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Tom Clancy's Rainbow Six® Siege X News

An Update to the Siege Community

[p][/p][p][/p][p]We've been reading your feedback and recognize there are important subjects we need to address.
We acknowledge that we haven't communicated clearly enough about what we've been working on since the launch of Siege X, and we understand the frustration that's caused. We're committed to improving transparency and taking meaningful action on the issues you've raised. Based on your feedback, our upcoming priorities include anti-cheat, balancing, and ranked improvements. You can read about the current status of each below, with more updates coming on the road to Munich Major in November. We want to thank you all for your continued support while we work through these challenges, it means a lot.[/p][p]- Alex Karpazis and Joshua Mills, on behalf of the Siege team[/p][p][/p][h2]ANTI-CHEAT [/h2][p]STATUS:[/p][p]Our systems in Siege X did not keep pace with the surge of cheaters that followed the move to Free Access, though we have made some progress. This is a difficult topic to address without tipping off cheat makers to our next move, so without saying too much here are a few key areas the team is working to improve, backed by additional resources.[/p][p][/p][p]NEXT STEPS:[/p]
  • [p]Target high profile cheat makers and the use of a single notorious cheat product through advancements in Cheat Detection.[/p]
  • [p]Disrupt marketplace exploits.[/p]
  • [p]Issue permanent bans to players caught using these exploits.[/p]
[p][/p][h2]BALANCING[/h2][p]STATUS:[/p][p]We've heard that updates can feel like all nerfs, no buffs, so we're changing up our approach when unexpected metas form and will prioritize a fun experience. We have high ambitions for larger system changes for the game's balancing, which will go into testing soon.[/p][p][/p][p]NEXT STEPS:[/p]
  • [p]In patch 3.3 (coming Oct 14) we'll be reverting Denari's nerf. We reacted a little too quickly on tuning him based on what we saw on the test server. Additionally, Denari's Glaive-12 will be buffed. [/p]
  • [p]Solis will be receiving her impact grenades back to make her more fun to play. We can still see her influence in matches and how players use her shotgun for those post-plant situations.[/p]
  • [p]For Y10S4, we can confirm that Thermite, Hibana and Maverick will all be receiving buffs. Ace will have a lot more competition! [/p]
  • [p]Y10S4 will also introduce the Testing Grounds, a place to help us gather initial feedback and test implementation of gameplay features before they're integrated. An Armor and Speed system change for operators will be our first Testing Grounds subject. [/p]
[p][/p][h2]RANKED[/h2][p]STATUS:[/p][p]Ranked 2.0 hasn't hit the mark yet and we're working on major changes. There will be matchmaking updates to start in Season 4 with more meaningful updates on the way.[/p][p][/p][p]NEXT STEPS:[/p]
  • [p]With Y10S4, matchmaking will get more specific with Rank and squad size factored in.[/p]
  • [p]We are actively developing what we call Ranked Overhaul, with the objective of offering visible Ranked Reward Progression, as well as a visible Skill Progression.[/p]
  • [p]Player consultations are in progress with this new system, and we'll be running workshops during the Munich Major to further refine the design.[/p]
  • [p]We aim to have the Ranked Overhaul live in the first half of year 11. [/p]
[p][/p][h2]FINAL THOUGHTS[/h2][p]With much of this year's focus on setting a new foundation for updates to come, recent seasonal content has understandably felt lighter, especially for veteran players. We are looking at adjusting our seasonal approach to bring more substance to mid-season updates and we will share more on this topic during the November Munich Major.[/p][p]This update isn't exhaustive, but expect to hear more from us, and please continue sharing your reports, feedback, survey responses and gameplay. Your passion and commitment keep Siege growing. Your priorities are our priorities, and together we'll keep building Siege into the best it can be.   [/p][p]We look forward to celebrating our tenth anniversary together![/p][p]{-}7 [/p][p]The Siege Team[/p]

