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Rainbow Six Siege Operation Shadow Legacy nerfs Thatcher's EMP grenade

As part of Rainbow Six Siege's Operation Shadow Legacy upgrade, Thatcher's EMP grenades are getting nerfed, with their capabilities being slimmed down to limit how effective they can be on the battlefield. He's the only operator to have had his significant gadget rework highlighted in the official Operation Shadow Legacy trailer.


Previously, the EMP grenades had been able to destroy some gadgets on the battlefield and disable others, with the destruction capabilities completely taking some other operators' unique approaches out of play. Now, only disabling is available, meaning any damage Thatcher's EMPs cause from now on is only temporary.


In some ways, this makes using the EMP much simpler, as the unified approach means you no longer need to be aware of which tech is going to be destroyed and which will be disabled. You're probably only going to view it that way if you're desperate to find the positives though. A nerf by any other name would smell as sweet.


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RELATED LINKS:

Maverick gets an extra gas canister in Rainbow Six Siege's upcoming operation

Operation Shadow Legacy is a game changer for Rainbow Six Siege

Rainbow Six Siege's new ping system arrives with Operation Shadow Legacy


Rainbow Six Siege's Splinter Cell crossover is "the biggest, most meta-game changing season we've ever released"

If you're a Rainbow Six Siege fan you'll know there's been a flurry of exciting news and updates over the past week or so. Not only has the cyberpunky Rainbow Six Siege Mute Protocol arrived, the FPS game's casual map pool has been updated, and none other than Splinter Cell's Sam Fisher is headed to the game for Year 5, Season 3 - but apparently this is "just the tip of the iceberg" of what the incoming season will bring.


That's according to lead game designer Jean-Baptiste Hallé, who has posted a little teaser about the upcoming season on Twitter. "Sam's addition to the Rainbow Six game roster is just the tip of the iceberg," he says. "Next season (Y5S3) is the biggest, most meta-game changing season we've ever released. By a long shot. Are you ready?"


Further to this, he's replied a brief but exciting "Yup." to a post Siege YouTuber Skittlz (aka Karan on Twitter) saying: "Just played Operation Shadow Legacy... Lemme tell ya, this is a whole new game". Gulp. Sounds like there are some exciting times ahead for the game very soon, then.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege Shadow Legacy release date: When is Sam Fisher joining R6?

Here's why Dragon Ball Z is part of the Rainbow Six Siege cinematic universe

Rainbow Six Siege's casual map pool has been updated - and Fortress is out


TOP ISSUES AND COMMUNITY CONCERNS



Updated: August 13th 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES


[h2]NEW SOUND PACKAGING SYSTEM[/h2]

Description: Our priority on that front is to first repackage the way sounds are stored and connected to the game.

We currently have a limited ability to fix specific issues and this improvement should make it easier for us to work on the audio aspect of the game.

For more information on this topic, please refer to the Status Report blog.

Status: (Target: Y5S3)

[h2]INVERTED AUDIO[/h2]

Description: Audio can sometimes be inverted leading to extremely confusing situations and feedback.

We are looking into a new way to gather information from instances where the issue appears.

We hope that it will provide us with more clarity and more reliable technical information to identify the issue and in turn, provide a solution.

Status: Ongoing

[h2]DDOS ON CONSOLES[/h2]

Description: We are working on mitigation plans with our partners and we are continuously monitoring the situation. We’ll continue to share updates on the situation until the matter is solved.

Status: Ongoing

[h2]CHEATING & HACKING[/h2]

Description: Season Y5S3 will continue to tackle the cheating issue, by including new tactics to our arsenal.

Our focus is to improve cheating detection, as well as strengthening our collaboration with BattlEye.

If you are curious to know more about our Anti-cheat strategy, please refer to the relevant blog.

We are also looking at reducing the frustration stemming from our current MMR Rollback system, for more information refer to our MMR blog post.

Status: Ongoing

TOP GAMEPLAY TOPICS


[h2]DRONES FAILING TO DETECT BOMBSITES[/h2]

Description: After five years of investigation, incredible headaches and countless reproduction attempts: Ladies & Gentlemen, we got him.

Most of you have encountered this issue, where drones refused to spot a specific bombsite.

We identified the source of the issue being linked to another player spectating the drone at the same time, when that player moved on to another camera, so did the ability to detect bombs.

We are fairly confident that this issue is now behind us and should not happen any longer.

Status: (Target: Y5S3)

[h2]RUN-OUTS FEEDBACK[/h2]

Description: The current timer system could potentially lead to inconsistencies, we addressed this issues in the update Y5S2.1.

Additionally, we would like to move away from the timer to replace it by a gauge system, which is more accurate visually speaking.

We are also looking at potentially tweaking the duration of time of an undetected run-out, but we are still debating the option.

Status: (Target: Y5S4)

[h2]CONSISTENCY ON GADGETS DESTROYING PROPS[/h2]

Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props.

