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Rainbow Six Siege's first trans operator can reshape maps with powerful bulletproof shields




Rainbow Six Siege has a new engineering genius on the block, and her name is Anja "Osa" Janković. The new Croatian attacker coming in the Crystal Guard update brings a gadget to her team that the defenders would probably love to steal: redeployable, transparent, waist-high bulletproof walls that can attach to windows, doorways, or anywhere on the ground. She's also the architect behind all of Nighthaven's gadgets and the first trans character to join the roster in the game's six-year run...
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Rainbow Six Siege's next operator builds nice windows


At the end of the month, Rainbow Six Siege is set to kick off its next season, Operation Crystal Guard, and yesterday Ubisoft revealed the new operator who'll be arriving alongside it. Her name is Osa, and she has a cool see through shield she can use to block out windows. Also, she has a cute little robot toy in her teaser trailer which seems to be involved with her kit, though it's unclear exactly how. Maybe it's just her friend. That would be nice.


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SteelSeries releases a Rainbow Six Siege Black Ice-themed gaming mouse

Few of Rainbow Six Siege's seasonal weapon skins have had the same impact as Black Ice, which has since become one of the most coveted alpha packs in the game. Nearly five and a half years after it was released, SteelSeries has teamed up with Ubisoft to bring us frosty peripherals inspired by the iconic design, including a gaming mouse, a mouse pad, and controller thumbsticks made by KontrolFreek.


The Prime: Black Ice Edition gives SteelSeries' flagship gaming mouse a coat of new paint, including the Rainbow Six logo at the bottom and the Canadian maple leaf on the side. It sports the same TrueMovePro sensor under the hood that aims to give you the competitive edge and shaves its weight down to a slim 69g - hold the memes.


It's best paired with the QcK Heavy XXL: Black Ice Edition mouse pad, which features the bow of the yacht featured in the map of the same name. Like its all-black predecessor, the 'heavy' part of the name refers to the extra thick, non-slip rubber base. The 'XXL' portion describes the length, which is 900mm long and 400mm deep, letting you fit both your mouse and keyboard on.


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Rainbow Six Siege devs reveal Osa and her gadget ahead of Crystal Guard

The full reveal of Rainbow Six Siege Crystal Guard is still a few days away, but the teasers are coming together - and today's tells us a lot about what to expect from the new operator. Her name is Osa, and her gadget is a shield made of bulletproof glass. While a shield might imply a defensive direction, a bit of new lore makes pretty clear she'll be an attacker.


The reveal trailer shows Osa using her shield to block up a window. The glass can resist bullets, but becomes opaque as it takes fire. There's also a small robot toy that she places near the shield - it's unclear whether that'll play into the actual game mechanics, though. Based on the lore post accompanying the teaser, it appears that this shield will primarily be deployed into existing doors and windows.


"The device she's bringing is sure to play on lines of fire. A clear shield with mechanical claws that digs itself into surfaces and frames? Its defensive capabilities designed for offensive missions might make Mira jealous that she didn't think of that first."


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What if: Rainbow Six Siege deleted prone?

Picture this: you're in a tense 1v1 in a competitive shooter and you've pressured your opponent into a terrible position. They've got a few square feet to work with, and if they hope to win the final exchange of gunfire then they'll need to use that space to gain some kind of timing advantage.


From your perspective it's a simple sweep; aim at head height, approach the door from a tight angle, and then quickly swing around until they're in your crosshairs. Left mouse button, round win. They might take a crouched position, in which case you've just got to flick down for an instant headshot kill. But every now and then you'll round the angle perfectly only to die before you've even spotted the enemy. Why? Because they put themselves in the worst position possible: prone.


When you're prone you can barely move, you make a lot more noise when you do move, and your legs might stick out around corners, revealing your position. Going prone makes you a sitting duck, so why does it work so often? Sometimes it's a simple case of the chunky frame of an optic obscuring a prone player who's positioned on a close angle. But the main reason both casual players and pros alike stumble in these scenarios is because - on paper, at least - it's a bad play.


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