Y10S3.2 PATCH NOTES

[p][/p][p][/p][p]See the upcoming changes with the release of Y10S3.2.[/p][p][/p][h2]OPERATOR BALANCING[/h2][h3]DENARI[/h3]
  • [p]T.R.I.P. Connector reactivation time increased to 1 second after their line of sight has been blocked by an operator, gadget, or object.[/p]
[p][/p][h2]BUG FIXES [/h2][h3]GAMEPLAY [/h3][p]FIXED - The Elevate 2025 unique ability skin for the Ballistic Shield is missing from the Elevate Weapon Kit 2025 bundle.[/p][p]FIXED - An orange crate sitting on a table is misaligned on the Dual Front map.[/p][p]FIXED - Two crates of Pears are misaligned on the Dual Front map.[/p][p]FIXED - An apple crate is positioned incorrectly on the Dual Front map.[/p][p]FIXED - A peppers crate is out of place on the Dual Front map.[/p][p]FIXED - Wood planks are incorrectly aligned with the structural metal struts on the Dual Front map.[/p][p]FIXED - Metal strut meshes near drone vents have uncapped ends causing visual inconsistencies on the Dual Front map.[/p][p]FIXED - Reinforcement panels can't be deployed on a destructible wall due to clipping columns on the Dual Front map.[/p][p]FIXED - Cables hanging from ceiling clip through a tire on the Dual Front map.[/p][p]FIXED - Metal studs are uncapped near hatches on the Dual Front map.[/p][p]FIXED - Keyboards overlap with each other on the Dual Front map.[/p][p]FIXED - Folder organizer is not placed correctly on a toolbox in Dual Front map.[/p][p]FIXED - Papers on corkboard don't disappear when the corkboard is destroyed on the Dual Front map.[/p][p]FIXED - Misplaced invisible wall causes devices to bounce back at the player on the Dual Front map.[/p][p]FIXED - Collision on drone vents is misaligned causing deployable devices to clip into the surface on the Dual Front map.[/p][p]FIXED - Collision on shutters is misaligned causing deployable devices to clip into the surface on the Dual Front map.[/p][p]FIXED - Missing collision from metal struts in the ceiling of the Pawn Shop causes devices to pass through them on the Dual Front map.[/p][p]FIXED - Drones appear to be floating when positioned on top of the light fixture due to a slight collision mismatch on the Dual Front map.[/p][p]FIXED - Collision on corridor wall is misaligned causing deployable devices to clip into the surface on the Dual Front map.[/p][p]FIXED - Papers attached to a board don't have collision causing devices to clip through them on the Dual Front map.[/p][p]FIXED - Collision on sandbags is misaligned causing deployable devices to float above the object on the Dual Front map.[/p][p]FIXED - Red ping and scanning functionality on drones doesn't appear as expected.[/p][p]FIXED - Collision on wall is misaligned causing the wall to extend into the doorway on the Dual Front map.[/p][p]FIXED - View Moderated Chat button is missing from the player profile side panel.[/p][p]FIXED - Buck's Skeleton Key doesn't have the magazine count when in use.[/p][p]FIXED - The building on the Oregon map has graphical issues. [/p][p]FIXED - Missing text in the toast message for unlocking Card Background and Operator Portraits in the Competitive Pack Collection. [/p][p]FIXED - Tubarão's Zoto Canister leaves a frozen VFX on reinforced walls after deployment. [/p][p]FIXED - The Evolving Rampart Universal Card Background displays a placeholder name in the customization menu. [/p][p]FIXED - Newer notifications appear below older ones in the Notification Center. [/p][p]FIXED - The Pre-Reverse Friendly Fire ticker message displays real player names at the start of the match, even when the Rename Other Players option is enabled. [/p][p]FIXED - Valkyrie's Quintessence of Form victory dance displays duplicated Black Eye visual effects on the right side of the screen during the MVP sequence. [/p][p][/p][h3]OPERATORS [/h3][p]FIXED - Rauora's D.O.M. Panel Launcher won't deploy if she removes a barricade while holding the gadget. [/p][p]FIXED - Valkyrie's Black Eye camera loses connection when deployed near a light fixture in the 1F Lobby on Bank map. [/p][p][/p][h3]USER EXPERIENCE [/h3][p]FIXED - Players are not de-anonymized in the After Action Report with the End of Match Name Reveal option enabled. [/p][p]FIXED - De-anonymization option lacks functionality and is missing its description in the settings menu. [/p][p]FIXED - Sandy Straps Operator Card foreground displays a placeholder name. [/p][p]FIXED - Kaid, Blitz, and Melusi's Operator portraits display a placeholder name. [/p][p]FIXED - Players can place a drone inside the walls at 2F Bunks on the Favela map. [/p][p]FIXED - Players are disconnected from the session with a connection error during normal gameplay. [/p][p]FIXED - Voice Chat is not muted when disabled. [/p][p]FIXED - Players clip through the roof when vaulting and retrieving a claymore during a network interruption. [/p][p]FIXED - An unintended collision on the 2F Main Stairs wall allowed players to place a drone mid-air. [/p][p][/p][h3]AUDIO [/h3][p]FIXED - Footstep SFX for 'Sprint Start' and 'Sprint Stop' were being triggered twice. [/p][p]FIXED - Gunshot SFX are muffled when fired from outside toward the hostage extraction site.  [/p][p]FIXED - Gunshot SFX are muffled when firing from inside a building toward the outside in the West Neutral Sector of the Nighthaven map.[/p][p][/p][hr][/hr][p]Join the discussion on X, Instagram, Reddit, Discord, Facebook, and TikTok.[/p][p]Encountering a bug? Report your experience at R6Fix.[/p]

Y10S3.1 PATCH NOTES

[p]See the upcoming changes with the release of Y10S3.1.
[/p][h2]DUAL FRONT[/h2][p]Added FIRST FRONT, a new Daily challenge for Dual Front for 500 renown.
[/p][h2]REPUTATION SYTEM[/h2][p]Voice Chat Moderation will be enabled.[/p][p][/p][h2]BUG FIXES[/h2][h3]GAMEPLAY[/h3][p]FIXED - Glass on Deployable Shield doesn't shatter after hitting and the shield can't be picked up.

