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Rainbow Six Siege's 'ELO glitch' is getting patched today

It seems a pesky glitch has impacted Rainbow Six Siege's ranking system of late, causing matchmaking rating (MMR) gains and losses to be a bit skew-whiff. Called the 'ELO glitch' among the FPS game's community, the bug can be exploited to score more favourable MMR outcomes for a player's team, but the devs at Ubisoft are patching it out later today.


"We will be deploying a hotfix today, April 19, which will aim to resolve the MMR exploit known in the community as the 'ELO glitch," the studio announces on Twitter. "Players affected by this exploit may have noticed opponents leaving and rejoining their match, resulting in irregular MMR gains/losses. With this update, that can no longer happen."


Rainbow Six Siege streamer and former pro player George 'KingGeorge' Kassa posted a clip about this ELO hiccup earlier this month, in which he outlines what the glitch does. Essentially, he explains, if a player leaves the game - either accidentally or intentionally - and then returns, it will cause their team to take a smaller ELO hit if they lose the match or gain more ELO if they should win.


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Rainbow Six Siege devs explain (and fix) the recoil bug

Rainbow Six Siege's defuser timing is off, confusing esports casters

Two mechanical quirks of Rainbow Six Siege wound up making the difference during a match between G2 Esports and Team Empire last weekend. An Ubisoft game designer has helped explain what happened, and it has to do with how the bomb defuser process begins, and with how bodies are handled between the multiplayer game's server and game client.


With seven seconds remaining on the clock, G2 player Virtue began counter defusing - a process which, on paper, takes seven seconds. While this was happening, Team Empire's Joystick began firing at him from the floor below. From the broadcast booth, it seemed that Virtue should have had time to counter defuse, except that he would have been shot by Joystick. But in the game, neither of those things happened. Virtue ran out of time, and none of Joystick's rounds ever touched him.


Rainbow Six Siege game designer Emilien Lomet took to Twitter to explain the discrepancy. It's true that the defuse time is seven seconds, he said - but there's a 0.6 second animation to start the defuse process, which makes the whole thing take 7.6 seconds.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's 'ELO glitch' is getting patched today

Rainbow is Magic skins are back in Siege for April Fool's

Rainbow Six Siege devs explain (and fix) the recoil bug

Y6S1.2 PATCH NOTES



Patch Y6S1.2 will go out to PC the week of April 12th.

[h2]Y6S1.2 PATCH SIZE[/h2]

Below you will find the download sizes for each platform.
  • Ubisoft Connect: 1.28 GB
  • Steam: 895 MB


[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]

FIXED -- Ping marker doesn't appear if the player aims too close to the edge of an asset.
FIXED -- Defenders can prevent a match cancellation by prematurely ending the round.
FIXED -- Defenders are detected by Proximity Alarm if a Defender is eliminated while throwing one.
LEVEL DESIGN
FIXED -- Multiple destruction, texture, and clipping issues on various maps.
FIXED -- Various instances of Operators' legs clipping through maps.
FIXED - Multiple exploitable gaps on various maps.
FIXED - Frost's Welcome Mat is clipping through the two rugs at 1F Mudroom on Chalet map.
FIXED - Kapkan can deploy a trap inside the desk near 2F Break Room on Border map.
FIXED -- Various LOS, navigation, and clipping issues on Outback map.
FIXED -- Defenders get detected outside when standing in the doorway between 1F Lobby and 1F Courtyard on Coastline map.

[h3]OPERATORS[/h3]

FIXED -- Team kills from the RCE-Ratero Charge aren't treated as an exemption and will activate RFF on Flores.
FIXED -- The first-person animation when vaulting with a shield is different than the third-person animation.
FIXED -- Aruni's special melee attacks do not break the glass of some bookcases but will destroy objects behind them.
FIXED -- If Flores' RCE-Ratero Charge is deployed next to a drone and the player enters Observation Tools at the same time that the RCE-Ratero Charge explodes, the RCE and drone HUDs will stay on screen for a second.

[h3]USER EXPERIENCE[/h3]

FIXED -- Various UI and navigation issues throughout the game.
FIXED -- Various localization issues throughout the game.
FIXED -- Minor cosmetic and shop fixes.
FIXED -- Various Audio and SFX issues throughout the game.
FIXED -- Host cannot kick another player in a Custom Game.

Discover NVIDIA Reflex in Rainbow Six Siege


NVIDIA Reflex reduces latency and gives you the best system responsiveness -- from the time the mouse is clicked to when the display updates. With lower latency you get the edge on opponents, and gameplay feels more responsive. To learn more about the technology in Rainbow Six Siege and answer your questions, we sat down with Seth Schneider from NVIDIA in the video below!

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Rainbow Six Siege now supports NVIDIA Reflex in the Vulkan version of the game and provides a free upgrade to a huge number of GeForce gamers by reducing latency and improving responsiveness for GeForce GTX 10 Series and newer GPUs. In fact, latency reductions are typically better for lower end hardware.

Enabled by a simple toggle in the display settings menu, NVIDIA Reflex reduces system latency by up to 25%, giving you a split-second advantage in the heat of the moment.



Being a fraction of a second late on the trigger is the difference between your digital life and death, so reducing system latency can be a huge boon for all of you Rainbow Six Siege players. If you’re looking for more information about NVIDIA Reflex and the additional features that come with it, head over to their website.

As always, you can follow Rainbow Six Siege and Nvidia on Twitter for all the latest!

RAINBOW IS MAGIC RETURNS!



Occasionally, life brings us a gift. Something magical and special that flutters into our world only to fade away in the distance, never to be seen again.

But not this time! We’re bringing back the fan-favorite, wholeheartedly goofy and unapologetically wild revamping of the Rainbowverse with the return of the sparkliest event the game as ever seen – complete with new items to add to the Collection.

[h3]FROM MARCH 30TH TO APRIL 6TH, RE-EXPERIENCE THE WHIMSY OF RAINBOW IS MAGIC![/h3]

SAVE THE TEDDY BEAR, SAVE THE WORLD

It’s the return of the Very Important Plushie! Just like you did two years ago, save the fluffiest of hostages in a colorful mission of pure chaos aboard the toy version of Airplane. Let Blackbeard, Montagne, Smoke and Tachanka back into their favorite uniforms to fight over the VIP Teddy Bear.

Need a reminder on which Operators are deployed for the occasion? Ash, Thermite, Bandit, Frost, Castle, Kapkan, Sledge, Thatcher and our Recruit are once again the handpicked units for such a crucial and – totally – serious task. There’s no room to fail!

A FANTASTIC COLLECTION

The world is more beautiful in colors, and you’ll be the most colorful of all with the return of the Rainbow Is Magic Collection.

We’re bringing “tactical cuteness” back for Blackbeard, Montagne, Sledge and the Lord Tachanka by re-releasing their playful looks as bundles. We’re also adding some new exclusive items, including a whimsical weapon skin for Tachanka. No duplicate drops guaranteed!

This is not the main event of the Season – that one is coming later – but it does not mean that you shouldn’t provide more meme-worthy poses adorned in your fanciest wardrobe pieces for all of us to admire.

Log in while the Game mode is live and receive a free Rainbow Is Magic Collection Pack. Purchase Rainbow is Magic bundles with R6 Credits or Collection Packs with R6 Credits or Renown.

All items in the collection pack have the same chance to drop