, especially given both of them have a slightly above average win delta.


Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

Follow us and share your feedback on TwitterRedditFacebook and on our forums.

Rainbow Six Siege creative director departs for 'other opportunities' at Ubisoft




For the third time in its six year run, Rainbow Six Siege has a new creative director. Leroy Athanassoff, who took the creative director title after Xavier Marquis left the game in 2020, is moving on after two years. In his place comes art director Alex Karpazis, who started on the Siege team in 2017...
Read more.