FIXED - Scoring doesn't count when downing or killing Operators planting a sabotage kit.

FIXED - The scoring doesn't work after an operator eliminates or downs an enemy operator who is destroying the sabotage kit.

FIXED - Echo's Yokai Drone is destroyed when jumping to the ceiling and passing through Denari's T.R.I.P. Connector.

FIXED - Defenders are killed after a few seconds when remaining in an area where the 2nd node is lost in Dual Front.
[/p][h3]OPERATORS[/h3][p]FIXED - Freeze VFX missing from Tubarao's Zoto Canister during default reinforcement.
[/p][h3]USER EXPERIENCE[/h3][p]FIXED - Rename Other Player reveals the real name and the fake name of a player when reporting before the After Action Report.

FIXED - Lobby is empty at the end of any custom match.

FIXED - Glaive-12 shotgun doesn't hit an Operator's body when the shot hits a limb first.

FIXED - Win Neutral Zone event and Win the Match challenges for Dual Front don't work.

FIXED - Solis's SPEC-IO Electro Sensor Overclock HUD breaks when a Solis on each team use the ability at the same time in Dual Front.

FIXED - "Failed to do the action" message pops up when trying to cancel an invite sent between Xbox consoles.

FIXED - Game becomes unplayable when a match starts while having moderated chat open.

FIXED - Reconnect option and header are missing when leaving a playlist that has reconnect available.

FIXED - Uncommon rarity tag is not displayed in the 3D preview.

FIXED - Banner image missing on Memento tile. [/p][p][/p][p]________________________________[/p][p][/p][p]Join the discussion on X, Instagram, Reddit, Discord, Facebook, and TikTok.

Encountering a bug? Report your experience at R6Fix.[/p]

Operation High Stakes: Denari joins the fight

Rainbow Six Siege kicks off Year 10 Season 3 with a high-impact update that brings fresh content, strategic gameplay changes, and a new operator that’s set to shake up the meta.

[h2]Meet Denari: the new defender[/h2]
Denari is a 3-speed defense operator specializing in area denial. His gadget, the T.R.I.P. Connector, creates laser networks that damage and electrify enemies who cross them. With a unique secondary weapon, the Glaive-12 slug shotgun, Denari can open precise lines of sight and clear obstacles from a distance. His loadout includes the Scorpion EVO3, FMG9, and utility gadgets like the Deployable Shield and Observation Blocker.

Unlock Denari instantly with the Premium Battle Pass, or purchase him in-store two weeks post-launch.

[previewyoutube][/previewyoutube][h2]Explore Three Modernized Maps[/h2]
In Season 3, Lair, Nighthaven Labs, and Consulate return to the Siege X map pool in their modernized versions, bringing the total to eight upgraded maps. These maps feature enhanced lighting, textures, and destructible elements like gas pipes, offering new tactical opportunities.

[h2]R6 ShieldGuard Gets Smarter[/h2]
Ubisoft continues its fight against cheating with updates to ShieldGuard, including major improvements to the live-update system. In addition, the next major iteration of MouseTrap, focused on detecting recoil tampering, is set to arrive later this season Together, these changes aim to restore trust and improve the overall player experience.

[h2]Defense Scope Balancing[/h2]
Magnified scopes are being removed from Defense Operators (Doc, Rook, Frost, Echo, Castle, Tachanka, Goyo), excluding DMRs and slug shotguns. This change is intended to limit long-range engagements for Defenders and encourage more balanced positioning during rounds.

Discover all the updates on the official Rainbow Six website.
[h2]Battle Pass & Membership[/h2]
The Seasonal Battle Pass features 100 tiers of rewards, including skins, Bravo Packs, R6 Credits, and exclusive bundles. Players who purchase the Premium track get instant access to Denari, plus a 10% store discount and bonus items like boosters and Bravo Tickets.
Get your Battle Pass

The R6 Membership offers even more value with monthly drops that include:
  • Epic bundles
  • Legendary items
  • Bravo packs
  • 10 Battle Pass levels
Available as a monthly or yearly subscription, the Membership is perfect for players looking to maximize their seasonal rewards and unlock premium cosmetics with high visual appeal and rarity.
Discover the Membership

