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Rainbow Six Siege is getting a streamer mode in Year 6

Ubisoft has released another update to its list of known issues and community concerns around its tactical shooter Rainbow Six Siege. In the update, the developer confirms that a streamer mode is on the way some time next year and that it plans to address one of player' biggest pet peeves.


While the update discusses quite a few different concerns, the biggest news for Siege creators and streamers is that the game is finally getting a streamer mode to combat stream sniping. The addition is slated to hit Siege in "the first half of Year 6," which will roughly be at some point between March and August. On the gameplay front, Ubisoft has identified a number of issues it wants to change in Year 6, including a controversial tactic that has divided the Siege playerbase: bullet hole peeking.


"We are currently exploring different options to make smaller bullet holes more easily noticeable or unusable for such situations," the post reads. "We have made substantial progress and are quite confident about this solution. There is still some work to be done and we are not quite ready to share more for now."


Read the rest of the story...


RELATED LINKS:

Chaos Esports Club to exit CS:GO and Rainbow Six Siege scenes

Rainbow Six Siege patch notes Neon Dawn - next-gen upgrades and Aruni

Rainbow Six Siege on PS5 to get adaptive trigger and haptic feedback support

Top Issues and Community Concerns



Updated: November 30th 2020

Player Behavior


[h2]Mouse & Keyboard on Consoles[/h2]

Description: We are making progress on the matter, but it's a very challenging task and we are unable to predict the outcome of our investigations at this time.

Status: Ongoing

[h2]DDoS on consoles[/h2]

Description: In close collaboration with our partners, new ways of mitigating DDoS attacks have been deployed. According to our metrics, we believe that we made significant progress on the topic and that we are seeing a notable reduction of the phenomenon.

We are also aware that the situation is not solved for everyone and that it remains an issue for some of our players. We will keep on working on the topic and provide regular updates.

Status: Ongoing

[h2]Streamer Mode[/h2]

Description: The purpose of Streamer Mode is to protect our content creators with settings that allow them to increase their anonymity while streaming. The settings intend to discourage and prevent disruptive players from using streamers' public information in a toxic way.

The settings work to prevent two major disruptive behaviors:

- Queue Sniping: When players taunt or kill a streamer after deliberately queuing at the same time as them.
- Stream Sniping: When players intentionally display toxicity during another player's stream.

Status: First half of Y6

[h2]Cheating & Hacking[/h2]

Description: Along with our partners, we continue making progress in terms of detection, communication and vulnerability improvements. Additional measures and fixes are scheduled to be released with Operation Neon Dawn.

We invite all our players to use the in-game reporting panel to flag any cheater you may encounter.

Status: Ongoing

[h2]Servers and Connectivity[/h2]

Description: We have noticed an increase of connectivity issues during Operation Shadow Legacy, the entire Siege team has dedicated considerable resources and time to identify potential leads.

Once again, in close collaboration with our partners on that topic, we have made substantial progress. Additionally, we continue to have a closer look at the current connectivity issues and are exploring potential improvements.

A more in-depth communication should be released at some point in the future, we would like to offer the community a better understanding of our infrastructure and challenges.

Status: Ongoing

Top Gameplay Topics


[h2]Runouts & Defuser Planting Detection[/h2]

Status: Improvements released with Neon Dawn, refer to our patch notes for additional information.

[h2]Defuser Retrieval Improvements[/h2]

Description: It is possible to drop the defuser in locations where it cannot be picked up again by running over it. Often outside of the map, in cracks, gaps between objects, holes, etc.

To fix this, we created a 'Pickup Defuser' interaction that works at a distance. It will aim for defuser retrieval to act like picking up any other gadget.

We deployed this new system during Y5S.3.3 but we encountered some complications. We hope to release a newer version very soon.

Status: During Y5S4

[h2]Bullet Holes peeking[/h2]

Description: Single bullet holes are often used to gain an advantage during gunfights. We recognize that this situation can be quite frustrating for some players who couldn't spot the bullet hole from the distance.
We are currently exploring different options to make smaller bullet holes more easily noticeable or unusable for such situations. We have made substantial progress and are quite confident about this solution. There is still some work to be done and we are not quite ready to share more for now.

Status: Y6S2

[h2]Enemies are too hard to see with certain skins equipped[/h2]

Description: Certain Operator skins are notorious for blending quite effectively within the environment. This led to situation where players considered to be victim of an unfair advantage. We are investigating how to make Operators stand out a bit more from the environment.

