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Tom Clancy's Rainbow Six® Siege X News

MIRA 'INSPIRACIÓN': REMEMBRANCE



"I was two years old when Papá first took me to the museum. I asked to visit my ‘yaya’ so often that we went every Friday, rain or shine. I think it helped him to get me out of the garage! But as I grew up, those visits became less and less important."


“They say time heals all wounds. What does it do for those that never began to close in the first place?”

"Now, looking back on her life, I realise I know so little. My earliest memory is of her smile, but her dreams, her desires – her fears – those are all missing. What I love most is the light her memory brings to my father’s eyes. She is still very much alive in his heart. Now, whenever I visit, I spend hours listening to him talk about her, trying to capture that light for my own.

The death toll of a war never tells the whole story. It says nothing of the casualties that occur after the treaties are signed. Bad habits, old wounds, memories – these kill so much more slowly. We can never understand, but we can remember and maybe, God willing, we can keep such a tragedy from ever happening again."

-- SPECIALIST ELENA “MIRA” MARÍA ÁLVAREZ


“The past gives us a lens through which to view our future. Inspiration and opportunity come from introspection and observation.”

PRE-SEASON DESIGNER'S NOTES Y4S3


With Ember Rise release, comes the latest balancing changes. Our goal is to offer you a list of what has been adjusted for the new season and to share our thoughts on these tweaks.

GENERAL CONTENT


SOFT WALL DESTRUCTION

Shotgun destruction
We are continuing to improve the reliability of soft wall destruction with shotguns. Our goal is to make sure that any wooden beam preventing the creation of rotation hole is consistently destroyed. By doing so, we hope to make site preparation easier for defenders.

Keratos .357 and LFP 586.

The Italian and the French revolvers destruction output will be on par with the D-50. We expect this minor improvement to offer more viable loadouts and increase their attractiveness.

WEAPON BALANCING

G8A1 LMG
Added 100 extra bullet to the G8A1 LMG.
IQ’s LMG, which will also be Amaru’s is receiving more ammo to be on par with other weapons of the same class as this LMG had even less ammo than most of our assault rifles.

417 DMR
Expanded magazine capacity by 10 rounds.
To try and make the 417 a more appealing option, we have decided to increase the number of bullets per magazine. Twitch and Lion will be able to rely on 10 extra bullets per mag with this DMR upgrade.

PDW9
Base damage: 34.
Damage at 18m: 34.
Damage at 28m: 26.
The SMG will now boast regular damage drop-off, like any other weapon of its class. It will still remain a completely viable option for the Spanish Operator.

AUGA3
AugA3 damage increased from 33 to 36.
The TCSG12 continues to be Kaid’s weapon of choice, but we would like the Aug A3 to be a viable alternative. Now that the Moroccan defender has received a C4 and impacts, he is able to remodel any site to his convenience, even without a shotgun. Increasing the AugA3 damage should bring the SMG on par with the TCSG12.

OPERATOR BALANCING

WARDEN
Penalty on posture change: 30%
Penalty on movement: 20% per meter
Time before penalty removal is set to 0.1s
Full recovery is changed from 1s to 0.5s
Penalty on rotation is removed
Penalty on lean: 20%
Following last season changes brought to Glaz, we are looking to implement a similar system to Warden’s ability. The system used for the Russian sniper enables us to have more options to tweak Warden’s vision.

This modification is also a good opportunity to reduce his movement penalty. The greatest mustache in Siege should now be more comfortable to play with, have more mobility and be a bit more powerful.

CAPITÃO
Improved visual and sound effects for Capitão’s Fire Bolts.
Fire bolts will now have the same visual and sound effects as Goyo. This change is primarily made for consistency but will also increase the visual feedback of his ability. It should now become easier to figure out if you are going to roast your toes.

FUZE
Changed fuze deploy speed from 2 seconds to 1.6 seconds.
Fuze’s ability is very risky to use, especially on windows. With an improved deployment speed, his gadget should be safer to use and more likely to surprise an unsuspecting enemy. Our goal here is to try to find a way to increase Fuze’s attractiveness and boost his pick rate.

