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Rainbow Six Siege devs "prefer to invest in training tools", not Training Grounds

Nearly six years after Rainbow Six Siege released Ubisoft's shooter continues to draw in players in record numbers, which is why it's more important than ever that Siege's training modes are up to date. However, the team "don't have anything major planned" for the current Training Grounds and Situations, but is invested in creating tools for "operators, weapons, and gadgets".


Rainbow Six Siege's developer has been promising a dedicated training mode of some sort for a long time now, and while the game does boast Training Grounds and Situations modes for new players to try out they're very basic - and most importantly, have not been updated to reflect Siege as it currently is, or how players actually play the game.


We spoke with associate game director Aurélien Chiron about this issue, and it sounds like the Siege team isn't happy with the current training options either. "Training Grounds and Situations are not a great tool for onboarding," Chiron confirms. "We don't have anything major planned for them apart from some difficulty tweaks."


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RELATED LINKS:

There is still "no plan" to make Rainbow Six Siege a free-to-play game

Rainbow Six Siege devs are tackling "crouching movement being too quiet"

Looks like a Rainbow Six Siege glitch is creating squads of duplicates

Rainbow Six Siege devs are tackling "crouching movement being too quiet"

With tactics being such a key facet of Rainbow Six Siege, how much noise you make at certain points in a match can make a huge difference to its outcome. One topic that's been a point of contention for the community over the past few years is how much noise players make when crouching - but Ubisoft says it's working to resolve issues around this.


In an interview with the Siege team, game director Aurélie Débant tells us about the devs' aims with mechanics such as prone - which essentially lets you drop to the floor to avoid head and torso shots - and crouching going forward. "To be clear, we are not currently thinking about removing prone from Siege," Débant says. "It is part of our core navigation and key part of the gameplay. It adds a layer of complexity and creativity, and we are confident that it gives players more flexibility to destroy gadgets and drones."


However, Débant adds that the Siege team is "aware of the issues linked to prone," explaining that, "firstly, we replaced dead bodies with a transparent icon this season, which prevents unfair scenarios and replication issues. The second issue is the fact that some skins make operators hard to see. Players exploit these skins to gain an unfair advantage, and we are working on this and will have more to share soon."


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RELATED LINKS:

There is still "no plan" to make Rainbow Six Siege a free-to-play game

Rainbow Six Siege devs "prefer to invest in training tools", not Training Grounds

Looks like a Rainbow Six Siege glitch is creating squads of duplicates

Looks like a Rainbow Six Siege glitch is creating squads of duplicates

Getting the right blend of Rainbow Six Siege operators in a team to come out on the winning side is a challenge as it is, but it seems a recent glitch is throwing a bit of a spanner in the works. In the past couple of days, the FPS game's players have been posting clips and images of what appears to be a bug that's letting squads have more than one of the same operator in their line-up.


For example, Siege fan Hykoou has posted a clip of a Kafe match in which you can see two Montys - attacker op Montagne, if you want to be fancy - both approaching with his signature Le Roc shield raised. Redditor Fourmi_Kill3r has posted some images of multiple of the same operators - Ela and Valkyrie in this example - popping up on the same team, and similarly user shbzz has posted some screens on Twitter showing what looks like the same bug.


Likewise, Siege fan Sircade has posted a shot of what seems to be multiple Yings on the same team, while rxinforce has shared a tweet that appears to show five Blackbeards filling up a team's roster, which sounds like a pretty terrifying prospect to be honest. The bug reportedly occurred in the game's casual mode, according to one of their replies. G2 Esports player Lucas 'Hungry' Reich has also posted a tweet of five Montys, though it looks like this one could be a joke.


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RELATED LINKS:

Rainbow Six Siege devs "prefer to invest in training tools", not Training Grounds

Rainbow Six Siege devs are tackling "crouching movement being too quiet"

Rainbow Six Siege devs are revamping the reworked Tachanka

The best Rainbow Six Siege operators: Who to pick in 2021




It’s 2021, and Rainbow Six Siege has 60 (!) operators. As Rainbow has recruited eight new spec ops friends each year, who to pick has only gotten more complicated. Modern Siege is full of laser gates and smart glasses, but good team composition still requires the basics: fraggers, supports, roamers, and anchors. No one operator fills each job perfectly. Sometimes a situation calls for the light touch of Maverick’s blowtorch over Ace's concussive water charges...
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Favela was Rainbow Six Siege's most hated map, now it's coming to Ranked




Rainbow Six Siege's most historically disliked map will be among the first to make the jump from casual play to the Ranked map pool in an upcoming patch. Favela, a highly destructible map added back in 2016, received a complete rework in Siege's recent North Star update. The map update was intended to be a "casual rework" only for Quick Play, but Ubisoft is now confident the map is balanced enough for Siege's most competitive mode...
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