Our goal is to let everyone pick & choose their skins without providing any sort of advantage. We will proceed with caution on that topic, as we don't want this solution to clash with the general art direction of the game.

Status: During Y6

[h2]Audio tinnitus[/h2]

Description: Following numerous community feedback, we have decided to reconsider the audio tinnitus triggered upon taking damage. We acknowledged that the reduced sound feedback was having a very strong impact on gunfights and could lead to some frustration.

By substantially reducing the tinnitus, we hope to offer fairer gunfights and a better chance to win duels.

Status: Y5S4

[h2]Improved Flash detection/consistency[/h2]

Description: The rework intends to make flash detection more reliable. Enemies are often not affected by flashes due to objects and obstacles. We want to simulate the light ricocheting with the environment, to improve the effectiveness of flashbangs & other similar gadgets.

Due to shifting priorities, we hope to address this topic a bit later during Year 6.

Status: Y6S2

New Rainbow Six Siege Streamer Charms for Y5S4

Announcing the next Y5S4 Streamer Charms!


Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

On the 15th of December, we will also be adding a commemorative IceyCat25 charm which will be available for all players to redeem through the in-game store for 1 renown, also available through the in-game news tile.

This charm will be available throughout Season 4, until the end of Neon Dawn.

[h2]New[/h2]



JerichoFive

REMGURI / 렘쨩

IceyCat25

THE_M3RY

[h2]Returning[/h2]








Ad9m Alfredoplays AnneMunition Beaulo Bighead BikiniBodhi Bnans Drid Gabbo Interro Jinu6734 Just9n Kalera KingGeorge KittyR6 Kixstar LagonisR6 Lil_Lexi MacieJay Matimi0 Narcoleptic Nugget PaladinAmber Pengu Punjistick Rubsarb Salty Academy SexyCake Shorty SilphTV TangyD Tatted Tranth Varsity WhiteShark67 z1ronic Zander Zigueira

[h2]How to acquire charms[/h2]

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.

[h2]How to get involved[/h2]

Given the length of our production cycle for in-game content, the participants for Y5S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2020 & 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

[h3]Requirements to be considered[/h3]

- Approximately 350+ concurrent viewers – preferable.
- Average of 10 Rainbow Six streams per month.
- Average of 20 hours of Rainbow Six streamed per month.
- Positive standing with Ubisoft/Rainbow Six Siege.
- High quality level of content.
- Rainbow Six Siege reserves the right for final decision.

[h3]Consideration for Removal[/h3]

- Less than 10 Rainbow Six Siege main streams over 3 months.
- Level of quality dropping below an acceptable level.
- Standing with Rainbow Six Siege/Ubisoft compromised.
- Any actions that may negatively affect the R6S/Ubisoft brand.
- Rainbow Six Siege reserves the right for removal of any charms.

Rainbow Six Siege on PS5 to get adaptive trigger and haptic feedback support

Rainbow Six Siege is one of the most popular shooters out there. For Xbox and PlayStation players, details on how the game will play on next-generation consoles has been pretty sparse, but Ubisoft has now dropped all the information on upgrading your game, cross-progression, and gameplay performance.


Firstly, Siege is getting its next-gen enhancements on December 1. Console players can upgrade Rainbow Six Siege for free to next-gen, just so long as it's in the same console family (e.g. PS4 to PS5). However, this free upgrade won't apply to those with a physical copy of Siege if they've purchased a digital-only console.


All your progression and in-game items will also carry over to your new console thanks to Ubisoft Connect, but again it has to be in the same console family. Cross-generation play will also be supported, meaning Xbox Series X|S players can play with Xbox One players and PS5 players can play with PS4 players. However, full cross-play between all consoles and PC seems a way off, although Ubisoft says it is "exploring the possibilities."


Read the rest of the story...


RELATED LINKS:

Chaos Esports Club to exit CS:GO and Rainbow Six Siege scenes

Rainbow Six Siege patch notes Neon Dawn - next-gen upgrades and Aruni

Rainbow Six Siege is getting a streamer mode in Year 6

Rainbow Six Siege announces charity bundle for AbleGamers




With the start of Rainbow Six Siege's Operation Neon Dawn, Ubisoft also announced the Sixth Guardian Program, a regular initiative raising money for charity. Siege will collect proceeds from the sale of special in-game items for different charities each season. Ubisoft's first partner for this new initiative is AbleGamers, a US charity founded in 2004 to supply players with various disabilities with controllers and other assistive technology that suits their specific needs. AbleGamers also raises awareness of disabilities, for example by offering courses in Accessible Player Experience (APX) to developers around the world...
Read more.