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Rainbow Six Siege fan concepts Finka rework, devs think it's awesome

Rainbow Six Siege has been around long enough now that its operators often look completely different than they did at launch. (Heck, now that the Tachanka rework is real, anything is possible.) One fan has even begun designing a fresh set of operator reworks - and the results are so impressive that even the devs are taking notice.


zMin's latest is a Finka rework which replaces her global nanobot boost with a throwable canister that creates an AOE cloud of nanites which remain in place for 10 seconds. This will disable electronics and projectiles that pass through it, and will heal allies within range. "Finka's issue is that using the gadget griefs your teammates," zMin says on Twitter. "With this rework she still keeps her healer and nanobot identity while changing her gadget completely to elevate her role as a support."


Game director Leroy Athanassoff is a "big fan" of this concept, and game designer Emilien Lomet appreciates the presentation, too. "To everyone, be more like zMin. They identify the problem, provide a possible solution to the actual problem, illustrate their solution, and don't waste time arguing hypothetical balance without test and focus on an analytical approach of the design."


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Rainbow Six Siege's events need a rethink

It's happened again. I've booted up Rainbow Six Siege to check out the new Apocalypse limited-time event, and after playing a few matches to complete the associated challenges I'm confident I'll never play it again. That's partly down to the mode itself, which plays pretty similarly to a casual match, but it's also because it's only going to be in the game for the next two weeks before disappearing forever.


The mode itself takes place on an apocalyptic reskin of the map Outback, which boasts a few layout alterations. There's no prep phase, so defenders only have a few seconds to set traps, and there are no reinforcements to stop attackers barreling straight through to the objective within the first 30 seconds - the objective being a jar containing the last remaining plant on Earth. The big idea is that the defenders can carry the plant around the map, cradling it like the jar baby from Death Stranding.


It's a neat twist in theory. Traditionally, Siege matches take the form of an attacking team strategically sweeping across the map, before attempting to plant a defuser and protect it while the timer runs down. A mobile objective gives defenders who prefer the anchor role the freedom to roam, and scrapping the prep phase gives attackers a reprieve from the repetitive process of methodically checking the map for gadgets and opening up reinforced walls.


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Rainbow Six Siege "Apocalypse" event kicks off tomorrow

May 3, 2021 Rainbow Six Siege has revealed that the Apocalypse limited-time event will run May 4-18.


The Apocalypse has come to Rainbow Six Siege, at least in the form of a limited-time event. The new mode will be available beginning tomorrow, running from May 4-18.


Rainbow Six Siege is always a leaky ship, and that gets especially weird as the developers like to tease new content well ahead of release. Last week, Ubisoft hinted at something major coming to the multiplayer game, and it appears the tease and the online leaks both pointed at this Apocalypse event.


A tweet from the official Siege account on Twitter contained the message: "We scoured the Earth, looking for salvation." An attached image showed the date May 4, 2021, on top of a green backdrop. The date and green aura have also taken over the account's banner and profile pic. Today, that was followed up with a new message, along with a lengthier teaser. "Humanity destroyed our planet, yet life among death [persevered]," it reads. "Play the Apocalypse in-game event to protect the only life left on Earth." The embedded video shows operators vying for control of a capsule that seems to contain some life-restoring energy.


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Rainbow Six Siege's new patch is adding a micro-app to track your stats

The Y6S1.3 patch for multiplayer game Rainbow Six Siege has arrived, along with its patch notes. In addition to some of the operator adjustments we've seen bouncing around the PTS over the past month or so, there's mention of a new 'micro-app' feature coming to the Ubisoft Connect overlay that will allow you to track your Siege stats, compare them with friends', and examine your playstyle.


The full Y6S1.3 patch notes are available at Ubisoft's official site, and they run through some of the operator balancing changes that have arrived in the live version of Siege. That includes a significant boost to Tachanka's grenades and Shumikha Launcher, as well as weapon nerfs for Jackal and Jager.


There's also mention of a new stats 'micro-app' on the way to the Ubisoft Connect overlay in Siege. Ubisoft doesn't go into extensive detail on the feature, but it'll presumably let you pull up a pane that shows you your stats, allows you to compare them with friends' stats, and to "discover your playstyle as an Attacker and as a Defender." In other words, a nice little at-a-glance performance analysis tool.


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