Y10S3 PATCH NOTES ADDENDUM

[p][/p][p]Find the updates and fixes made over the course of the Y10S1 Season Test Server. Check out the full Operation High Stakes Patch Notes here.[/p][p][/p][h2]BUG FIXES[/h2][h3]GAMEPLAY[/h3][p]FIXED - Player collects points twice when deploying Azami's Kiba Barrier.[/p][p]FIXED - The check mark indicating the respawn prompt doesn't update correctly.[/p][p]FIXED - Refined trigger zone at Assembly Tank to block defuser placement via lag switch exploit. Players can still enter the tank, but planting is no longer possible.[/p][p]FIXED - Idle kick fails to trigger when switching from mouse and keyboard to controller input while using Observation Tools.[/p][p]FIXED - The iron sight on Denari's Glaive-12 is zoomed in while aiming down sights.[/p][p]FIXED - The epilepsy tool reports Spatial Pattern Caution while watching the 1F CC Stairs on Nighthaven Labs map.[/p][p]FIXED - Progress bar for Solis's overclock ability isn't refilling and shows incorrect ammo count.[/p][p]FIXED - Rauora's D.O.M. Panel doesn't auto-destroy upon changing Operators.[/p][p]FIXED - Shields don't transition properly when switching from aiming down sights to equipping or throwing a grenade in first-person view.[/p][p]FIXED - AI Operators can get stuck in rappel.[/p][p]FIXED - Level of detail issue with the red tape at the end of Fuze's Cluster Charge device.[/p][p]FIXED - Shield deploy icon is present during the barricade deployment animation.[/p][p]FIXED - AI Operators become inactive when they can't find a spot to camp for enemies.[/p][p]FIXED - AI Operators gets stuck on a vaultable object located next to the hatch on the exterior Café Rooftop, above the 3F Cigar Balcony, on the Kafe Dostoyevsky map.[/p][p]FIXED - After triggering Lesion's GU Mine, the bot turns to face the mine's last point of interest.[/p][p]FIXED - AI Operators become stuck after being revived from Frost's Welcome Mat.[/p][p]FIXED - Very bright light bleeds are present in basement floor on Bank map.[/p][p]FIXED - The hostage doesn't cast any shadows when they're being escorted by the Attackers.[/p][p]FIXED - Alibi's Prisma doesn't open when deployed at 2F CCTV Room on Club House map.[/p][p]FIXED - Alibi's Prisma doesn't open when deployed at 2F Gym and 2F Bedroom on Club House map.[/p][p]FIXED - AI Operators use of throwable gadgets can miss their target by a wide margin.[/p][p]FIXED - Operators with sticky devices can force crash a match by deploying the device at the same time as Bandit's Shock Wire.[/p][p]FIXED - Black textureless objects obstructs drone vision when passing through the vent at EXT Garage Ramp on Bank map.[/p][p]FIXED - Denari's T.R.I.P. Connector can be seen floating when entering Denari's Customization tab.[/p][p]FIXED - Old studs are still visible in the ceiling panels above the line of scrimmage area in Kafe Dostoyevsky map.[/p][p]FIXED - Playlists become unresponsive when sixth member leaves the Squad.[/p][p][/p][h3]LEVEL DESIGN[/h3][p]FIXED - Exterior is overexposed when viewed from inside.[/p][p]FIXED - Non-destructible walls DAB Core walls are overlapping with most of the blocked windows on the third floor level on Kafe Dostoyevsky map.[/p][p][/p][h3]OPERATORS[/h3][p]FIXED - Glaive-12 aim down sights timing was incorrect.[/p][p][/p][h3]USER EXPERIENCE[/h3][p]FIXED - The Quit Matchmaking button from the Dynamic Play Button no longer displays a door icon.[/p][p]FIXED - Players are able to see shadows through some solid objects.[/p][p]FIXED - Cannot open pause menu in repick menu with controllers.[/p][p]FIXED - Players can't scroll down in the Latest section of the Locker when hovering over an Operator Portrait or Card Background.[/p][p]FIXED - Defenders affected by Grim's Kawan Hive don't see Kawan bot VFX on screen.[/p][p]FIXED - Data for championship stage isn't displaying when including multiple groups in the Esports section.[/p][p]FIXED - The final leaderboard can't be fully scrolled on the overview section when players select a completed championship stage in the Esports section.[/p][p]FIXED - Navigation stops working when pressing right and not selecting a tile while in the Esports championship section.[/p][p]FIXED - Attacker loses control of their drone when another player spectates it during the Preparation Phase.[/p][p]AUDIO[/p][p]FIXED - Melee SFX missing when doing a melee strike.[/p][p][/p][hr][/hr][p]Join the discussion on X, Instagram, Reddit, Discord, Facebook, and TikTok.[/p][p]Encountering a bug? Report your experience at R6Fix.[/p]