SHIELD OPERATORS
Increase the ADS time when the shield is equipped from 0.4s to 0.6s.
Operators using shields were too complicated to take down and the window of vulnerability they offered when switching to ADS was limited. We hope that increasing the time needed to ADS when using a shield will result in more fair gunfights.

OPERATORS LOADOUT CHANGES

  • Smoke: Impacts replaced with a Deployable Shield.
  • Rook: Deployable Shield replaced with Barbed Wire.
  • Jager: Deployable Shield replaced with Bulletproof Camera.
  • Frost: Barbed Wire replaced with Deployable Shield.
  • Mira: Deployable Shield replaced with Barbed Wire.
  • Lesion: Deployable Shield replaced with Bulletproof Camera.
  • Maestro: Deployable Shield replaced with Impact Grenades.
  • Warden: Impact Grenade replaced with Deployable Shield.
  • Dokkaebi: Stun Grenades replaced with Frag Grenades.
  • Glaz: Claymore replaced with Frag Grenades.
  • Nøkk: Stun Grenades replaced with Claymore.


The arrival of the updated Deployable Shield has forced us to rethink the utility used by all our operators. We want attackers to have the right tools to counter any defence relying heavily on these shields. Also, Warden and Nøkk will finally receive their initial secondary gadgets, which were temporarily replaced.

DEFUSING TIME INCREASE
  • Defusal planting or deactivation increased from 5 secs to 7secs.

Planting or deactivating a bomb defuser proved to be too short. To try and reward effective control over a bombsite more fairly we have decided to increase the planting or the defusing of the device to 7 seconds. We hope that this change will give more time to both teams to react accordingly.

Full Ember Rise patch notes are available here.

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the BugHunter program.

Follow us and share your feedback on Twitter, Reddit, Facebook, and on our forums.

DEV BLOG: CASUAL PLAYLIST ROTATION



With Operation Ember Rise coming to the live servers, we wanted to shed some light on the Casual Playlist changes coming at the launch of Year 4 Season 3, and around the 3.3 patch.

We currently have a total of 22 maps; 14 in the Ranked Playlist and 20 playable in Casual. As announced on the Seasonal Patch Notes, we will implement a new Casual map pool rotation. This Playlist will now have 14 maps instead of the current 20. Moving forward we will rotate 4 maps in and out of the playlist with each rotation.

With the release of Operation Ember Rise, this is what the Casual map pool will look like:



In a mid-season patch, we will replace Skyscraper, Hereford, Fortress, and Chalet, with House, Plane, Favela, and Tower. We will post updates on social media channels before it reaches the live servers.

Bartlett University and Theme Park will not be playable during Season 3. The latter will be receiving a rework with the release of Y4S4 and won’t be available throughout this season.

Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable. Remember to follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.

OPERATION EMBER RISE



Something new is on the horizon, and Operation Ember Rise will shed light on it. Two operators, Amaru and Goyo, were recruited from Peru and Mexico, bringing with them innovation and change to Rainbow Six, along with a thrilling rework to Kanal.

Besides that, numerous changes and new features are on their way. As you scroll through the Patch Notes below, you’ll find more information on our plans for a Battle Pass, the new Champions rank and Unranked playlist, our new Operators menu, changes to the Shop interface and Player VS AI, and which Operators are getting a price decrease.

View Patch Notes

SMOKE 'SANGUINE ARSENIC': ADVICE FROM A CHEMIST



“Save you once, shame on me. Save you twice? Well. You’re family now, and we don’t keep count.”

"They said I’d never make anything of myself. They said that if I couldn’t be taught, I’d never learn anything worth knowing. Well, I’m here to tell you that’s all rubbish. You’ve had to sit through years of them filling your heads with what they want you to think, all for a fancy bit of paper. Worth it, was it? I’ll tell you what. You get out there, you never hold back, and someday some professor who doesn’t remember tossing you out of his class will ask you to come and inspire the next generation. Lucky for all of you, I’ve got a bit of skin in the game as far as young whippersnappers go, so you’d better shape up to be something pretty bloody marvelous.


I’LL BE WAITING."


- PORTER, J., RECIPIENT OF AN HONORARY DOCTORATE IN PHYSICAL AND THEORETICAL CHEMISTRY

“Anyone who says you shouldn’t mix business with pleasure has never made friends with a chemist.”