Status: (Target: Y5S3)

[h2]ADS SENSITIVITY PER ZOOM LEVEL[/h2]

Description: We are adding the possibility to set a specific ADS sensitivity for each zoom level of our sights and scopes.

Status: (Target: Y5S3)

[h2]IMPROVED FLASH DETECTION/CONSISTENCY[/h2]

Description: The rework intends to make flash detection more reliable. Enemies are often not affected by flashes due to objects and obstacles. We want to simulate the light ricochet with the environment, to guarantee the effectiveness of flashbangs & other similar gadgets.

Status: (Target: Y5S4)

[h2]VAULT DETECTION CODE[/h2]

Description: We are currently looking at improving the vault detection code to make the action easier to perform and to be more reliable

Status: (Target: Y5S3)

TOP COMMUNITY TOPICS


[h2]MATCH CANCELLATION[/h2]

Description: To address frustrations where players are placed into a game with incomplete teams on either side, we deployed the Match Cancellation feature.

We are currently working on an improved version of the Match Cancellation feature, taking your feedback into account.

Status: (Target: Y5S4)

[h2]IMPROVED NOTIFICATION AND FEEDBACK FOR DEACTIVATED OPERATORS[/h2]

Description: Improved in-game notifications and feedback for when an Operator has been deactivated.

Status: (Target: Y5S3) There have been times when we have had to deactivate an Operator in-game to better the play experience when exploits arise. We are working on better feedback to our players when such an occasion arises.

[h2]DEFUSER PLANTING DETECTION IMPROVEMENTS[/h2]

Description: Interactions with the defuser could often lead to some issues, in Y5S4 we’ll address the following ones:

Defuser plant prompt is sometimes missing when the player is on site Defusers can be planted outside of the site when the players sits on the edge of the area. Players could drop the defuser when attempting to plant.

Status: (Target: Y5S4)

[h2]DEFUSER RETRIEVAL IMPROVEMENTS[/h2]

Description: It is possible to drop the defuser in locations where it cannot be picked up again by running over it. Often outside of the map. Cracks, gaps between objects, holes, etc.

To fix this, we created a 'Pickup Defuser' interaction which works at a distance. Works just like picking up any other gadget.

Status:(Target: Y5S3.3)

[h2]NOTIFICATION SYSTEM[/h2]

Description: We are looking at making back end improvements to ensure that the information displayed is always relevant. It should reduce the number of older & irrelevant notifications showing up after an update.

We are also looking at streamlining our pop-up system to increase the in-game visibility of certain changes, we'll share updates on that specific topic in the future.

Status: (Target Y5S3)

Splinter Cell's Sam Fisher joins Rainbow Six Siege in a new crossover video

August 11, 2020 Rainbow Six Siege: Operation Shadow Legacy is official, and it's coming with a Splinter Cell crossover.


For not having appeared in his own game for seven years, Sam Fisher sure gets around. A video - which was leaked earlier today and has now been officially released - shows him joining Rainbow Six Siege in an upcoming crossover event, which has him operating under the codename Zero.


Sam Fisher's most recent appearance was in Ghost Recon Wildlands, in which he featured in a set of PvE missions added post-launch. Since then, he's shown up primarily in leaks and rumours, most recently in June in a shaky leaked gameplay video posted to Reddit that suggested the Splinter Cell operative was scheduled to arrive in Siege under the codename 'Scout', equipped with a gadget that allowed him to drill and see through walls.


"You should know better than to write me off," Fisher says in the clip. Fisher's three distinctive night vision lenses click on in their trademark green glow. "Consider this a teaching moment." The video shows a bearded Fisher wearing a high-collared winter jacket and combat harness, hefting a rifle in one hand and holding a tablet in the other.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's Splinter Cell crossover is "the biggest, most meta-game changing season we've ever released"

Rainbow Six Siege Shadow Legacy release date: When is Sam Fisher joining R6?

Here's why Dragon Ball Z is part of the Rainbow Six Siege cinematic universe


Here's why Dragon Ball Z is part of the Rainbow Six Siege cinematic universe

Sam Fisher will return in Rainbow Six Siege. Sure, that's not exactly the new Splinter Cell game you've probably been wanting, but Fisher's debut opens up something that might be even better - it ensures that Siege and Dragon Ball Z exist within the same fictional universe. Once again, the community has done the legwork to ensure we all have this extremely valuable information.


All credit for this journey goes to redditor ChiUnit4evr - please, follow that link and provide your upvotes. Reddit karma might be a pointless reward, but really, there's no better way to say thanks for this journey.


Anyway, Sam Fisher's Siege debut cement's the game's existing connection to the Ghost Recon series, since all three titles have had crossovers with one another. So how does that get us connected to Dragon Ball Z? Well, do you remember that time Ghost Recon had a Predator event? That connection blows the Siege universe - and most of popular fiction - wide-open.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's Splinter Cell crossover is "the biggest, most meta-game changing season we've ever released"

Rainbow Six Siege Shadow Legacy release date: When is Sam Fisher joining R6?

Rainbow Six Siege's casual map pool has been updated - and Fortress is out